PDA

View Full Version : Vehicle: Post your Aircraft


Pages : [1] 2 3 4

Skyraider3D
01-26-2003, 03:02 PM
Hello! :wavey:

After the mighty-succesful and highly enjoyable "Post your Car" post, I decided to make a similar post for aircraft models. So go ahead, and post your latest aircraft model! :)


Here's my latest work:

http://skyraider.allaboutwarfare.com/files/modelling/Triebfluegeljaeger_render01.jpg

It's the Focke-Wulf Triebfluegeljaeger, a hybrid between a ramjet fighter and a helicopter. The wings rotate around the sigar shaped body. It's portrayed just after vertical take-off from a snow-covered forest.

Alright, I showed you mine now show me yours!
:beer:

Eugeny
01-26-2003, 04:40 PM
Well ... This is Beechcraft K - 200 (military version - spy craft with cameras attached ) from commercial project from my job that we already finished ...

thx1138
01-26-2003, 10:15 PM
Aircraft ? Well, it's got wings so, guess that counts :)

(DARKELEMENT)
01-26-2003, 11:32 PM
It goes mach 5 and uses a scram jet engin which compresses the the air in to an igniteagle mixture then uses that to reach mach 5 5 times the speed of sound it would likely be the first jet to touch space and transport pasagers at that speed. so far NASA has made three and each has made 1 test flight.

(DARKELEMENT)
01-27-2003, 12:04 AM
its top frotn right side and iso views

DaveWilson
01-27-2003, 08:06 AM
http://www.wickedpixels.com/dave/F16.jpg
If that's a little slow try this one.....

www.3dluvr.com/davewilson/F16.jpg (http://www.3dluvr.com/davewilson/F16.jpg)

Well here's something I did a while ago, thought I'd post, I can't remember what I have and haven't posted anymore ;)

I have quite a few animations of it flying around, have to dig
them up though, again, can't remember if I ever posted
the stuff.

-Dave.

Peoples
01-27-2003, 08:44 AM
Here's mine - a sort of a cartoonish one - made with Cinema4DXL..

http://www.hut.fi/u/vhautala/renders/Lentsikka.jpg

Error323
01-27-2003, 09:54 AM
Originally posted by DaveWilson
..... post, I can't remember what I have and haven't posted anymore ;)

I have quite a few animations of it flying around, have to dig
them up though, again, can't remember if I ever posted
the stuff.

-Dave. [/B]

OMG! That's beatifull, but then again..... all your work is beatifull.
:buttrock: :buttrock: :love:

:: Error

Skyraider3D
01-27-2003, 12:22 PM
Nice work guys! :thumbsup: Keep it coming!


Peoples, nice render! I love the lighting and reflections! Just the shadowmaps need some more defenition to prevent the wheels from appearing as if they're floating. I had the same problem with this render of above model (with new textures):
http://home.wanadoo.nl/r.j.o/skyraider/gallery/trieb_2.jpg
Darkening the shadows might help too. Does Cinema have a GI renderer?


Dave, I love your work. The F-16 is very nice, just the bumpmap is bothering me. I've worked on F-16's myself, and the surface of the aircraft - with the bumpmap - doesnt look realistic. Also the 'grooves' on the wings aren't there at all. The F-16 surface - though not entirely smooth - does not have any 'grooves'. Panels fit well in general. A thing that should be added though is the big screws that are present in all detachable panels. Often they're not in the same colour as the panel (either lighter, darker or unpainted) and show up pretty clearly, due to their size.
I'd say, remove the bumpmap altogether and put the map in the specular level channel instead.
Check out this close-up shot of an actual F-16: http://www.b-domke.de/AviationImages/Viper/3708.html
Other than that, great work! :) I'm just being picky now, hehe ;)


Keep it coming guys!

LoneLobo
01-27-2003, 12:59 PM
I hope it counts, has no wings, but a big turbine

http://www.shark5060.net/forum/lobo/fly/WiP1.jpg

I hope, it's not inpolite or forbidden to post WiPs :shrug:

and sorry I don't have any environment or textures :[

Jusas
01-29-2003, 01:46 PM
Well this can be considered a bit WIP too, since the rendering turned out a bit bad.. if your brightness is high, you'll notice the black borders in the dark areas. Weird side effect of Depth of Field- effect, need to come around that somehow...



http://www.edu.lahti.fi/~jusas/hn6big.jpg

- Jusas

Skyraider3D
01-29-2003, 01:58 PM
Nice moody lighting on that F-18!
Just do NOT use any depth-of-field, as it doesn't make any sense at all here. Use it only on macro photograph alike renders.


As about posting WIPs... it's perfectly fine with me although i don't make the rules here :)
In fact, ALL my works are WIPs... a 3D model is NEVER finished imo :)

stecki
01-29-2003, 04:44 PM
hey lonelobo, you a fan of anton furst i take it?

LoneLobo
01-29-2003, 05:23 PM
I didn't have anything with batman in mind when I modeled this thing :[

I just made a concept, and the only things I knew wwere that it wouldn't have any wheels, It's powered by a gigantic turbine and a cockpit which sits at the back of it

But It's true, it looks a bit like the batmobile :D

arai
01-29-2003, 08:54 PM
well I'm not about to let a good aircraft thread die. I only have new pics at home so I'll replace this one when I get home tonight. the tail section has since ben textured and a couple other things cleaned up.

I've also got a chopper that I'll post when I get back

edit -- took these out and added the newer ones at the end post



-arai-

Skyraider3D
01-29-2003, 09:25 PM
Hello Arai, I was hoping you'd post your Typhoon here! Superb model, I like it a lot. Bit too glossy maybe though (the reflections). The detail and textures are fab! Looking forward to see your helo! :)

Jusas
01-29-2003, 10:31 PM
Nice work there with the Typhoon. Great texturing, really makes the model look real.

Kuzey
01-29-2003, 10:59 PM
Here's mine:

http://members.optusnet.com.au/~kuzey/models/planes.jpg

Kuzey

aazimkhan
01-30-2003, 01:35 AM
oh well,

i love that jet..and the overall scene dave :thumbsup:

here is a helicopter i modeled.
This is a frame from my latest car chase animation, i will put that up soon!...



http://www.aazim.odhn.com/5_30151.jpg

(DARKELEMENT)
01-30-2003, 02:45 AM
wow that chase scene looks incredible. can what to see the animation:D :xtreme:

arai
01-30-2003, 04:37 AM
okay I got home later than I though I would. So I replaced my typhoon pics and added this chopper


http://www.members.shaw.ca/arai/toptiff.JPG

http://www.members.shaw.ca/arai/bottiff.JPG

http://www.members.shaw.ca/arai/oh6.JPG


-arai-

piajartist
01-30-2003, 06:02 AM
Skyraider3D

Thats one freakky little aircraft you got there, seems dangerous but I live it baby!:beer:

Quik
01-30-2003, 06:09 AM
Peoples, thats a awesome render. Looks like a virtual type plane on a real surface.. somthing out of starwars.. amazing

Jungle_Tintin
01-30-2003, 07:41 AM
This my second model with 3dsmax.
This a post apocaliptic low tech aircraft.
Hope you like it...:beer:

Frank S
01-30-2003, 08:12 AM
he attacks with a huge soundsystem - protect your ears :buttrock:

cuse
01-30-2003, 09:30 AM
nice work everyone... looks like this is goona be a great thread :)



cuse

arai
01-30-2003, 08:48 PM
come on guys... lets keep the aircraft going..



rotor detail.... kinda low poly but will be textured all nice to help make up for it




http://forums.newtek.com/discus/messages/2/38386.jpg

4dartist
01-30-2003, 09:54 PM
:annoyed: Ok.. im going to go hide under my bed now... Some of those images are insanely beautiful!!! The lighting on half that stuff looks soOOOOo good!!! I have a long ways to go on lighting ;( Wish i had an aircraft to post hehe! Nice stuff tho guys, i look forward to keep chcking this post 8)~~

Skyraider3D
01-30-2003, 09:56 PM
Frank S:
LOL! SUPERB! :) Very nice composition too! You should make an animation with some mad bass music coming from the speakers! ;)


Arai,
Amazing model of the "flying egg"! :bounce: I like it a lot. What colours will it get? Some funky camouflage? Here's an idea, a Japanese OH-6D: http://www004.upp.so-net.ne.jp/hyoshi/air/TK99OH6D-01.jpg
Make the disc on the rotor a bit smoother, btw. Other than that, the rotor detail is anything but low-poly!
Now imagine rendering it when the helo is flying... motion blur... o dear, there goes all your hard work!!! :surprised ;) :p
By the way, bend your helo's rotor blades a bit when it's on the ground, as they aren't completely stiff.
Your Tiffy is great too!



4DArtist:
Are you using 3DSMAX? Try my E-Light script! ;)

arai
01-30-2003, 10:19 PM
thanks Skyraider.... yeah still not sure about the color scheme. thought special ops black after watching blackhawk down but it might hide alot of the detail, and its just not as fun ;). and yeah once that rotor gets spinning your not gonna see a damn thing lol.
I'll have a few bones to control rotor deflection for the animations. I catch myself overdetailing an object only to have it fly by in a scene and have motion blur hide 90% percent of it... haha oh well still enjoy making it so no worries


-arai-

Grayson
01-30-2003, 10:26 PM
My F-16 can't even hold a candle to Dave's; I'll join in anyway. ;)

http://grayson.cgworks.com/3d/big/falcon.jpg

4dartist
01-30-2003, 10:42 PM
Skyraider3D .. Na i used 3dmax a while ago but now i use Maya 4.5 and Lightwave 7.5 (atwork and home) I haven't ever used a plugin' for lighting just setting up my own lights..

DaveWilson
01-30-2003, 11:02 PM
Originally posted by Grayson
My F-16 can't even hold a candle to Dave's; I'll join in anyway. ;)



It's cool, I dig it :thumbsup:

I REALLY love that Sunset image on your
site, the sunset itself is awesome !!! The little clip is
very cool too, great stuff !!

Cheers, Dave.

rascal
01-30-2003, 11:54 PM
Heres some planes i designed for a game concept in
the pipeline.

hope u like



A

Grayson
01-30-2003, 11:54 PM
Thanks :)

Jeffo
01-31-2003, 02:05 AM
heres a supermarine spitfire of mine, hard to tell though, i put it through a little post processing :)


http://members.rogers.com/jeffo3d/spitfire_comp3.jpg

btw, rascal, you have an awesome style on those! :thumbsup:

rascal
01-31-2003, 03:01 AM
Jeffo cheers dude

evan
02-02-2003, 06:59 AM
Nice models everyone! Great topic! Anyway, here's my contribution. Some of you may have seen it before. Still very much a wip.

WhiteRabbitObj
02-02-2003, 08:11 AM
Well evan your modelling is great, just gotta get some slick textures and it will look fantastic!

Eugeny
02-02-2003, 08:42 AM
Here is my F16 (from some commertial) ...

Eugeny
02-02-2003, 08:45 AM
and another view ...

