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mmiller
09-18-2003, 03:24 PM
3D Racer
I think you might want to try and make that smoke look a little less solid. Maybe try and fade it out as it recedes.

What's with the barcode?
Mark

Vazza
09-18-2003, 05:55 PM
Originally posted by Obizzz
hey thanks Vazza I'll check them out!

RAF museum sounds really interesting. How far out is Colindale?


and to add something to the topic... I'm working on a Saab Draken I'll post here later. I have no time for it this weekend though for obvious reasons :hmm:

but a trip to London ain't too bad either :)

Hi Obizzz,

Colindale Station is approximately 30 minutes out from Central London on the Northern Line. Make sure to get on the right branch when you get on though, you'll want the Egdware branch. The RAF Museum (RAF Hendon) is about a 10 minute walk from Colindale Station; turn left when you leave the station and walk down to the large roundabout and go straight across it. The Museum is straight up this road on the right hand side.

There's a web site for the place here:
RAF Museum Hendon (http://www.rafmuseum.com/hendon/index.cfm)

Have a good Weekend :)

* I too have a WIP of a DH Vampire that I must get around to finishing and if nobody objects to a WIP in here, I could post what I have done so far here to add to the thread

okno
09-18-2003, 07:06 PM
My last Aircarft:
http://home.tiscali.cz/web_okno/skyhawk/skyhawk_FINAL_JPG_NOISE.jpg

okno
09-18-2003, 07:13 PM
3dRacer:
You have same mistakes on plane - at first end of wings and then A-10 dont have such pointy nose.
See my own A-10 (textures and render are very very bad :-( , but model is nice)
http://home.tiscali.cz/web_okno/a-10.jpg

MikeDee
09-18-2003, 07:56 PM
http://www.horseville.net/images/Posters/Airship-A.jpg

Obizzz
09-18-2003, 08:07 PM
thanks for all the help Vazza now at least I know one place I must visit :thumbsup:

my flight to London is early tomorrow morning so this is my last post for a while :wavey:

censored
09-19-2003, 09:42 AM
X-15:
http://mysite.verizon.net/res0ygtc/x15_notsobig.jpg

2DThreeDee
09-23-2003, 08:24 PM
holy bajezas jim!!! that X15 is awsome.. I have seen the real one and it looks spot on. I like the way the panal lines arnt overstated like most aircraft..

Ganimed
09-24-2003, 10:10 AM
Man, this threat has become a never ending story.
Great stuff, from all of you!!

regards

Ganimed

neu
09-24-2003, 12:10 PM
Hey guys! Where did you got these high res background images? I'm looking for similar one for more years!

Great works!

neu

mmiller
09-24-2003, 01:59 PM
Originally posted by neu
Hey guys! Where did you got these high res background images? I'm looking for similar one for more years!

Here are a couple of good sources:

http://www.art.net/~jeremy/photo/public_texture/

http://www.1000skies.com/

lots more out there
try and google "sky textures"

Mark

Obizzz
09-24-2003, 05:29 PM
thanks mark!

thanks for telling me about the RAF Museum Vazza I had no trouble finding it and it was well worth a visit! :thumbsup: In fact I wish I had more time there. :drool:

neu
09-24-2003, 09:08 PM
Originally posted by mmiller
Here are a couple of good sources:

http://www.art.net/~jeremy/photo/public_texture/

http://www.1000skies.com/

lots more out there
try and google "sky textures"

Mark

Thankx, I'll check it right now!

neu

giobianco1
09-24-2003, 09:22 PM
there is also this site

http://www.animax.it/

hi

PetterSundnes
10-01-2003, 12:53 PM
Kicking my favourite thread back on top with my humble 3 days Blender project ("neverending" WIP)

http://petter.ms/forum/FW-190-A4-8.jpg

813k GIF anim:
http://petter.ms/forum/fw190.gif

717k AVI DivX, 7.3 sec with sound:
http://petter.ms/forum/fw190.avi

Sky from 1000skies.com (a placeholder for a film going to be done at an actual airfield used by Luftwaffe during WWII, Herdla outside Bergen in Norway)

Obizzz
10-06-2003, 06:52 PM
http://www.tmeelektronik.se/bilder/tmp/10.jpg


can't let my favourite thread go die :)

this is a model I worked on last year and it's about 90% finished but I'll probably never finish it since I'm working in Lightwave now and I made that one in max, but I'm working on a Saab Draken that I will show when I like it enough to show it to you guys ;)

Malaveldt
10-07-2003, 05:25 AM
Originally posted by petterms
Kicking my favourite thread back on top with my humble 3 days Blender project ("neverending" WIP)

http://petter.ms/forum/FW-190-A4-8.jpg

813k GIF anim:
http://petter.ms/forum/fw190.gif

717k AVI DivX, 7.3 sec with sound:
http://petter.ms/forum/fw190.avi

Sky from 1000skies.com (a placeholder for a film going to be done at an actual airfield used by Luftwaffe during WWII, Herdla outside Bergen in Norway)

Cool, FW190A-...4? I think I see the JG2 'Richthofen' eagle, too.
Very cool.

