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Crystal Dynamics
08-29-2006, 08:53 PM
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Crystal Dynamics is looking for an Environment Artist for one its game teams.



Position Responsibilities:


Environmental Artists work with Art Director, Lead Artist, Designers and concept designs to create 3D interiors and exteriors for game projects with an emphasis on 3D modeling, texturing and lighting.
The Environmental Artist works in tandem with the Designer; a joint creative and technical effort to build worlds from initial concept to a finished playable and polished form. While the Designer is ultimately responsible for the “fun factor”, the Environmental Artist is responsible for the “look” and artistic integrity of the maps.
With strong drawing, texturing, and lighting skills and an excellent sense of spatial relations and structural logic, they are responsible for creating visually stunning, atmospheric, effective and efficient 3D models of natural and architectural environments.
Must have the ability to conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving.
Successful Environmental Artists are able to quickly understand custom toolsets and deliver assets within the confines of real time engine constraints and programming demands.
Works independently and in tandem with Designers to complete assigned projects. Requires limited supervision on most work.
Other Responsibilities Include:

Being meticulous and organized in the approach to the tasks, files and storage of the materials.
Participating in critiquing your work and the work of others.
Maintaining pacing in situations of intense schedules.
Contributing to the QA effort on proprietary tools by reporting bugs.
Developing the ability to teach and be taught.
Maintaining an awareness of industry trends and techniques.
Position Requirements:



Experience Level: 3-5 years
Software: Microsoft Word, Maya or 3DMax (preferred), Photoshop
Additional Skills (Pluses):Strong architecture or traditional art background, cinematography experience
Please apply directly at our recruiting website - http://tbe.taleo.net/NA4/ats/careers/requisition.jsp?org=VAM&cws=1&rid=174 (http://tbe.taleo.net/NA4/ats/careers/requisition.jsp?org=VAM&cws=1&rid=174). Work samples are required with all resumes. This may be linked through personal websites with the resume, or mailed separately to Recruiting, Crystal Dynamics, 64 Willow Pl., Menlo Park, CA 94025.


Crystal Dynamics, founded in 1992 and acquired in 1998 by Eidos Interactive (http://www.eidos.com (http:///)), the well known publisher of games like Lara Croft: Tomb Raider, Deus Ex, Thief, and Hitman, is a creative, artistic and technology driven game development studio.

Crystal Dynamics has consistently pursued excellence in 3rd and 1st person action gameplay, animation, storytelling, and character development utilizing internally developed state-of-the-art technology and tools. Successful properties developed at Crystal include the Legacy of Kain series, Project: Snowblind, Whiplash, Mad Dash Racing and the GEX series. We have recently shipped Tomb Raider: Legend ( http://www.tombraider.com (http://www.tombraider.com/)) and pre-production has commenced on several next-generation productions including original IP and franchise based titles.

Our working culture is professional, but casual and open. Being a smaller sized studio, all staff members, including senior staff, are approachable and are encouraged to contribute ideas. We offer competitive salaries, and our benefits are generous.

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