Opeth
02-02-2003, 09:55 AM
how come ppl like fighting falcon so much? (F-16)
i wanna see some easgles & phantoms! (F15 & F-4)

kiwi123
02-02-2003, 12:37 PM
http://home.wanadoo.nl/wiek/images/stills/dauphin004.jpg

This is a render of a Dauphin I created in 1996. So it's an oldie ;) .
Created with Lightwave in 3 days.

Regards,

Wiek

http://home.wanadoo.nl/wiek

squidinc
02-02-2003, 12:56 PM
made this one a while ago, not sure it counts as an aircraft, but it has wings
:)

http://www.m1k3.com/gallery/77.jpg

BAROBA
02-02-2003, 01:09 PM
Cool thread :)
I like aircraft alot too :)
Very nice aircrafts I have seen so far :)
The first image is a CGI A12(the grey one ) pasted onto a photo)The white aircraft is a real one.

http://users.pandora.be/crimecity/images/A12.jpg

This is a low poly game model( never entered the game, the makers couldn't load Lightwave objects)

http://users.pandora.be/crimecity/images/mc205.jpg

One of my all time favorite aircraft :)
The A20 ( Skyraider is the only other guy who can tell the version too :) )
Also a lowpoly game model.

http://users.pandora.be/crimecity/images/A20-1.jpg

vVolf
02-02-2003, 03:40 PM
Originally posted by Opeth
how come ppl like fighting falcon so much? (F-16)
i wanna see some easgles & phantoms! (F15 & F-4)

I will try heh, I cant texture yet (still new) but I can model some decent things. It will be high poly since its just for fun, to lazy for low lol.

I will try the F-4

fayndee
02-02-2003, 09:08 PM
How great works that i never seen before, I can't believe my eyes.:thumbsup:
I'm a beginner in 3D works, I'm learnning it this time.
I had to work so hard to realize my dreams.
I want be a 'we' in 'you', I like to do it like you!! :beer:
Is there anyone have any good ideas to study 3D? Thanks,:applause: and see you later!

mihkeltt
02-02-2003, 09:34 PM
hey, Jusas, that's an awfully great image you've got there. The lighting is radical - makes the scene what it is. It certainly has some real power innit.

censored
02-03-2003, 04:52 AM
In chronological progression:
My F-22:
http://censored.netfirms.com/f22.jpg
My AH-6:
http://censored.netfirms.com/footz/ah6-4.jpg
http://censored.netfirms.com/rrr.jpg
My X-36:
http://censored.netfirms.com/footz/x36.jpg

I'm kind of re-doing the AH-6, so the renders are just a *tad* old (but not really enough to matter), but I've put the F-22 and X-36 out to pasture ;).

Risibility
02-03-2003, 06:34 AM
Made this beauty in just 7 days, texturing is pretty much done except i was really unhappy with the color that came out on the wings but everytime i adjust it it just gets worse.

If anyone wants to see a wireframe, just picture toothpicks lying on a table. Thanks!! Oh and keep up the awesome work you other guys who arent idiots like me.

Risibility
02-03-2003, 06:35 AM
oops forgot to post the pic, cuz im an idiot

WhiteRabbitObj
02-03-2003, 07:46 AM
Risibility I would punch you in the face if you were next to me. A funny punch though, nice satirization.

Joel Hooks
02-03-2003, 08:38 AM
http://www.impactforensic.com/images/cgtalk/AirTractor01.jpg

http://www.impactforensic.com/images/cgtalk/AirTractor02.jpg

http://www.impactforensic.com/images/cgtalk/AirTractor03.jpg

A couple renders of an Airtractor 502b I made. About 10 percent of them filp over in the air and fall to the ground. Poor odds for a pilot.

mccordia
02-03-2003, 12:32 PM
I'm working on a (local) commercial with some airplane stuff in it, nothing fancy, but nice to work on (although too little time..common problem I gues)

I'll post the finished commercial in this thread by monday (next week)

And yes...this was a shameless *bump* cause this thread is too nice to die down...

NeoNautica
02-03-2003, 02:16 PM
Low Poly V22 Osprey (http://images.deviantart.com/large/indyart/3d/Game_Model_-_V22_Osprey_v2.jpg)

A quick little model I made... might use it in a Shockwave game...

RAF
02-03-2003, 03:36 PM
http://www.industrial-motion-art.com/testpics/m50_Vray04.jpg

http://www.industrial-motion-art.com/testpics/m50_Vray05.jpg

just WIP

itīs a plane for my sifi-move (which will finish in 2070 or so :hmm: )

Kamul
02-03-2003, 06:43 PM
Okay i did this a little time ago^.^
http://images.deviantart.com/large/indyart/3d/sopwith_7f_snipe.jpg
hope u like it

EighthDecay
02-03-2003, 07:32 PM
Hmmmm flying stuff now,, Make me want to pry myself from modeling cars,, hehe,, Naaaaawww,, hehe. Great stuff in here guys.

Peoples
02-03-2003, 08:33 PM
Here's one more from me - I like to call it The Old Faithful..

http://www.hut.fi/~vhautala/renders/Old_Faithful.jpg

Skyraider3D
02-03-2003, 09:30 PM
Nice going guys! Keep em coming! Good to see so many aircraft models here :)





Lowdown, nice Air Tractor! Here's mine :)

http://home.wanadoo.nl/r.j.o/skyraider/gallery/airtractor_1.jpg

It's low-poly (888 faces with 256x256 texture)

If you want to "play" with it, then here's the interactive Shockwave 3D model of it: http://home.wanadoo.nl/r.j.o/skyraider/airtractor_3d.htm

I hope you like it! :)

VayVay
02-03-2003, 09:39 PM
A few original designs I have been working on:

http://users.adelphia.net/~jnordgren/images/Gryphon.jpg

http://users.adelphia.net/~jnordgren/images/P-84-01.jpg

http://users.adelphia.net/~jnordgren/images/P-84-03.jpg

mucksmear
02-03-2003, 09:57 PM
Great thread people! Very inspiring.

Here's my WIP, has lots of problems that I haven't had time to address... Using this project to get familiar with Maya.

Originally posted at another site that's shall we say, "upload challenged".

Joel Hooks
02-03-2003, 10:42 PM
Sky-Raider : I remember your model from when I was searching for reference on the Air Tractor. You may notice I used some of your texture techniques. I dig the photoreal quality of yours with the low polys.

Gal
02-04-2003, 01:56 AM
nice stuff on your site, fellow scad student..
what year are u at?

ElioJr
02-04-2003, 04:06 AM
Here is my toy aircraft...

http://www.eliojj.hpg.com.br/toyplane.jpg

Elio Jr.

Joel Hooks
02-04-2003, 04:16 AM
http://www.impactforensic.com/images/cgtalk/socata_01.jpg

Another plane I've made....

snikki
02-04-2003, 04:31 AM
Great work everyone!!!!!!

Here's an early WIP of a fulcrum that's gonna be blown to bits on my reel.

http://www.saminikki.com/n_images/Reel_2003/mig_test_comp_02.jpg

SAmi

----------------------
- www.saminikki.com (http://www.saminikki.com) -
----------------------

Jusas
02-04-2003, 06:32 AM
I recall someone wanted an F-4, so here's to it!

http://www.edu.lahti.fi/~jusas/f-4_diving.jpg

--
Jusas

lanty
02-04-2003, 06:41 AM
Originally posted by Kuzey
Here's mine:

http://members.optusnet.com.au/~kuzey/models/planes.jpg

Kuzey
+++
i really like ur craft
is it all designed by u? cool~

EighthDecay
02-04-2003, 04:32 PM
wow guys those are just flipping great looking..

:surprised
VayVay,, I love original concepts,, and that shinny metal ohhh my and the red paint,, Hmmm I need to make my own X-plane or something.. :drool:

ThirdEye
02-04-2003, 04:36 PM
Fulcrum rox :buttrock:

neu
02-04-2003, 08:30 PM
Hey! Great pics guys! Here are my old shuttle form 1997 and an original design of an mid VTOL transporter. It was designed to learn some advanced modeling, texturing and scripting techniques (engine rotation is scripted, and can be controlled with some sliders).

http://www.extra.hu/tuningcenter/pics/atlantis.jpg

http://www.extra.hu/tuningcenter/pics/braziltest_2.jpg


neu

crazybi
02-05-2003, 08:38 AM
Here is a plane I made for a game (470 polys wo tires)
http://darkhand.webhop.org/samples/su27brazil.png

All your models are great :eek: :applause:

The_Dreamer
02-05-2003, 02:56 PM
here is an old work of mine-
http://www.goldmanland.com/gallery/gallery/scifi/sship2.jpg

AldiwahnTeerodi
02-06-2003, 06:21 PM
really cool stuff in here :)

so i thought i'd post my designs aswell :)

the same trans atmospheric fighter, two different squadrons
http://www.animatedpictures.de/darkency/previews/f24_perspective2_wolfpack.jpg
http://www.animatedpictures.de/darkency/previews/f24_perspective1_thunderbolts.jpg

The_Dreamer
02-06-2003, 06:30 PM
you made my work look bad.
(actually my work made my work look bad):thumbsup:

==Spawn==
02-07-2003, 12:14 AM
awesome models everyone!...i have seen one of my favorites aircraft here...the MIG-29 Fulcrum!..that's an aircraft!!... but i wish to see the mother of all modern military planes (in my opinion) the Su-27 Flanker , or any of the su.27s family...anyone have this model??

crazybi
02-07-2003, 08:41 AM
You don't like mine on the previous page ?
;) :scream:

Munson
02-07-2003, 09:09 AM
Originally posted by ==Spawn==
i wish to see the mother of all modern military planes (in my opinion) the Su-27 Flanker , or any of the su.27s family...anyone have this model??

You damn right about that Spawn, I was starting the SU-27 a few months ago, never did finish it though, might be the inspiration to get it done. :p

the SU-27 - 37 are by far the best looking planes ever built. :buttrock: and Russian too! excellent.

Skyraider3D
02-07-2003, 09:38 AM
Crazybi, I like it :) I guess the others didn't recognise it as a charicature... :surprised
If I may suggest something though, maybe flip the flame pattern on the wings, so the wing leading edges are yellow ("hottest").
What game is if for, by the way?


I saw several Su-27/Su-30/Su-37s on airshows. Mighty cool machines I can tell you, especially the Su-37. It completely stunned me when it made a loop in its own 'volume' (as if you rotate it over its traverse axis), a manouvre called the Kulbit. The Su-37 is about the only machine that can do this, thanks to its trustvectoring. It even flies a bit backwards when doing this! Here's an explanation (drawing is not too good): http://wmilitary.neurok.ru/su37/su37display.html

crazybi
02-07-2003, 01:18 PM
I've got the same remarks from my team leader. I think I will change it soon.
The game is Dog Of Prey (aka DoP) a cartoony arcade flight simulator. You could download the free beta version here (http://darkhand.webhop.org)

Thx for the comment.

nutbomb
02-08-2003, 04:17 AM
http://photo.21cn.com/albums/photos/N/U/T/NUTBOMB/1043673983.jpg
http://photo.21cn.com/albums/photos/N/U/T/NUTBOMB/1044249978.jpg
here are my 2 WIP Chinese PLAAF Y-13 transport aircraft, i have some questions about lights, texture, i could not blend my aircraft with the background even i render them together in 3dmax/vray, Skyraider3D or anybody else could give me some advise and data to help me to make my craft more real? i want to know how do u set up ur lights?what's color they are? density?how could u set ur GI scene? Skyraider3D ,i use ur E-light script after assign a HDRI bitmap,I got the semi-geophre light ,but my scene become black, i rendered my scene, it still to be black , what's wrong with me?