Well, shoot. I didn't know this thread was still alive, or I wouldn't have started a new one for this puppy:

http://pages.sbcglobal.net/doscher/bomber/perspec1.jpg

SuperRune
10-07-2003, 02:45 PM
Wow, there's some impressive stuff in this thread!

I thought I'd plug in a model of mine too; it's a couple of years old, but it still holds up quite well. Here's my X-35 (now F-35):

http://www.superrune.com/gall_3d/brazil_x35_2.jpg

http://www.superrune.com/gall_3d/brazil_x35f.jpg

http://www.superrune.com/gall_3d/brazil_x35c.jpg

I'm no plane expert, but if I get the time I'd love to do a SR-71 Blackbird or a Su-27. Those are great planes with great curves :)

Cheers,
Rune

Obizzz
10-07-2003, 06:46 PM
very nice Rune! but ugly plane IMHO :)

you better go do that Su 27 instead!

2DThreeDee
10-08-2003, 12:16 AM
Rune that is absolutly amazing.
Do you think you could grace us with a wireframe of that? i Love the JSF and i dont think its ugly.. awsome work!

FerdiWillemse
10-08-2003, 12:24 AM
Great stuff Rune, as always! It's good to see you've finally made it to CGTalk too :):thumbsup:

Edit: Oh wait... you've been registered here way before me :)

giobianco1
10-31-2003, 12:32 PM
between all these excellent jobs. . here my modest contribution

first tries of model SM79 (italy bomber) for IL2 Sturmovik

Hi

Giobianco


http://www.il2sturmovik.it/SM79_R2.jpg

http://www.il2sturmovik.it/SM79_R1.jpg

mmiller
10-31-2003, 04:14 PM
SuperRune
Very impresive renderings :thumbsup:
Those images are just about the most "photo-real" I've seen.

Giobianco
The Sm79 looks good
cool airplane :)

I think it might look a little better if you merged the foreground grass with the background image a little better.

And I wonder if the aircraft would sit a little better if it was placed slightly higher in the image?

Mark

giobianco1
11-01-2003, 12:10 PM
Thanks Mark ... is a honour have some compliments by you!!!

You are right. . as regards the grass and the carts ... but I have made becoming very quickly and without care !

besides the model is done for the Realtime in Low Poly......
Please excuse me for my very bad English!

Giobianco

Kristoffer Berg
11-02-2003, 05:40 PM
(My first post here on CGTalk.com) Great stuff here! There's some really good 3d-people on this forum,!!!, and browsing through these pages and get inspired just makes me even more certain that 3D is something that I want to do for the rest of my life! Here's something that I did a couple of months ago. Rendered and modelled in 3D Studio MAX 5.1, Scanline render and Skylight.

Boeing 747-400
http://www.splinedancer.com/khb/img_content/big/747_3.jpg

Emberghost
11-02-2003, 06:05 PM
Great picture Kristoffer and welcome to cgtalk.

giobianco1
11-02-2003, 10:50 PM
great job..Kristoffer

The image is most "photo-real"

:applause: :applause:

monographix
11-05-2003, 08:41 PM
Originally posted by arai
skyraider, everything is completely on spec... haha believe me... hmm heres a view, this is a mk V before the Vb wing




http://members.shaw.ca/arai/spit/spit_02.jpg

http://members.shaw.ca/arai/spit/spit.jpg

-arai-


Awesome ...
1. Where are you rendering those images ?
2. Where can we find a tutorial on how to set up the materials and lighting and render options the way you have in those images ?

Thanks
:)

monographix
11-05-2003, 09:27 PM
Hey guys ....
Please are there any tutorials around on how to set up materials / lighting and render, in 3ds max (plus any free plugin if needed) to achieve these results (or similar looking)


http://members.shaw.ca/arai/spit/spit.jpg
http://www.superrune.com/gall_3d/brazil_x35c.jpg
http://www.aldenfilion.com/v22_still.jpg

Thanks
:)

Skyraider3D
11-06-2003, 07:31 PM
I wrote a script for 3DSMAX that does just that. It's called E-Light

http://skyraider.allaboutwarfare.com/files/modelling/triebie_toy_2.jpg
(http://home.wanadoo.nl/r.j.o/skyraider/e-light.htm)
Above image is made with E-Light as the sole light source.

