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View Full Version : Shader Artist - High Moon Studios


vivendigames1
08-28-2006, 09:25 PM
Making High Moon Studios into a video game powerhouse is our ultimate goal. Bringing exceptional people on board who can make it happen is our highest priority.

We're looking for talented and energetic individuals who want to break new ground. If you're interested in working with veterans from leading video game companies to create original interactive entertainment products and laying the groundwork for High Moon Studios to grow into a global video game force, then we want you to apply.

Description:
The successful candidate for this technical artist position is someone specialized in the creating of textures and shaders for game environments for multiple genres.
Requirements:
-Skilled in painting textures using Photoshop and applying texture UV's to objects.
-Familiarity with complex shader networks such as those used in Unreal Editor 3, Maya and 3dsMax.
-Knowledge of Normal Mapping, Bump Mapping, Environmental Mapping creation and use.
-Basic understanding of GgFX, HLSL, or Cg from a technical artist's perspective.
-Previous game development experience with XBOX, PS2 or PC.

Application Requirements:
A demo reel demonstrating your skill at creating animated material samples as well as a variety of in game surfaces and shaders such as metallic, reflective, dull, wood, fabric, anisitropic, foliage, plastic, liquid and self illuminating objects is required.

Please send your resume, cover letter and demo reel to globalstaffing@vugames.com referencing Shader Artist in the subject line.

Thank you for your interest in High Moon Studios!

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