Skyraider3D
02-08-2003, 10:37 AM
Hi Nutbomb,

When using a bitmap you have to increase the multiplier of E-Light a fair bit, depending on how dark your map is. E-Light's lights read only one pixel from the map each, so if your map contains a lot of black, many lights could have no affect. Using low-contrast, bright maps worked best for me. Multiplier is usually somewhere between 5 and 15 when using bitmaps.

But this is only for using E-Light as the sole light source (which is ok for overcast conditions). Use an additional directional light with sunny conditions.

In any case, match your light closely to your background before rendering. Make a specular-only directional light if E-Light makes your model to flat.

A trick I use to blend the model with a background photo in Photoshop is as follows.
* overlay your background image on top of your model and blur it heavily
* make sure you have an alpha channel with only your aircraft on it. Select the aircraft from the alpha (ctrl-click the alpha channel) and shrink the selection a fair amount. Apply feather by a similar amount. Clear this selection. What you have now is a blurred background on top of your plane, bleeding onto your plane.
* select again from alpha, invert selection, and delete everything around the aircraft, so the background shows again
* set what's left of your layer (blurred and faded edge around your aircraft) to be a softlight layer and play with opacity until it's very subtle. Your plane's colours now blend in better with the background

I invented this trick myself. I'm sure there are loads more. I hope this works for you :)

Ronnie

==Spawn==
02-08-2003, 05:45 PM
oh, sorry crazybi i miss it...great game model

ahh :drool: the Kulbit maneuver ...i saw this maneuver also on an airshow ..i was watching the su-37 doing fast passes and in a couple of seconds :eek: :eek: :eek: HOLLY C***!!... all the people in the runway was in silence..then a big OHHH and a bunch of :bounce: .....the funniest part was that i heard some people saying: "that's no airplane , do you saw what it did??!!" LOL.:buttrock:

and Munson you must finish that model..:p

Skyraider3D
02-13-2003, 02:34 AM
Just thought I'd post my current work-in-progress...

http://skyraider.allaboutwarfare.com/files/modelling/MeP1091aStufeIII_wip01_640.jpg

http://skyraider.allaboutwarfare.com/files/modelling/MeP1091aStufeIII_wip02_640.jpg

It's the Messerschmitt Me P.1091a Stufe III for those who care :) High-altitude development of the infamous 109. It has silly proportions... mad wingspan... stretched beyond recognition! :surprised Nice and ugly! :D The mental tubes are for the exhaust driven turbocharger.

Every panel of the real aircraft is modelled with a different smoothing group. I think it gives a nice effect and omits the use of bumpmapped panel lines which look horribly, usually...
The model is 80% finished now (needs more detail + landing gear)

Braxton
02-13-2003, 11:53 AM
This thread rocks :)

i have one on the modelling board aswell for a long time now :)

started to model the F4U-1 Corsair.

here is the first version with a birdcage cockpit. i crapped it though because it was very unaccurate in some areas

http://www.military-meshes.com/braxton/wip16.jpg

I restarted from scratch and made the more famous version with the bubble canopy

http://www.military-meshes.com/braxton/wip30.jpg

a side shot

http://www.military-meshes.com/braxton/wip29.jpg

and a little post processed front shot :)

http://www.military-meshes.com/braxton/wip28.jpg

cheers
Brax

Kustro
02-13-2003, 11:57 AM
here is my Apache :p

http://freeweb.siol.net/opeka43/apach2.jpg

PoPpiN
02-13-2003, 01:53 PM
Hi Guys

thanks for this super cool thread, its nice to see what you've been working on
:thumbsup:

Here is my contribution, I know its been posted before, but anyway here we go.........Hope you like it

I've scaled the image down a bit to comply with the 20k limit

vVolf
02-13-2003, 04:05 PM
can I ask one thing, I am still learning all the things on how to model (only been modeling for 4 months so I am a n00b). I cannot skin good and I wish I could, but did you skin your planes to get the ridges to show? Ya know like on the corsair you can see the lines like it would be in real life where they attached things together and so forth. Is that a skin or what.

Also can you guys give me a good tutorial for 3DMAX/Lightwave/MAYA Unlimited (I have all) onhow to Skin/Texture good? I been working on my own Corsiar but I want to skin it also.

Maybe then I can post it heh.

Goon
02-13-2003, 05:41 PM
Wow.

PoPpiN
02-13-2003, 06:45 PM
Hi vVolf

Personally I think it depends on how close you wanna be able to render your plane....if you wanna model the rigdes make sure you edges in your ediable mesh are arranges where you want the rigdes to be...then do a chamfer egde and extrude the new polygons between the chamfered egde.
Otherwise you can fake it with you material....either use a uvw unwrapper or just render your plane from top, side....and open the pictures up in photoshop and draw the lines over in the right places and use it either as a bump or just as diffouse.
the main body (fuselage) of your plane can be mapped cylendrical (best way is still an unwrapper), the wings could be a planar mapping and so on.

Hope this will help.....I suck at explaining, sorry :shrug:

Greetings from Denmark

Fasty
02-14-2003, 10:30 AM
A work in progress from my short film The Duel

http://www.stu-art.net.au/temp/spitfire.jpg

Textures are just placeholders at the moment, haven't finished modelling.

A test animation of it here: www.stu-art.net.au/Spit.avi (460Kb)

cuse
02-14-2003, 10:59 AM
yea that was a cool test... would really like to see the completed short.


cuse

WulfHF
02-14-2003, 12:45 PM
Here's my current project, the C-17 Globemaster III. I'm making it fully animatable (retractable landing gear and moving control surfaces) with custom scripts.

It's a little clean...so I'll have to go in and dirty it up a bit.
http://milanboucherie.com/da/images/globemaster9.jpg

http://milanboucherie.com/da/images/globemaster10.jpg

ExanJU
02-14-2003, 04:42 PM
Hi everybody...

I saw you all enjoing a freedom fo flight here :) and desided to join in...

This is my old aircraft, made with 3dmax 4.. Well it's a the fastflyinn zeppelin actually.. But I hope it'll do :rolleyes:

http://www.angelfire.com/jazz/exanju/images/zepp2.jpg

Well Please do enjoy it and tell me what you think of my work

ExanJU

phoenix2k
02-14-2003, 04:56 PM
hey, great thread :)...

I love the Zeppelin ExanJU... Really nice design... reminds me of the Orc zeppelins in warcraft :D

Jargon
02-14-2003, 05:06 PM
http://www.vi2.com/getFile/93086.jpg

Mig-29.

I have an animation too, I'll post it if anyone wants to see.

Krypton
02-14-2003, 06:41 PM
This is an old Nieuport. Model by: Jay Gale.
This was mainly a texturing practice for me. I really wanted to try and make a rusty texture.

Awsome aircraft everyone!

Krypton
02-14-2003, 06:42 PM
'nother angle

LittleFenris
02-14-2003, 07:25 PM
Originally posted by ExanJU
This is my old aircraft, made with 3dmax 4.. Well it's a the fastflyinn zeppelin actually.. But I hope it'll do :rolleyes:

http://www.angelfire.com/jazz/exanju/images/zepp2.jpg

Well Please do enjoy it and tell me what you think of my work

ExanJU

Nice to see something different! Looks awesome to me. Definitely looks like an aircraft to me. :)

xtrm3d
02-14-2003, 07:52 PM
ok .. now.. it's my turn..
i like plane too..
some old work i did last year


http://www.xtrm3d.com/gallerie/fliegergruppe.jpg
http://www.xtrm3d.com/gallerie/stekozafighter.jpg


more coming soon... ( well i hope to fund the time to do more )

LittleFenris
02-14-2003, 08:48 PM
i've seen your work on newteks site i believe...amazing stuff. one day maybe ill get to that point. :)

evan
02-14-2003, 09:01 PM
Everyone - Nice models and images! What a great thread this has been so far.

Kustro - Nice render of your Apache!

Skyraider - Love the new model your working on. Did'nt know half these aeroplanes you model even existed. Very nice.

Just got back from the Australian International Airshow. Fantastic, though I was a little dissapointed there was no P-40/Kittyhawks to be seen. But well worth it anyway.

Keep posting those images everyone. Looking forward to seeing more :-)

zeb
02-15-2003, 12:55 PM
Made for the music video "did i give you so much" (music band : Snooze)


http://zeb.3dvf.net/3d/snooze/snooze_04.jpg

http://zeb.3dvf.net/3d/snooze/snooze_06.jpg

here are mine ;)

Skyraider3D
02-16-2003, 10:18 PM
Evan, cheers! Actually most of the plane I make DIDN'T exist, hehe :) But they were real designs alright. I just portray them the way they would have looked if they were ever produced. The latest plane I'm working on evolved into the Blohm & Voss Bv 155 (http://www.luftwaffepics.com/LCBW2/BV155-V1-1.jpg), the third prototype of which is still in existence in the American National Air&Space Museum (NASM).
Darn I wish it was summer again! Need.... air.... shows.... :eek:

Zeb, I liked that music video a lot. Great models and animation!! Especially the silver flying boat was neat.

Xtrm3d, love your models, but you know that already! ;)

Krypton, funny model but those old biplanes were made of wood and fabric mostly - which doesn't rust ;)

Jargon, go ahead post your anim!

ExanJU, nice model and great textures. I like your style!

Fasty, I like the character.

WulfHF, I got a quick and easy trick for you weather your aircraft instantly. Duplicate your panel lines layer in your texture, blur it, and colorise it to a rusty colour (hue = 15 at reasonably low saturation does the trick usually). Though rust is not appropriate at all for the C-17, it does look rather sweet :) The C-17 benefits from a single colour - excellent for weathering. I find it more difficult to weather aircraft with multi-colour camouflage. Keep it light though, the C-17 is brand-new in aviation world! :)

vVolf, have a look on my website. I got a (rather basic) tutorial on aircraft texturing. There are three techniques for panel lines. Most common is texturing. Diffuse/bump/specular level - use them all (keep bumpmap very light!!!). Then there are the detail freaks who model them. Bit overkill for most panel lines (which aren't seams but overlaying sheets of very thin aluminium). Lastly and my current favorite: model every panel and give it a different smoothing group. I've done this on my current work-in-progress (http://skyraider.allaboutwarfare.com/files/modelling/MeP1091aStufeIII_wip02_640.jpg). It works very nice with highlights. And just like on real aircraft, with some light angles the panels will show clearly, and from other angles they are virtually non-present.
I will still use textures to enhance the effect (although I will definately discard the use of bumpmapped panellines wherever I can, as they usually look pretty bad).