I know the X-35 was lit with Brazil, also in MAX. But Brazil is expensive.

My script is for free and can be downloaded here:
http://home.wanadoo.nl/r.j.o/skyraider/e-light.htm
Obviously it's not as accurate and versatile as Brazil, but hey! :D For basic global illumination (faking), it's much faster tho...

Here's a comparisson "Wolfy" made for me:

http://home.wanadoo.nl/r.j.o/skyraider/temp/wolfy_test_brazil.jpg http://home.wanadoo.nl/r.j.o/skyraider/temp/wolfy_test_e-light.jpg
Brazil..........................................................................E-Light

Anyway, download it from my website and see what it can do for you!



As for the materials... you'll at least need diffuse and specular maps. Then bumpmaps and reflectionmaps (or raytracing) are important too. The settings obviously depend on your subject.

Perhaps most important after lighting, is post-editing in Photoshop. Many people underestimate this aspect. You can make a reasonable render look great with some careful light and colour tweaking in Photoshop.

Hope this helps!

giobianco1
11-28-2003, 09:38 PM
other Screen on the SM79 for real time.... about 5800 polygons.......Opinions ???

http://digilander.libero.it/joebianco/pictures/sm79_04.jpg

http://digilander.libero.it/joebianco/pictures/sm79_05.jpg

http://digilander.libero.it/joebianco/pictures/sm79_06.jpg

http://digilander.libero.it/joebianco/pictures/sm79_W.jpg

Giobianco

Skyraider3D
11-28-2003, 11:18 PM
That looks great! Especially the second (darker) variant.
Will it be included in the upcoming addon for IL-2 Strumovik: Forgotten Battles???

AJE
11-29-2003, 10:22 AM
<snip - double post>

AJE
11-29-2003, 10:23 AM
Ok, here goes...

I just spent a good hour going through this thread, and I am quite impressed with some of the work here.
Arai(Hughes), Stinger, Kiwi(Mig -15), JerryB, MMiller, Details, Rune, TimDawg (nice to see an F-111 in the mix), Brian (solid F-15 renders)... untouchably fan-frickin'-tastic.

Very impressed with the realism in a lot of the images(the ones above in perticular).

I think this thread could go on forever(although there are quite a few missing images already)...whatever-the-case, brilliant work.

With that, I'll jump into the fray...
This was modelled by me, there is tons of gear on it because there were 2 Astars in the scene. The excessive hardware got split between the 2 versions, and sent elsewhere for full texture treatment and animation... . I may get around to doing that myself some day... (Maya)
http://www.cgalliance.com/12345/forum/heli/Astar_screencap_5b.jpg

I think this is still weak... but I don't have much desire to get into it to make it better... I'll probably start from scratch at some point... (Lightwave)

http://www.cgalliance.com/12345/forum/heli/TLH_212.jpg

This is an earlier render... I don't have the most current on this computer, so I'll replace it as soon as I can... I am suprised that I didn't see another SkyCrane in the bunch...(Lightwave)

http://www.cgalliance.com/12345/forum/heli/TEXTURE_TEST_1a.jpg

Cheers,
AJE

giobianco1
11-29-2003, 11:04 AM
----------That looks great! Especially the second (darker) variant.
Will it be included in the upcoming addon for IL-2 Strumovik: Forgotten Battles???------------

maybe ...... Skyraider3D

mmiller
11-29-2003, 12:52 PM
Giobianco1
The SM79 is beautiful.

I agree with Skyraider about the dark green version being the best.
Excelent texture work:thumbsup:

Will it look this good in the game?
Mark

giobianco1
11-29-2003, 01:52 PM
thanks mmiller.....I think that the quality will not be the itself one ... even if the Texture is 1024 X1024

giobianco1
11-29-2003, 02:08 PM
this is the original Texture..... but reduced to 512 X512

http://digilander.libero.it/joebianco/pictures/sm79_512.jpg

STINGRAY_AUT
11-29-2003, 02:29 PM
hello everbody ....

i have done the modelling 3 years ago but due to lack of time i have not been able to finish texturing....
so the picture shows a "clean" version of the F16...

greetings from vienna

here is the link:

http://www.sb-vs.com/F16/f16_sbvs.jpg

Liquidstudio
11-29-2003, 03:42 PM
Hey all,

This is a frame from one of my old uni projects. To see the animation check out my web site.

