tryl
08-29-2006, 05:59 PM
I've looked around the forums here and at zbrush and I havent found anything thats answered my question just yet, If I missed it, I'm sorry
I have a human nude model I've created in maya, sculpted and then textured in zbrush
my problem is I'm not quite sure how to approch going about the clothing, i'd like to keep the nude base if possible
should I just take a low res version into maya cut it up into the clothing shapes I want then send it back to zbrush for details?
If I did it that way, is there a way to layer the clothing with the model within zbrush so that I can see what the clothes look like on her?
one last thing, I have never used zspheres and if possible I'd like to do this without having to learn them just for times sake, I know there are tutorials on zsphere clothing but I was hoping there was an alternative way to go about it.
I have a human nude model I've created in maya, sculpted and then textured in zbrush
my problem is I'm not quite sure how to approch going about the clothing, i'd like to keep the nude base if possible
should I just take a low res version into maya cut it up into the clothing shapes I want then send it back to zbrush for details?
If I did it that way, is there a way to layer the clothing with the model within zbrush so that I can see what the clothes look like on her?
one last thing, I have never used zspheres and if possible I'd like to do this without having to learn them just for times sake, I know there are tutorials on zsphere clothing but I was hoping there was an alternative way to go about it.