Baxton, any textures yet? :)

Kustro, very nice Apache... but those colours? Grey? That's new to me! :)

Infinity3d4life
02-17-2003, 12:57 AM
Well here is one that i did when i first started in 3d..
http://home.ma.rr.com/infinityfilmz/red2.jpg

Cinema1954
02-17-2003, 06:12 AM
Here's my pedal-powered blimp...

http://mysite.verizon.net/res1ajvi/images/pedal.jpg

Cinema1954
02-17-2003, 06:56 AM
http://mysite.verizon.net/res1ajvi/images/wright.jpg

...and an engine fom a Wright Flyer.

Migibutt
02-17-2003, 07:57 AM
Hi there,

very nice thread! I saw, somebody wants more russian aircrafts, especially Flankers. They arent done by me, but maybe its something, that should be shown here.

http://www.graphics3d.boom.ru/htmls/news.htm
Hope u can russian.. ;) The guy, send me his SU-30mki (on request) and his Su-27? His site is mostly messed up, ask for the models. Oh in russian...SU-27 will be Cy-27.

2. on 3dcafe.com.... there u can buy a whole CD full of nearly every Flanker (except the newest one: su-35UB, su-33kub).

3. DeEspona has a nice looking Su-34.

I am sorry, I havent to show something done by me, but I am working on it. THe meantime u guys have to keep this thread alive. :D

Cheers Migi

timfox1980
02-19-2003, 11:04 AM
I love the planes too ,so i post one of my works here ,hope u like it .:) http://www.flintsoft.com/cgi-bin/show_pic.asp?PIC_ID=20030219191743984

nose
02-19-2003, 12:18 PM
That centainly looks nice. Was it taken over Holland? :p

Skyraider3D
02-19-2003, 12:45 PM
Ey Fox, nice to see you here! Working on anything new lately? :)

Ronnie

digital_rhino
02-19-2003, 02:05 PM
:bounce: Great models guys :bounce: ...but come on...out of all these posts, no ones modeled the 2 baddest aircraft to fly the friendly skies?!? Someone has to have a model of the A-10 Warthog (aka Tank-Killer), and that bad ass russian chopper from Rambo III.

timfox1980
02-19-2003, 02:46 PM
hi Ronnie,long time no see .i am making a figher with very long nose in ww2 -----fw-190 dora and i hope it can be finished week later .

Braxton
02-19-2003, 02:49 PM
@ skyraider - nope not yet. i have a little side project i am finishing first before i get back to my corsair. see my signature :)

cheers
Brax

Tyrel
02-19-2003, 06:27 PM
Here, I put four images to PBJ-1D for your opinion.

http://www.eniac.es/usuarios/asier/draven/B-25_1.jpg

http://www.eniac.es/usuarios/asier/draven/B-25_3.jpg

http://www.eniac.es/usuarios/asier/draven/B-25_4.jpg

http://www.eniac.es/usuarios/asier/draven/Integracion_Aviones.jpg

LoneLobo
02-19-2003, 06:41 PM
last pic is great, very nice atmosphere :D

Eudaimic
02-19-2003, 09:43 PM
Tyrel: Wow! Closeups! We wanna see closeups!

Also, what package did you do this in?

Skyraider3D
02-20-2003, 12:50 AM
Fox, looking forward to your Dora! :thumbsup:

digital_rhino, some time ago someone posted a great A-10 in the WIP section. Unfortunately I can't find the post anymore :(



Tyrel, nice model and I like the choice of subject a lot. I do have a number of points though I'd like to comment on:

- wing shape seems a bit odd, especially outside the engines. I know they have this gull-wing shape, but still they're not quite correct. They're a bit too thick too.
- gunpods, aerial (should be circular in crossection) and engine nacelles are somewhat inaccurate in shape.
- the stains behind the engines don't look convincing; too black, big and 'regular' (painted)
- cockpit frames seem ultra thin and slightly irregular in width
- horizontal tailplane fillets look strange (where they blend in the body)
- textures could benefit from some variation in panel shading and paint chipping
- bars on the star&bar markings are too wide
- perhaps fade colours on the top a bit compared to the sides. This plane was for long oversees patrols in the Pacific and paint would suffer from bleeching by sun after some months

Other than that it's a really nice model. Good job! I hope you don't mind me being picky - you asked for an opinion ;)
The last render is very nice. Good atmosphere indeed. Although it's a bit odd to have all aircraft in the group be nr.43 :rolleyes: :p
Would be nice to see it strafing some Japanese cargo ship! ;)

Braxton
02-20-2003, 12:53 AM
Wow Tyrel she is looking damn hot!

I need to finish my Corsair fast to give your Bombers some fighter support :)

cheers
Brax

nemesis
02-20-2003, 01:54 AM
...
I...I...Iīm so sorry...
Ju...Just couldnīt...resist...

Braxton
02-20-2003, 02:08 AM
ROFL

that rocks! :buttrock:

brianellebracht
02-20-2003, 03:41 AM
I was deciding wether or not to post my F15 here, not sure what kind of response I am going to get. I am currently working on an animation, I am rendering now (takes forever!!). It is all modeled and rendered in Maya 4.5. I expect to be done though by the end of the weekend, Its a dog fight, and eventually the F-15 is trying to out run a missle, Kind of like behind enemy lines. because the planes are moving so fast, the entire animation is only about 30 sec long. Please let me know how you think it looks. THanks,
Brian



http://www.digitaldejavu.com/f154.jpg



http://www.digitaldejavu.com/f152.jpg

brianellebracht
02-20-2003, 03:43 AM
BTW, you should see the clouds! They are done with regular maya Particles, and the lighting is just a few dirrectional and point lights.

Fasty
02-20-2003, 03:48 AM
That's great!!! :applause: When do we get to see the animation??

PS: Any tips as to how to do clouds like that in Lightwave?? :cry:

brianellebracht
02-20-2003, 03:51 AM
Well clouds like that come at a cost, a very long render time at 720X480. :cry: However, I Should have a decent chunck of the animation done by...Sun, and I should be able to post it here. I think you will be surprised at how it is turnning out. Now I just need to figure out what to do for sound. I will try to render my latest model When I get a chance, An F-18... Hornet : ) Thanks,
Brian

neu
02-20-2003, 07:09 AM
Hey man! That eagle looks great. Really good model and render. But you've failed something. There's an AIM-9L Sidewinder on the side/bottom rail. You cannot put it there. You can add SIdewinders only to the Dual Rail Adaptor you can find under the main underwing pylons (you don't have it). On the rack you have used for it, you can put AIM-7F Sparrow Mid-Range air-air missiles only, or bombs if it's an E version (I cannot see the bottom and the side). I can send you some detailed info about it if you need!

Nice work anyway!

neu

Berserker
02-20-2003, 08:51 AM
A WW2 P51 Mustang (I think). I made this awhile ago for school, but it seems fitting to post it here. Too bad theres no pilot in that plane...

:beer:

wibolo
02-20-2003, 09:00 AM
This post is for Tyrel!!!!!!!!!!!!!!!


I'm impress for your plane, but i think i saw it some time ago, jejejje; i'm happy at the end you have posted some in this forum, but you have to know that this is my first post too.
:buttrock: :buttrock: :buttrock:

En otro idioma.... Killo de loco el puņetero avioncito ke tas marcao. Solo te keda hacer otro render con el otro cielo k tenias.

Salu2 wi. :beer:

duffe
02-20-2003, 10:28 AM
My first nurbs modelling assignment in school..

http://www.duffe.nu/pics/art/thunder_matte.jpg

hepp..

brianellebracht
02-20-2003, 12:03 PM
NEU,


Yeah I know, I really screwed that up. This was an old project that I did for school last year and I never rendered it. I didn't think about changeing the location before I started to render the animation 2 days ago. :cry: Its not a hard fix, I am just going to loose alot of render time. Could you possible send me the Detail images?? I might as well fix it, at least b4 I get to far in rendering. I would reall appreciate it. THanks alot for your Comments. Brian

LittleFenris
02-20-2003, 02:04 PM
Brian, I can't wait to see the animation...I hope you can put it online and make it small enough that we can download it to watch it. (I have DSL, so pretty large files are no big deal to me) I love dogfights, so this should be pretty cool. And for the sound, you could go to www.sounddogs.com and download sound effects there. They have LOTS of sounds. And most you can download at no cost. I'm not sure how professional you were trying to get with the sound, but sounddogs stuff sounds pretty good and its free, so you might check that out. :)

Braxton
02-20-2003, 02:08 PM
@brian - VERY cool Eagle man! could we get a closeup of the cockpit? and of the underside?

@duff - hehehe thats cute. have to do this with my corsair as well :) you said NURBS modelling? do i have a fellow Rhino user here?

cheers
Brax

brianellebracht
02-20-2003, 02:28 PM
Thanks alot for the link VW!:bounce: I will render out some more pics for you guys as soon as its done rendering the ani. do you want me to post my F-18? There are a few other images at www.digitaldejavu.com . My site is very far from done, but I hope it will be done by next week, So if you decide look around sorry about the missing links and stuff Its about %50 done, but at least the images on the F-15 work. Thanks,
Brian

Braxton
02-20-2003, 02:32 PM
jesus! your Jurassic parc jeep image ROCK!!! :buttrock:

go right ahead and post that Hornet :)

Brax

LittleFenris
02-20-2003, 02:44 PM
brian, i did a search on sounddogs.com for 'fighter jet' and it came up with LOTS of SFX that i think you could use. i also did a search for 'f-15' and it came up with some f-15 specific SFX!! good luck with the animation and can't wait to see (and hear ;)) it!

neu
02-20-2003, 08:30 PM
Originally posted by brianellebracht
NEU,


Yeah I know, I really screwed that up. This was an old project that I did for school last year and I never rendered it. I didn't think about changeing the location before I started to render the animation 2 days ago. :cry: Its not a hard fix, I am just going to loose alot of render time. Could you possible send me the Detail images?? I might as well fix it, at least b4 I get to far in rendering. I would reall appreciate it. THanks alot for your Comments. Brian

Brian

Okay. Here's a link: http://www.globalsecurity.org/military/systems/aircraft/f-15-pics.htm

You can find many photos. There's a section specially for the E version, there's some differences compared the 2 two seaters the D and B. If it's not enough, or you want to be more accurate in details and painting, just tell, I would really love to help you to make a technically correct F-15 (even in paint and squad schemes!) becouse I really like your work.

neu
ps: I'm working in an F-16D right now.

acidream
02-20-2003, 11:57 PM
I modeled this helicopter for my dad who flew the same model in the army for 25 years. I moved across the country so I haven't had a chance to add realistic textures and finish the inside yet.

http://scottbell.iwarp.com/UH-1H%20Medevac%20Huey.jpg

brianellebracht
02-21-2003, 12:04 AM
NEU,

THanks alot for the reply!! Very helpful! I have been working on my F18 today, trying to fix it up a bit, I plan on posting an image of it tomorrow. THanks alot!!
Brian Ellebracht

mccordia
02-21-2003, 09:10 AM
Here's a few animations I did a while ago for a friend.
PD model, slightly modified and pasted (not composited..there are some butt-ugly shots in here:) intro video backgrounds...:)

Matbe I'll post the whole thing lateron, but for now, here's a preview..
It was kinda of a rush-rush job, so it's not the greatest thing you'll ever see :)

http://www.3dluvr.com/mccordia/fridge/3d_misc/airplanes/preview_all.mpg

ChristophZollinger
02-21-2003, 09:48 AM
Hey there,

here is my V22-Osprey.

