archanex
08-30-2006, 06:21 AM
Hey guys,
I decided to create my own version of this familiar character so I could do some animations with him, but I've run into a bit of a hurdle I was hoping you all could help me with
http://www.twigpeople.com/dmo/Cg_Talk/mike4.jpg
http://www.twigpeople.com/dmo/Cg_Talk/mike3.jpg
Obviously the image on the top is a screenshot from the movie and the one below is a screenshot of my model, Notice that the characters eye is not perfectly spherical, This makes things much more difficult, but it was in fact a design choice.
I've been trying to come up with a way to rig his eye lids to accomodate for this odd shape. So far the best I have been able to come up with, is if there was a way I could use the Skin Wrap to wrap a low poly control object inside of the high poly model I could then either make morph targets on the low poly control object to open/close the eye, or even better is if I could just animate the slice parameter to handle the blinking.
http://www.twigpeople.com/dmo/Cg_Talk/mike2.gif
http://www.twigpeople.com/dmo/Cg_Talk/mike1.gif
The only problem with this method is that I don't know how I can tell the Skin Wrap Modifier to be weighted a specific amount to specific vertices. It is my understanding that the Skin Wrap modifier works based on proximity from the control object to the base mesh. Because of this, it's very difficult to separate the influence of the top lid control object from the bottom lid control object. Please help!
I decided to create my own version of this familiar character so I could do some animations with him, but I've run into a bit of a hurdle I was hoping you all could help me with
http://www.twigpeople.com/dmo/Cg_Talk/mike4.jpg
http://www.twigpeople.com/dmo/Cg_Talk/mike3.jpg
Obviously the image on the top is a screenshot from the movie and the one below is a screenshot of my model, Notice that the characters eye is not perfectly spherical, This makes things much more difficult, but it was in fact a design choice.
I've been trying to come up with a way to rig his eye lids to accomodate for this odd shape. So far the best I have been able to come up with, is if there was a way I could use the Skin Wrap to wrap a low poly control object inside of the high poly model I could then either make morph targets on the low poly control object to open/close the eye, or even better is if I could just animate the slice parameter to handle the blinking.
http://www.twigpeople.com/dmo/Cg_Talk/mike2.gif
http://www.twigpeople.com/dmo/Cg_Talk/mike1.gif
The only problem with this method is that I don't know how I can tell the Skin Wrap Modifier to be weighted a specific amount to specific vertices. It is my understanding that the Skin Wrap modifier works based on proximity from the control object to the base mesh. Because of this, it's very difficult to separate the influence of the top lid control object from the bottom lid control object. Please help!