http://www.zen31144.zen.co.uk/Web%20folio/Images/Mustangs.jpg

Theres some awsome work on this thread by the way. Good work people!

mmiller
11-29-2003, 08:37 PM
Hi
I decided to go back into a model I did a couple of years ago and fix the stuff that is incorrect or just poorly done.
I guess it's a good sign if you look back at stuff that you did 2 years ago and you think it sucks .

original renderings can be seen here:
http://mwmiller.net/alb/engine.htm

on line refs here:
http://www.wwi-models.org/Photos/En...edes/index.html

also
I'm simultaneously working on a physical model of the same engine - an interesting experience:
http://www.wwi-models.org/Images/Mi...edes/index.html


Most of the modeling revs are kind of subtle, but the texture changes makes quite a bit of difference

Here are the cylinders
http://mwmiller.net/alb/merc/merc1801a.jpg

http://mwmiller.net/alb/merc/merc1801.jpg

And here's the new magneto

http://mwmiller.net/alb/merc/mag2.jpg
http://mwmiller.net/alb/merc/mag1.jpg

giobianco1
12-06-2003, 09:24 PM
RE2005.....what you think ??

http://digilander.libero.it/joebianco/pictures/2005.jpg

Skyraider3D
12-06-2003, 10:34 PM
The model looks great, but the textures look a hell of a lot like a colour profile I know... ;)

antnik
12-07-2003, 12:15 AM
Hi guys. :wavey: This is a space aircraft that i started some months before, and now i am almost at the end. I will use it in a short film of 1min and 50 seconds. The environment you see is only for FG.

http://www.metaxvta.gr/Images/antonis/test/tiles.jpg

TrexGreg
12-07-2003, 01:06 AM
HOLY FREAKING FANTASTIC !!!

AWESOME - WORK!!!

:thumbsup: :beer: :applause:

Cheers...
___________________
Gregg "T.Rex" Glezakos
3D Artist

My Airbus/Boeing film work... (http://www.cgtalk.com/showthread.php?s=&threadid=85367)
My Siemens "cute little robot" TV work... (http://www.cgtalk.com/showthread.php?s=&threadid=103446)

MonkeyMeat
12-07-2003, 10:41 AM
Great work out there!,,,
Inspired me to get back to my proj thats been on the back burner for way too long now. Gonna be character anim piece but with cool WW2 style fighters!

This is a WIP of a AC that will most likely be blown up at one point. So its my modeling learning curve before i make the main fighter and finish the character(s).



hope this post works (first image post here)

What i need is an experts opinion. .
I'm wondering if this thing has enough angle in its wings so that it won't need a vertical stabalizer and standard elevators.
Hope it dosn't, would make the design weeker I feel.
Even though its fantacy ,,, i still like making it practical.







Im sure Skyraider might have some insight about this ;)

there would be elevons on the inner wings most likely and the ailerons i'll probbaly reduce thier size... quite huge now.

please ignore the bad rendering quality and reflection probs. . .(testing to see if HUD works properly)
still fighting with FG in maya.

What ya think?http://topix.com/mattK_Temp/posts/AC_p1.jpg
http://topix.com/mattK_Temp/posts/AC_p2.jpg

(the pilot is just a stand in)

Skyraider3D
12-08-2003, 12:11 AM
Hi MonkeyMeat,

Let me first say I think it's a great model! It really captures that WW2 "secret weapon" kinda look, though be it in a slightly cartoony way (due to the thick cockpit frame, I think).

Good to read you're interested in keeping it realistic, despite being fictional. Many artist of fantasy vehicles screw up big time in this area, to put it bluntly :)

Your design is reasonably possible. I would include a small vertical stabilizer though, under the rear fuselage, more or less in the style of this machine:
http://www.luft46.com/henschel/hsp75.html
http://www.luft46.com/henschel/3bhsp75.jpg

Also from an aerodynamic point of view I would change the following things:
* make the front piece of plexiglass more bulding, like a dome
* remove the wingmirrors! :)
* enlarge the air intakes slightly
* make the propeller hub (spinner) more pointy towards the end (= longer)
* tweak the propeller blade shape a bit, especially at the root

Additionally, consider adding the following details:
* cooling flaps towards the rear of the fuselage/engine
* oil cooler intakes (as intakes in the wingroots for example)
* armament (don't forget the shell ejection ports, and make sure they won't eject into the propeller!)
* KICKASS TEXTURES :D

MonkeyMeat
12-08-2003, 12:39 AM
I figured You (skyraider) would have some inputs.
yah its still W.I.P. I havent added any deatails yet. . .