front view (http://www.zolli.de/upload/osprey_render1.jpg)
back view (http://www.zolli.de/upload/osprey_render2.jpg)
wireframe comp (http://www.zolli.de/upload/osprey_comp.jpg)

SORRY ITīS WIP


c&c are very welcome

neu
02-21-2003, 11:19 AM
Originally posted by brianellebracht
NEU,

THanks alot for the reply!! Very helpful! I have been working on my F18 today, trying to fix it up a bit, I plan on posting an image of it tomorrow. THanks alot!!
Brian Ellebracht

Brian

You're welcome! If you need some help, just drop me a mail or message. There's a WIP F/A-18D of my friend here. You may check it if you're interested to. I'm really waiting to see your F-15 with correct weapon set! (I can recommend you some if you need)

neu

brianellebracht
02-21-2003, 02:00 PM
I am going to start reworking it by the end of the weekend. I have about 5-6 sec of the F15 animation rendered and composited, and I am going to post it tonight or tomorrow. The animation is with out the correct weapon set, I started to render it before you pointed that out. Thanks,
Brian

turx
02-22-2003, 06:11 PM
:p

is there any place for my toy plane :)



http://www.turx.com/gallery/c4d/toyplane.jpg



it's so nice to see lots of great aircraft models under a topic.
hope to see more of them..

giobianco
02-22-2003, 08:27 PM
I had posted it already....but for has not seen it!!!

you excuse for the very bad english:Dhttp://space.virgilio.it/giobianco1@tin.it/pictures/2.jpg

giobianco
02-22-2003, 08:29 PM
This is in low poly......:) :) :) http://space.virgilio.it/giobianco1@tin.it/pictures/prova004.jpg

kiwi123
02-23-2003, 08:44 PM
http://home.wanadoo.nl/wiek/images/inprogress/radiosity6024.jpg

Hi,

This aircraft thread at CG-talk inspired me to make a new plane myself. All my old stuff was getting a bit..ehh.... old. :hmm:
I've been working on this thing like crazy for the last couple of days. It's still not finished, needs some more texture work, a pilot and wheels. I plan to make some animations with this one, but that'll take a while longer....
I've posted some more WIP shots on my site if you're interested :
homepage (http://home.wanadoo.nl/wiek/)
So, comments please...

Greets,

Wiek

ThirdEye
02-23-2003, 09:03 PM
Originally posted by turx
:p

is there any place for my toy plane :)



http://www.turx.com/gallery/c4d/toyplane.jpg



it's so nice to see lots of great aircraft models under a topic.
hope to see more of them..


Nice C4D hdri-fake plane, don't aks me how i know that, i simply know ;)

Fasty
02-23-2003, 09:47 PM
hey brianellebracht any word on your animation? I'm itching to see it!! :applause:

Skyraider3D
02-23-2003, 10:35 PM
Wiek, nice MiG-15!
I got a surprise for you :)
Check your E-mail!


Giobianco, I saw your progress of the SM79 on IL2Center. Very nice model!


Brian, nice F-15 and you're F-18 is great too. Just the textures of the F-15 can be a lot better (they're a bit... plain grey :)). I hope you'll fix them before you finish your animation, which I am awaiting with anticipation. Nice clouds! :)

Eudaimic
02-23-2003, 10:44 PM
Originally posted by kiwi123
http://home.wanadoo.nl/wiek/images/inprogress/radiosity6024.jpg

Hi,

This aircraft thread at CG-talk inspired me to make a new plane myself. All my old stuff was getting a bit..ehh.... old. :hmm:
I've been working on this thing like crazy for the last couple of days. It's still not finished, needs some more texture work, a pilot and wheels. I plan to make some animations with this one, but that'll take a while longer....
I've posted some more WIP shots on my site if you're interested :
homepage (http://home.wanadoo.nl/wiek/)
So, comments please...

Greets,

Wiek

Nice! What package?

Fasty
02-23-2003, 10:47 PM
Yeah kiwi that's really nice, love to know how you got the surface of the plane looking like that... any tips? :wavey:

Joel Hooks
02-23-2003, 10:50 PM
kiwi123 > wow. That's worth making a tutorial on I think. What are you rendering with? I love that texture/lighting job - not to mention the superior lighting.

Could you share some details on the rendering?

arai
02-24-2003, 04:28 AM
some new renders of the tiff, and I've started texturing the littlebird. still a long way to go on the chopper but I thought I'd help keep this thread up top.


-arai-

http://www.members.shaw.ca/arai/glow.JPG

http://www.members.shaw.ca/arai/texheli.JPG

Fasty
02-24-2003, 04:48 AM
Arai, they are absolutely spectacular!!!!

*note to self: improve skills*

PoPpiN
02-24-2003, 05:36 AM
arai, i really love your plane, nice work. D'you have an image without the bluish color. The modelling and texture work is just awesome. Keep it up

The chopper is real nice to but looks like it doesn't belong in the environment, It look like you need some kind of light simulating the sun, which will add some specularity, it look like it is high in the air, therefor we need lot of sunshine.


But again two really cool images, keep em coming

Ernst

kiwi123
02-24-2003, 05:38 AM
Originally posted by Fasty
Yeah kiwi that's really nice, love to know how you got the surface of the plane looking like that... any tips? :wavey:

Thanks !
I used lightwave for this. It's actually quite a pain to texture right because these migs have a metal shiny surface. I wanted to do some paint damage, but there is no paint....(except the red stuff ofcourse ;) )
bigger render of the MIG 15 (http://home.wanadoo.nl/wiek/images/inprogress/MIG15.jpg)

I did want to get a worn look, so I made a lot of dents all over with bumpmaps. Actually, not just the dents are bumpmapped, rivets and weldpoints have been mapped as well. This will cause enormous texture usage (164 MB) but will make it look good up close. Most of the major panel lines have been modelled though, a lot of work, but also important for close up.

Except for the color, the only channels that are mapped are reflection and bump. On the forward fuselage there is a diffuse map, but I didn't get around to do the rest of the plane yet.

As for the lighting...one directional light for main lighting and specular. The rest of it is radiosity (because I didn't have time to do a light-rig) to fill in the blanks. But that'll have to change because it renders too slow.

Oh and SKYRAIDER, you da man !!!!! :thumbsup:

Arai, I really like your chopper !

Greets,

Wiek

aenema
02-24-2003, 08:23 AM
the oh-6a littlebird looks great :), as does the other one, thoe i'd love to see it with motion blurred blades (i know u already know that lol) and also tilted foward a bit. keep up the good work

ThirdEye
02-24-2003, 09:11 AM
Great plane indeed arai! :eek:

Skyraider3D
02-24-2003, 01:31 PM
Arai, 10 thumbs up for your OH-6. It's absolutely brilliant, both model and textures!! Now give her some life! :)

nose
02-24-2003, 01:45 PM
Originally posted by Skyraider3D
Now give her some life! :)

And a pilot ;)

brianellebracht
02-24-2003, 03:13 PM
Hello. These are my Blue angels. Please don't be to hard on this, this is still a WIP. Still needs alot of texturing work. I made alot of changes since this pic, but I left them at home. (like the #'s and the Text is to streched out on these as well) So I will try to post again tonight. What do you think??

http://www.digitaldejavu.com/back of f18.jpg

and here is a really short example of my F15 animation, I compressed it alot so that it would be small. Both video and sound quality are much better on the full version. WHat do you think??
F15 test.avi (http://www.digitaldejavu.com/f15 test.avi)

brianellebracht
02-24-2003, 03:16 PM
The blue angels should be done tonight. I will post a new image and an animation. I made one fly downtown In St. Louis. :)
Brian

MetallDragon
02-24-2003, 03:53 PM
I think you really can better.
but I couldn't;)

nose
02-24-2003, 06:45 PM
Originally posted by brianellebracht
and here is a really short example of my F15 animation, I compressed it alot so that it would be small. Both video and sound quality are much better on the full version. WHat do you think??
F15 test.avi (http://www.digitaldejavu.com/f15 test.avi)

Looks very cool! Looking forward to the full version!!

giobianco
02-24-2003, 08:26 PM
skyraider3D...thank's for the compliments...

arai...youe jobs are fantastic!!!:bounce: :bounce:

and...kiwi123...the mig15...is...is....is.....exceptional :applause:

bye

Giobianco :D

Fasty
02-24-2003, 09:26 PM
that animation test looks awesome!! can't wait for the real thing!!! The angels are looking good, a bit like toys at the moment which I know will change before long!

brianellebracht
02-24-2003, 11:59 PM
:) :) :) Can't wait to show you the updated Angels and the animation!!
Thanks for the interest,
Brian

Skyraider3D
02-25-2003, 12:25 AM
Brian,

The movement of your F-15 isn't correct. At the moment it just appears to be rotating along its longitudinal axis, rather than flying. This way the nose starts to "wobble" around, which doesn't look convincing, really.
Better have it follow a helix shaped path with banking turned on, as it'll give you a more realistic movement.

Hope this helps :)

arai
02-25-2003, 01:40 AM
Brian,

great model, would love to see it with a bit more texture work... oh yeah, and what skyraider3d said. I've found one of the biggest killers of cg aircraft is when you take it to the animation stage. Flight dynamics either arent well obeserved or the animators have a hard time recreating the proper flight path. SPend some work getting it to fly right and you can even get away with a lower quality model because it (the motion) will be believable to your audience

Gal
02-25-2003, 02:02 AM
...really impressive heli u got there, great detail.. where did u find such detailed reference?
got any more renders or other models of that kind to show?

brianellebracht
02-25-2003, 03:10 AM
I see what you guys are saying...:rolleyes: Back to the drawing board, I will post an update hopefully sometime tonight. Thanks,
Brian

Thanks for all of your sugestions!

giobianco
02-25-2003, 07:42 PM
these is any frame of animation......:)

http://space.virgilio.it/giobianco1@tin.it/pictures/SU2700.jpg

http://space.virgilio.it/giobianco1@tin.it/pictures/SU2701.jpg

http://space.virgilio.it/giobianco1@tin.it/pictures/SU2702.jpg

:hmm: :hmm: :hmm: :hmm:

kiwi123
02-25-2003, 08:10 PM
is that a flanker filmed from a WW2 plane ?
If it's not, I would not use the black and white old film effect. It doesn't really fit with a modern jet-fighter. But it looks very promising as an animation ! :thumbsup:

Wiek

neu
02-25-2003, 09:18 PM
Originally posted by giobianco
these is any frame of animation......:)

http://space.virgilio.it/giobianco1@tin.it/pictures/SU2700.jpg

http://space.virgilio.it/giobianco1@tin.it/pictures/SU2701.jpg

http://space.virgilio.it/giobianco1@tin.it/pictures/SU2702.jpg

:hmm: :hmm: :hmm: :hmm:

Hey it looks great! I like that flanker. The only problem is the film effect what is incorect at any way. Even if we can accept that is an old film (it cannot be, as the flanker is not an old jet as we all know). But if we accept it then I have to say that if there are hard scratches, there should be some more grain too! The grain is a must even without sratches even on color and b&w films. So if you want to make it b&w, and time correct, you should remove the scratches, and add grain! I'd love to see some color renders about it, as it's a beutiful plane, and the model is very good.

neu

giobianco
02-25-2003, 11:33 PM
and these...???:hmm: :hmm: :hmm:

http://space.virgilio.it/giobianco1@tin.it/pictures/SU2704.jpg

http://space.virgilio.it/giobianco1@tin.it/pictures/su2703.jpg

evan
02-28-2003, 09:09 PM
Wow, great aircraft evryone!

