PDA

View Full Version : animation: shooting robot, hmm....how original


_dan_
01-26-2003, 07:22 PM
this is a test animation i have been working on for the last few days. trying to do it as fast as i can. model, rigg, anim in 3days

comments welcome

animation (http://www.3dluvr.com/1UcF1043611604p/dan/animations/ballboy_2_mpg.mov)

CGmonkey
01-26-2003, 07:32 PM
Looking good! :thumbsup:

Hmm.. though the camera movement is a bit confusing when there's no background to relate to.. But that's no big deal! ;)

nervous_twitch
01-27-2003, 08:20 AM
Very very awesome! :thumbsup:

I like it a lot man, nice motion, esp the dive into shooting. Excellent.

Wintermute
01-27-2003, 08:27 AM
quite nice indeed! :beer:

I really like his little glance to the right, and the casings are a very nice touch.

I do have to say that I wish there was some secondary motion when he lands on the initial jumps. eg; his legs take some of the impact force, resulting in a noticealbe bob in his body.

MVP
01-27-2003, 09:14 AM
I like it a lot, very good for three days work.
:applause:
I am new to animation, how did you do the cartridges, is it done in Lightwave? Maybe you could do a quick tutorial?

_dan_
01-27-2003, 05:39 PM
thanks for the feedbach guys, i will try to do some secondary movement for the final pice. now its just linear keys also.

the cartridges is just atached to a gravity field, to make them pop up i keyframed them for two frames getting the initial motion, up and rotation. then i keyframed the rigid body atr. to "on" so the gravity field took over the motion......done in maya.

sabaman
01-28-2003, 08:29 AM
you do not wanna know howmuch i looped this, excellent work,...

CGTalk Moderation
01-14-2006, 06:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.