Well, after much texture "tweaking" I have a render I'm reasonably happy with. Although I am still not 100% happy with the textures and lighting I wanted to get a render up and join in and keep the thread going.

Here's a link to a higher res. render.

http://homepages.ihug.com.au/~iamevan/P-40N_high.jpg

Cheers
Evan

Skyraider3D
02-28-2003, 11:30 PM
Great work Evan! Looks great in Dutch markings! Very nice with the buffalo head and all!
I dropped some comments in your mailbox ;)

giobianco
03-01-2003, 09:04 AM
Evan....the P40 is fantastic!!...compliments :applause: :applause:

evan
03-01-2003, 10:01 AM
giobianco - Thankyou very much!

Skyraider3D - Your a godsend and a curse at the same time! And I mean that in the nicest way! :-) You pointed a few things out to me, in particular, the bump mapping, and over-lapping panels, which, after testing on a small section of the aircraft, looks much more realistic. Which, by the way, I now want to go back and change. I guess I'll never get this thing finished! But thanks anyway :-)

Cheers
Evan

-CCFly-
03-01-2003, 11:14 AM
http://mitglied.lycos.de/KaosGod/models/Gleiter/Gleiter2003_11.jpg

some lowpoly concept ...

giobianco
03-01-2003, 07:46 PM
WIP WIP WIP WIP WIP.....P51 for "code GUARDIAN"...


http://space.virgilio.it/giobianco1@tin.it/pictures/p51_01.jpg

http://space.virgilio.it/giobianco1@tin.it/pictures/p51_02.jpg

:shrug: :shrug: :shrug:

Skyraider3D
03-01-2003, 09:03 PM
Giobianco,

Nice Mustang you got there. Textures look good. A few comments though:

The model:
- Propellorblades are too flat and too narrow at the root
- Canopy is a bit too big
- Try to eliminate the crease on the nose, between the engine plating and the radiator shape
- The fillet above the wing should be smoother
The textures:
- The American star&bar shouldn't appear on both wings. It was only applied to the left-upper and right-lower wing. Not on all positions.
- The tailcode is incorrect. P-51D Mustangs have tail-codes in the range of 4##### with # being digits. 4 is the second digit of 44, the year in which most P-51D's were ordered. Never use characters in the tailcode of US warplanes.
- The victory marks should normally only appear on the left side of the fuselage (I see them shine through on the other side, so I assume they're there).

Consider these comments as tips to make your Mustang perfect, not as bad critisism. Your model looks great already and it's for a fictional movie anyway, so small inaccuracies are no big deal :)

Good work, keep em coming! :bounce:

evan
03-01-2003, 09:37 PM
Yes, great work on the P-51 giobianco!

teh fury
03-03-2003, 04:41 PM
This is my first ever airplane so gimme a break :)

http://www.hot.ee/mochina/tobagofinalbtps.jpg

VertiX
03-03-2003, 08:46 PM
This is Swedish fighter jet, called JAS... It's built by SAAB.

I created it in 3DSMAX...

http://w1.340.telia.com/~u34005694/lg_web_jas.jpg

giobianco
03-03-2003, 09:00 PM
very nice....:applause: :applause: :applause:

Skyraider3D
03-03-2003, 09:04 PM
Nice work guys!

The(?) Fury, very nice first! I assume you rendered it in 3DSMAX with shadowmaps, as your interior shos up black. To prevent this, simply turn off shadowcasting in the properties of the "glass" part (which therefore needs to be a seperate object).


VertiX, lovely model!! Put some nice Swedish forest in the background :)
Try and model the SAAB 37 Viggen next, with the daunting multi-colour splinter camouflage!! Now that'll be a texturing challenge don't you think! ;)

evan
03-03-2003, 09:17 PM
VertiX - Very nice! Awesome work. Not much else to comment on really.

Evan

bobba
03-03-2003, 09:37 PM
vetex: Is Gi provide by 3D5, may I have your Modena?

VertiX
03-03-2003, 10:10 PM
Skyraider3D : Will do...

Bobba : Yes GI is included in 3DS MAX 5. " May I have your Modena", do you mean one of my real ones? ;) or the digital one?
Though I wont be giving away anyone of them...

bobba
03-04-2003, 12:25 AM
"How about my Lamborghini"

evan
03-04-2003, 12:38 AM
Hope you guys like this one. I added a pilot and some background clouds.

Evan

http://homepages.ihug.com.au/~iamevan/forums/P40N.jpg

Blair
03-04-2003, 01:12 AM
Nice work everyone, impressed beyond words.

Fasty
03-04-2003, 01:22 AM
Holy moly, Evan, that is superb!! :applause: I'd kill to see it in motion! Or even a picture of it in a dogfight ala http://www.arance.net/

Skyraider3D
03-04-2003, 01:50 AM
Truly lovely work, Evan!! :)

Check your e-mail btw ;)

evan
03-04-2003, 03:10 AM
Thanks guys.

Fasty, I might do a quick P-40 flyby as I have a P-40 sound file, so its a possibility, just for curiosity sake at least! Also, yes, I love Mr Arance's work, very inspirational! Its kind of where I'd like to go with my models/artwork.

Ronnie, thanks once again!

Cheers everyone!

angus1965
03-04-2003, 06:55 PM
What's with the deal with the limit on image file size? Any recommendations from the folks that are posting decent sized renders? Photoshop save settings?? Anyone?

Thanks in advance,

Randy

evan
03-04-2003, 08:41 PM
I had to uploaded my images to my own website and use the image link when creating my post/reply. Plus for some reason my images were not showing when I attached them, and wasnt able to get anything decent looking under 20kb anyway.

Evan

JerryB
03-04-2003, 10:08 PM
Here's one of my latest aircraft images:

http://www.btinternet.com/~jj_b/vaw/images/Stuka-01.jpg

evan
03-04-2003, 10:28 PM
VERY nice work Jerry! Fantastic website/gallery.

Also impressed by your background work, really nice.

Cheers
Evan

JerryB
03-05-2003, 11:10 AM
Thanks :thumbsup: I'm not really interested in photo-realistic CGI stuff, so I try to make my work to look more like paintings.

sonix
03-05-2003, 12:44 PM
I suppose this is an aircraft. I created this aircraft for a weekend challenge, it's created and rendered in Blender.
It's a helicopter. :rolleyes:

Click here to view image (http://www.3dcommune.com/3d/galview.mv?Other_Apps+9MHUOxdas+1042368869)


Sonix.

digital_rhino
03-05-2003, 01:29 PM
I love this thread...really great work guys:applause: But I'm still waiting to see the toughest birds in the air. Someone has to have an A-10 Warthog, or the Russian MI-35(Rambo Style). I guess I'm gonna just have to do it myself:D

Braxton
03-05-2003, 02:09 PM
Jerry those are really great images on your site man!

Love that Stukka :)

cheers
Brax

evan
03-05-2003, 09:42 PM
Jerry, that's what's so great about your work(apart from the subject that is), they do look more like paintings. Do you hand paint the background in Photoshop? 3D, or a mixture? Either way, very nice!

Evan

JerryB
03-05-2003, 11:53 PM
Some of the scenery (like the tanks and the ground are 3D). The rest is painted in Photoshop. At some point I will get around to using an art tablet, but for now I still use a mouse.

cosmonaut
03-06-2003, 12:40 AM
There's a lot of really great work here. This is an F-18 I did several years ago in animation master.
http://www.cs.washington.edu/homes/waldronk/images/f18.jpg

nose
03-06-2003, 11:46 PM
Great F-18, but it looks a bit stretched. The nose of the plane looks too long. But maybe it's the perspective that makes it just look like that. The rest of the plane looks very good.

mmiller
03-07-2003, 01:18 AM
well... what do we have here
A place where people actualy like this sort of thing

here's some images of an Albatros.
I'm using CAD software called Microstation.

http://www.wwi-models.org/Images/Miller/render/Albatros/j26_otfcov.jpg

http://www.wwi-models.org/Images/Miller/render/Albatros/ascene1b.jpg

and the guts:
http://www.wwi-models.org/Images/Miller/render/Albatros/albghost2.jpg

http://www.wwi-models.org/Images/Miller/render/Albatros/nalb.jpg

I've gots lots of them
JerryB - why didn't you tell me about this place

Mark Miller

brianellebracht
03-07-2003, 01:41 AM
Hey, I've been using Microstation at work for a few years now! But I primarly use it with PDS for Piping design. Great Plane BTW, Love all the detail.
Brian

evan
03-07-2003, 07:06 AM
Mark - Fantastic images, I especially love the cutaway/interior renders. Really nice detail.

Evan

cuse
03-07-2003, 08:46 AM
hey mark,

you got any fatter renders? would love a larger image ;)


cuse

kiwi123
03-07-2003, 08:49 AM
I must say that Albatros looks GREAT !
:bounce:

One thing that stood out to me in a negative way though, the oil can on the grass in front of the hangar... it's too clean and straight up on the grass....
But otherwise....brilliant work! :buttrock:

mmiller
03-07-2003, 11:12 AM
brianellebracht
I also use this software at work.

I am a Technical illustrator by proffesion and I've worked for the last 20 years in the aerospace industry. I was first introduced to CAD in 1984.
Back then Microstation was vax based and you needed a huge (and expensive) workstation - looked sort of like a hi-tech drawing board with two monitors attached to the back.
Rendering capabilities were primitive to say the least.
I was excited when we got cast shadows!
and in order to get an image out we needed to actualy take a photograph of the screen.

The software has come a long way since then and the rendering capabilities have been vastly improved, but it is surprising how little the software has changed. menus move around new features get added, but the core of the software is pretty much the same.
Of course, Microstation is , I'm afraid, a little old fashioned, and the parametric based apps like pro-E are rapidly taking over.
Not to mention the fact that the version I'm using is about 4 years old.

in any case
I began to feel disatisfied with the work that i was allowed to produce because of budget and schedule constraints typical in a corporate environment. So, I decided to start some projects of my own.

It's pretty great when the only person you have to please is yourself.
I can put in every last nut and bolt if i want to...so i did ;-)
what fun.

Mark Miller

mmiller
03-07-2003, 11:26 AM
Originally posted by evan
Mark - Fantastic images, I especially love the cutaway/interior renders. Really nice detail.

Evan

Evan
Thanks :)
Yeah, i love the nuts and bolts

here's some more
http://www.wwi-models.org/Images/Miller/render/Albatros/dva_ghost.jpg

this is one of my favorites
http://wwi-cookup.com/albatros/modelling_hints/mm_albrayfin001.jpg

My current project is a Nieuport 17.
Still has a long way to go, but this is what it looks like so far:
http://www.wwi-models.org/Images/Miller/render/Nieuport/n17wip.jpg

and here is a shot of the engine.

http://www.wwi-models.org/Images/Miller/render/Nieuport/LeRhone110_3.jpg

lots more here:
http://www.wwi-models.org/Images/Miller/render/index.html (http://)

mmiller
03-07-2003, 11:36 AM
Originally posted by cuse
hey mark,

you got any fatter renders? would love a larger image ;)


cuse

Hi Cuse
All the original renders are considerably larger than what I have posted on-line. Most of the stuff that I have put in this forum are at least 4000 pixels across.

I have a "yahoo briefcase" that came with my DSL account.
I have some hi res stuff there.

go here:
http://briefcase.yahoo.com/mark_.m@sbcglobal.net

look in the folders.
the folder labeled "Roger"
has a hi-res version of this image:


http://www.wwi-models.org/Images/Miller/render/Albatros/dogfight1.jpg

mmiller
03-07-2003, 11:46 AM
Originally posted by kiwi123
I must say that Albatros looks GREAT !
:bounce:

One thing that stood out to me in a negative way though, the oil can on the grass in front of the hangar... it's too clean and straight up on the grass....
But otherwise....brilliant work! :buttrock:

Kiwi123
Yeah, that can never looked quite right.
Not sure why, but it does stick out. I wanted to add "clutter" to the ground scene, but I guess I need more... stuff.
and most of all.. I need people!!
But, modeling people (or any organic structure) using CAD software is extremly difficult.
But. I'll give it a shot, one of these days.

Thanks for the crit.
Mark

giobianco
03-07-2003, 11:57 AM
Miller......the images are really very beautiful..very very nice!!!...compliments
This is a my modest contribution.....

http://digilander.libero.it/giobianco/ALBATROSDIII.jpg

Skyraider3D
03-08-2003, 12:28 AM
Hello Mark! Good to see your excellent work here!
Your cutaway models are absolute brill, and your renders are lovely as well! :thumbsup:

I've had a look at Microstation a couple of years ago when doing traineeship with the naval air service. Looked very nice and interesting. Do you texture and create your renders in Microstation too? Or do you use 3DSMAX for that?

O, and don't mention modelling people! :surprised I should too but I can't stand the mere thought of the boredom I'd encounter if I start to work on my long-planned idea: a full Luftwaffe airfield with groundcrew, buildings, vehicles... Such a pain... And modelling planes is so nice compared, hehe! :rolleyes:

By the way, any change you'll do a WW2 bird one day? ;)

Eudaimic
03-08-2003, 01:48 AM
Originally posted by giobianco
Miller......the images are really very beautiful..very very nice!!!...compliments
This is a my modest contribution.....


Nice model, but irch, PS filter :|


mmiller: Those cutaways litterally blew me right off my chair!! Wow! Truely amazing! Can we see some wireframe shots? What's the render time for those suckers at?

mmiller
03-08-2003, 04:25 AM
Originally posted by Skyraider3D
Do you texture and create your renders in Microstation too? Or do you use 3DSMAX for that?

O, and don't mention modelling people! :surprised I should too but I can't stand the mere thought of the boredom I'd encounter if I start to work on my long-planned idea: a full Luftwaffe airfield with groundcrew, buildings, vehicles... Such a pain... And modelling planes is so nice compared, hehe! :rolleyes:

Hi
Everything is done with Microstation- modeling, mapping , rendering.

Modeling with a CAD application is considerably different than with 3d modelers.
CAD doesn't rely on polygons to generate surfaces, but defines them according to their inherint geometry, so you get the advantage of scalebility.
This is not to difficult to understand when you consider that CAD is first and foremost an engineering tool.
the fact that you can also make some nice pictures with it is just a side benefit.

The mapping capabilities are pretty rudimenatry when compared to what 3D modelers usualy have available.
But, with some effort, you can make some nice stuff happen.
Biggest problem is that you can't map a mesh.
You can smooth it , but you can't apply one image to multiple polygons.
Of, course, I'm using a VERY old version of the software, and they might have addressed this issue by now.

Rendering
Microstation rendering capablilties are IMHO quite good. I think this is because Microstation has a large customer base in the architectural community, so the product evolved to meet their needs. And architects have a real need for good visualisation.
In fact, the software has all kinds of functionality that i have yet to use.

By the way, any change you'll do a WW2 bird one day? ;)

One of the big benefits of WW1 aircraft is that the construction methods were rather primitive and there are few complicated surfaces, making them FAR easier to model than later aircraft.
A WW2 era aircraft, with all those slippery curves, would take at least twice (3x?)as long to model using a CAD application.
And the complexity of these machines is so far greater I can't even imagine what it would take to model it down to bolt level like I have done with the DVa.
But, wouldn't a Merlin engine look nice :-)

The other thing that makes WW1 aircraft attractive is the variety of textures:
wood, metal and fabric
And then the odd and colorfull paint schemes.
Definitly some of the prettiest machines ever made ;-)

Other subjects that I'd like to do:
A Steam locomotive. Maybe a Pennsy K4 - You just got to love a machine that has all it's guts on the outside ;)
And a Model T Ford would be fun to model down to bolt level.
Also something nautical, a British 74 would be cool.
But, the rigging would be a nightmare.

hey, what can I say
i like machines :cool:

Thanks for the comments
Mark

mmiller
03-08-2003, 04:52 AM
Originally posted by Eudaimic
mmiller: Those cutaways litterally blew me right off my chair!! Wow! Truely amazing! Can we see some wireframe shots? What's the render time for those suckers at?

Eudaimic
Thanks

as for wireframes... sure
try this :D

http://www.wwi-models.org/Images/Miller/render/technotes/dvawire.jpg

sorry about that, I just had to do it

This image, I think, is just about the same angle as that first "ghosted" view i posted. Obviously, everything is turned on. The software allows you to place geometry on different levels so you can isolate parts. You also can reference multiple files together.
so, the only time you have to look at it like this is when you are preparing to render. ;)

Here's an image that might give you a better look at CAD geometry. This is an external surfaces only model of a Sopwith Camel. I did this after the Dva and this time I wanted to see if I could shorten the generation time.
Took about 60 hours.

http://www.wwi-models.org/Images/Miller/render/technotes/camelwire.jpg

and here's a render of the Camel that i just finished about an hour ago. Still needs some post processing work like prop blurrs and I need to work the edges, but you can get the idea.

http://www.wwi-models.org/Images/Miller/render/Camel/camel70.jpg


as for render time
This is of course dependant on a lot of things.
The Dva ghosted views definitly took the longest time.
The images are actualy 4 seperate renders that were then combined in Photoshop.
But the one render that had all the geometry turned on and the output size set to 6000 pixels across, took about 30 hours on my old PC.
I don't remember the exact specs for the PC but I believe it had about 256 meg of Ram and was pretty current circa 2000.
The PC I have now could probably crunch it out overnight :cool:

Mark

Skyraider3D
03-08-2003, 12:27 PM
60 hours on the Camel! Holy! That's still quite a considerable time. I used to make my models extremely accurate, I mean in terms of coordinates. But it's a bit of a waste of time. "365.223" looks just as good as "365.000" in a render. Also I've been moving from spline modelling (which gives a lot of accuracy, but takes ages) to polymodelling lately and the increase in the speed is quite substantial. But obviously you can't do that with NURBS based CAD software. 60 hours is a lot, but still you have the satisfaction of knowing everything is perfect! ;)

The Camel looks lovely by the way. Your textures are really nice.

One comment though on your renders... all models are razorsharp against a slightly blurry background. Try to blur the edges of your models a bit into the photograph. I use the chrystalize filter for this (at lowest setting at high-res images). This gives a nice grainy edge as you'd get with a real photograph. Moderate use of the diffuse filter can give some nice results too.

Again, great work, keep it coming! :thumbsup:

Mike Abbott
03-08-2003, 01:08 PM
Mark,
Really fabulous stuff all round. I particularly like the ghosted views.

I'd love to learn more about the techniques of generating classic qood quality ghosted views, but whenever I've looked for info I've always drawn a blank.

How does a tech illustrator learn this stuff ? are there any really good reference or 'how to' books?

Mike A.

I've posted my own modest contribution here as well - a Eurofighter and a Harrier, both firing missiles. Both are commercial jobs - I do some work for a missile manufacturer.

Mike Abbott

Mike Abbott
03-08-2003, 01:17 PM
Sorry, meant to insert that, not attach it. I'll try again:

http://www.vgd.co.uk/x/typhoon2_lb.jpg

and the Harrier

http://www.vgd.co.uk/x/brimstone1_lb.jpg

mmiller
03-08-2003, 01:39 PM
Originally posted by Skyraider3D
60 hours on the Camel! Holy! That's still quite a considerable time.

One comment though on your renders... all models are razorsharp against a slightly blurry background. Try to blur the edges of your models a bit into the photograph. I use the chrystalize filter for this (at lowest setting at high-res images). This gives a nice grainy edge as you'd get with a real photograph. Moderate use of the diffuse filter can give some nice results too.

Again, great work, keep it coming! :thumbsup:

You think 60 hours is a lot... don't ask how long the DVa took:eek:

My render software doesn't have the ability to produce an Alpha channel. So the process I use involves selecting the aircraft by selecting the BG color using the select by color command and then inverting the selection - copy - paste to another level.
This does an ok job, but it leaves a halo around the aircraft that is a HUGE pain to deal with. I usualy end up manualy deleting the obviously wrong pixels and then hitting the edge with the blur tool.
(All in photoshop)

Time consuming and annoying.
Large images can take like 4 or 5 hours to complete.

I could define the background image in the render, but I like the ability to interactively adjust the composition in the final stages.

Chrystralize filter?
sounds interesting.. Photoshop command I assume?
i'll look into it
Thanks
Mark

Aros
03-08-2003, 01:44 PM
Whoa, 16 pages of good stuff!

My favorite:

http://www.wickedpixels.com/dave/F16.jpg

Skyraider3D
03-08-2003, 01:53 PM
Hi Mark,

I bet your D.Va took decades! I wasn't so amazed by the time spent on the Camel, but more by the realisation how long a cutaway model should take then. How do you find the time for it?
Was the 60 hours total time or just for the model? I find the modelling to be the fastest part by far. 10-20 hours will definately cover it for a "standard" WW2 fighter. That is pure modelling. Unwrapping, texturing and also research together add up to the sum considerably.

As for the lack of alpha maps - easy way to solve that. Cutting out an object from a background image is a nightmare and indeed leaves a halo.
Try this next time: render your aircraft in self-illuminant white colour against pure black background. There's your alpha - in no-time!!

As for the chrystalize filter, it's under filters > pixelate. Use the smallest value on a very high res image. Fade the effect if it's too crude. You can combine with a (faded) diffuse filter (filters > stylize) after that, just to break up the "perfect" look of the CG render.

Hope it helps :)

Ronnie


PS. How about a pre-WW2 Fokker model, such as the C.V or C.X as used by the DutchAF in May 1940? The major difference with some of them - compared to WW1 planes - is the replacement of wood by metal tubes ;)

mmiller
03-08-2003, 02:07 PM
Originally posted by Mike Abbott
Mark,
I'd love to learn more about the techniques of generating classic qood quality ghosted views, but whenever I've looked for info I've always drawn a blank.

How does a tech illustrator learn this stuff ? are there any really good reference or 'how to' books?

Mike A.


Mike
Thanks.

Generating the ghosted views is not terribly complicated, but it is rather time consuming. Hardest part is modeling all the details and structuring the data such that you can turn on/off the geometry that you want to put on each of the renders.

On the DVa I think I did it in 5 renders:
1 full up external
2 fuse + bottom wing internal structure (including back external fuse surface)
3 top wing internal
4 top wing external
5 cockpit structures that I wanted to try and pull out of the shadows
(or something like that)

Just make sure you don't change the view and they should just pop into a multi level Photoshop .psd file without much trouble.
Then just airbrush out the stuff you want and work the level interaction.
fun stuff :thumbsup:

This is pretty classic tech illustration stuff.
and the goal is to show as much as possible as clearly as you can.
It's important to take some time to pick a good angle.

In truth, I want to try generating another ghosted view of the Dva. The first one is a little "soft" and the second one is a little to dark and the cockpit details are not as clearly defined as I had hoped. I think I can do it better

Training
I recieved a week of training in 1983 when we first acquired the software. Since then it's just on the job stuff.
But, most of the "fancy" stuff i learned on my own while working on the DVa. Corporations just don't want to spend the time and money that is required to produce something at this level.
And, I can't realy blame them, it takes a lot of effort ;)

Lots more to say about the tech illustration buisness.
But my kids want to play...and they are tired of me monopolising the PC :scream:

mark

Abhinav3d
03-09-2003, 06:27 AM
This is a detailed f-14 Fighter Plane.
Modeled in XSI.
All textured created in photoshop.

For more plz check out the link:
http://www.vfs.com/~abhinavc/3dF14.htm


Adios,
Abhi

teh fury
03-09-2003, 11:39 AM
here's my second plane.. the next one will be better again.. :)
http://www.hot.ee/mochina/finalrender7.jpg

mmiller
03-09-2003, 01:18 PM
Originally posted by Skyraider3D
I bet your D.Va took decades! I wasn't so amazed by the time spent on the Camel, but more by the realisation how long a cutaway model should take then.
Ronnie
Yes, The Dva took a LONG time to model. I didn't try and keep track of the hours, but I would estimate in the 300hr + range.
spred over about 9 months. And I'm still tweaking it from time to time. One of these days I'll go back in and put the rest of the plumbing/wiring in.
Is something like this ever realy done?

But my intention from the start was to spare no effort on this model. And a lot of time was spent figuring out basic methods and techniques. I had never heavily mapped a 3D model before this project, and I spent a lot of time on this issue.
Microstation does not make mapping easy and I needed to rethink my approach to surface generation on order to make map-friendly surfaces.
Also needed to set up an infrastructure of files so that I could easily swap in alternate color schemes. And then figuring out how to make good maps was a project in itself ;)
Now that a lot this groundwork has been set things move along a lot more quickly. My current project (Nieuport 17) is another full structural madel, and I would estimate that it will require about half the time that the Dva did :cool:
As for the lack of alpha maps - easy way to solve that.
ry this next time: render your aircraft in self-illuminant white colour against pure black background. There's your alpha - in no-time!!

Sounds good.
But I'm not so sure making the whole AC "self-illuminating white" will be very easy. The model is comprised of about 20 major maps, which wouldn't be much of a problem, but then there are a lot of common textural maps which are squirrled away in lot of different places. doubt I could find them all.
Still, it might just work
i'll give it a try

PS. How about a pre-WW2 Fokker model, such as the C.V or C.X as used by the DutchAF in May 1940? The major difference with some of them - compared to WW1 planes - is the replacement of wood by metal tubes
As for future "full structural " projects.
I'm not sure where i'll go with this yet.
There are only a couple of construction styles that were used in the WW1 time frame. Once you've done one example then it is kind of a waste of time (and boring) doing it again for another AC.
The DVa uses a monocoque construction. I can't realy see doing another AC that was made the same way like the Phalz.
The N17 and Se5a uses the standard box frame construction typical of the vast majority of WW1 era AC, again, done it
The way i see it the only thing left is the metal tube types that were produced by Fokker - DVII, Dr1, and Eindecker are likely candidates.
The Eindecker is a tempting
very different looking and it hasn't been done to death like the other two ;)

after that it would be a matter of going back to some prewar types or forward to some interwar AC.
Prewar - the wright flyer would be the smart choice, but I find it difficult to get excited about it - the Taube is a pretty AC.
Post war - lots of great subjects to chose from.
Anything made before they started stamping out sheet metal would be fun

First question is - can i find adequate reference material?
mark

Skyraider3D
03-09-2003, 01:29 PM
Hi Mark,

As for your "first question", I got good reference material on the C.V and reasonable stuff on the C.X (both 1930s types). I don't think I can help you much with WW1 stuff, though.

As for making the entire model self-illuminant white... isn't it possible to smack one texture-less material on all objects and render that. No need to save anything. You first create your render and when that's done replace all materials and maps with one material that's bright white and off you go.
Or doesn't Microstation work with materials like that?

Another idea would be to place a couple of very very bright lights all around the model, so it completely burns out to white. Use non-shadowcasting light of course. And render that and that'll be your alpha.

mmiller
03-09-2003, 07:23 PM
Just thought I should mention how impressed i am with the quality of the work I have found here. I have enjoyed Skyraiser3D's stuff for quite some time, and Jerry boucher is an old friend.
But the rest of you are new to me.

from cartoon to photorealistic... nice work :applause:

In fact this whole forum is about the most healthy and active site dedicated to this topic that i have ever seen.
I'm glad I stumbled on to this place.
Mark

Skyraider3D
03-09-2003, 07:30 PM
Mark, are you familiar with this guy's work?
http://www2.cc22.ne.jp/~harada
He does cutaways too, but then of WW2 subjects. Very nice stuff!

mmiller
03-09-2003, 07:41 PM
Originally posted by Skyraider3D
Mark, are you familiar with this guy's work?
http://www2.cc22.ne.jp/~harada
He does cutaways too, but then of WW2 subjects. Very nice stuff!

Yes indeed
he does some wonderful stuff.
I've even corresonded with him a few times.
Although the language barrier makes it... difficult.
Japanese - English Translaters don't work very well.

In fact there are quite a few asian guys who do some realy nice aviation work. I presume the language barrier keeps them out of forums such as this.
it's too bad

mark

mmiller
03-09-2003, 08:54 PM
Ok
Just one more and then i'll stop. :)
I did this one a while ago, but for some reason, it still has the most "photographic" look to it of anything I've rendered.

I should also mention that the background photo came from Jeremy Englemen.
http://www.art.net/~jeremy/
He has some of the best sky images I've seen and my renders seem to suck down into them better than any others.
Mark

http://wwi-cookup.com/albatros/dv/leptien02.jpg

Mataleone
03-09-2003, 10:27 PM
http://mataleone.counter-strike.com.br/maps/de_batcave_batplane.jpg

manutara
03-10-2003, 03:29 AM
I always love this WWII plane.

Click here to see a little animation - Divx - 500 Kb (http://www.vfs.com/~felipev/mmug/HDRI/Spitfire.avi)

http://www.vfs.com/~felipev/mmug/HDRI/spitfire.jpg

Click here to see a little animation - Divx - 500 Kb (http://www.vfs.com/~felipev/mmug/HDRI/Spitfire.avi)

kiwi123
03-10-2003, 05:36 AM
Originally posted by mmiller
Ok
Just one more and then i'll stop. :)
I did this one a while ago, but for some reason, it still has the most "photographic" look to it of anything I've rendered.

I should also mention that the background photo came from Jeremy Englemen.
http://www.art.net/~jeremy/
He has some of the best sky images I've seen and my renders seem to suck down into them better than any others.
Mark



Thanks a lot Mark, I've been looking for sky pictures. Almost all are from ground level. Is there anyone else with good tips for sky pictures from higher altitudes ?

By the way, I like the picture with multiple albatrosses and camels the most. That has a truly WW1 feel to it.

Wiek

giobianco1
03-12-2003, 02:11 PM
HUM......slowly...slowly....:)

http://digilander.libero.it/giobianco/veltro01.jpg

Skyraider3D
03-12-2003, 02:51 PM
Niiiiiiiiice going! :thumbsup:

mmiller
03-12-2003, 10:49 PM
Originally posted by giobianco1
HUM......slowly...slowly....:)


looks good...keep at it :thumbsup:

Nice choice of subject.
The italians made some great looking aircraft in WW2.
that to my mind rival some of the more popular types like the spit and P51.

Some interesting camo schemes as well :)

mark

giobianco1
03-13-2003, 08:44 AM
Miller and Skyraider3D ....thank you. .but no comparison to your beauty jobs.......

as usual. .excuse for my English :hmm: :hmm:

JerryB
03-14-2003, 07:50 PM
Here's another one of my recent ones:

http://www.btinternet.com/~jj_b/vaw/images/Hurri-01.jpg

Skyraider3D
03-14-2003, 08:14 PM
Nice pic Jerry, just the background is a bit empty and the tailgunner seems a bit bored. Perhaps an idea to add a Kuebelwagen and make it a low-level staff-car hunt? :D
Also the rear fuselage could benefit from some "stepped" light reflections, if you understand what I mean (because of the fabric-over-stringers structure).

By the way, what do you use for the propeller? A plane with bitmap? Or is it post edited. MAX doesn't really make such nice'n'smooth motionblur.

JerryB
03-14-2003, 09:44 PM
Originally posted by Skyraider3D
Nice pic Jerry, just the background is a bit empty and the tailgunner seems a bit bored. Perhaps an idea to add a Kuebelwagen and make it a low-level staff-car hunt? :D
Also the rear fuselage could benefit from some "stepped" light reflections, if you understand what I mean (because of the fabric-over-stringers structure).

By the way, what do you use for the propeller? A plane with bitmap? Or is it post edited. MAX doesn't really make such nice'n'smooth motionblur.

I prefer an empty expanse of the Russian countryside below the aircraft - just the sort of thing that boggled the minds of German troops as they moved into Russia ;) Those stringers are there, but the light in my image is not catching them to any great extent. I noticed that they're also not always very visible when I recently had a look at a real Hurricane at RAF Hendon.

The prop is 3D, rendered seperately and blurred using the Radial Blur filter in Photoshop plus some Gaussian blurring.

FatJoe
03-14-2003, 10:35 PM
Say.. anyone here got a good tutorial for me to make an airplane in 3dsmax?

So far as I've looked.. (the begining of the post and the few last ones) I've got to say.. wow.. really awsome work! :love:

Cheers
Joe :airguitar

mmiller
03-14-2003, 11:49 PM
Hi Jerry
Nice image.

I must disagree with Skyraider on the background.
I think it looks great
It has a subtle painterly look that I works very well and focuses attention on the aircraft.
I like the color range as well.

I suppose adding additional elements to the composition could also be effective but that would just be a different painting.
um... I mean image ;)

I do think the aircraft looks a little too smooth and might benefit from the stringer effect Skyraider suggests.
might want to force it whether it is prototypical or not.

Mark