I dont like the idea of adding a smal finn in the lower body but was thinking of adding 2 small fins coming of the back mid-section of the wing(pods) for a bit of stabilization. . . .

yah I still have to add flaps, elevators/elevons, and ony other details like exaust ports and other intakes .. . . . also guns and other mojo.

the rounded tail cone is a design choice. . . . its gonna have to fit the style of the characters and other objects .. . i might have to even add angles to the rounded areas to stick to the style. lots of angles (rounded angles taht is) here example of wip character



and as for textures they are probly gonna be simplified but gonna have details. . . .

I don't know what u mean by wing Mirrors? the mirrors on the cannopy?

but thanks for teh imput i'll try to implament most of it.

Oh by the way been through your site a few times. . . . yah i seen those Luftwaffe designs amazing stuff >>>> that particular one was used in "Crimson Skies" game.

I noticed it has guns in its nose , , , so probably dosnt eject its cartriges?

I have a whole scketch book of my own.... ideas .. . i'll try to build a few of them.

l8er

kyldub
12-08-2003, 12:54 AM
the wings could be at no angle at all and still not need a vertical stablizer. what it does need is double ailerons, that is, each aileron is actually two stacked on top of eachother. these two stacked on top of eachother would move in the same direction for roll control and and move away from eachother to create drag on one wing, providing yaw control. i think this is how the B-2 works. i love your design, it is fairly practical if you ask me.

i love this thread

MonkeyMeat
12-08-2003, 01:42 AM
hey thanks Kyldub

yah the douple aileron would work in substitue of having a rudder!

Sweet!

But where cable controled aircraft able to do those kind of things ?.,.. no digital computer on this puppy I donno if it will matter. . . cuz no one will analyse the way it flys exept U guys
but if I can i wannakeep it believeble. . . .(mid that this will be a kind of mixed techology world)


anyone?

Danoku
12-08-2003, 04:25 AM
Yes there are several example of this sort of control arangement in the pre computer flight control era, the most famous example being the X/YB 49 and its piston engined forebare the XB-35. A lot of the german flight research in the second world war by Lippisch and the Hortens used a very similar setup. Nice model too, though i agree the cockpit setup is a little off. Also i think the mixed anhedral and dihedral in the wings is good for additional stability, the forward rake on the outer wing panels would be something that would cause problems at high speed. I think it is a sweet design.

timfox1980
12-08-2003, 05:54 AM
i post my aircraft.hope u like it .comments are welcom .

http://www.flintsoft.com/cgi-bin/show_pic.asp?PIC_ID=20031206140129636


http://www.flintsoft.com/cgi-bin/show_pic.asp?PIC_ID=20031206140534388

timfox1980
12-08-2003, 06:02 AM
i post my aircraft .hope u like it .

http://www.flintsoft.com/cgi-bin/show_pic.asp?PIC_ID=20031206140129636

http://www.flintsoft.com/cgi-bin/show_pic.asp?PIC_ID=20031206140534388

dmac
12-08-2003, 08:15 AM
Hi
The aircraft post here are just NUTS i hope some day to model as well hats off :bowdown:

Skyraider3D
12-08-2003, 08:17 AM
Kyldub, you're forgetting the fact that the B-2 has a fly-by-wire system which corrects the aircraft 40 times per second. If the fly-by-wire system went dead, the B-2 becomes absolutely unflyable.

About the split flaps... they weren't used in WW2. However drag-rudders were. MonkeyMeat, have a look on www.luft46.com at the latest entry (Gotha Go P 60) - it has some drag rudder schematics at the bottom of the page.

Danoku makes a good point. There were indeed flying wings and namely the Horten brothers made quite a few of them. However the plane MonkeyMeat has made is not a flying wing and most definately need a bit more vertical surface to be controllable. Small fins on the mid-wing "pods" will do just fine as well.

The XB-35 didn't have fins, by the way. But the jet-powered XB-49 did have them! It greatly improved handling over the old XB-35. Northrop wasn't too pleased with adding vertical fins though, as it ruined his dream of a true flying wing. This was finally restored 40 years later with... the fly-by-wire controlled B-2, making his dream come true :)

Monkeymeat, you're right on the spent shells for the Hs P 75. Perhaps you're familiar with the Dornier Do 335 with push-pull engine arangement? It too has guns in the nose, and the empty shells are fed back into the enlarged shell container.

Also have a look here:
http://www.luft46.com/bv/bv.html
It shows numerous designs that lack a vertical fin. P 208, P 209 and P 210. As these designs were progressed it was found that vertical fins were indeed necessary. This is reflected in later designs such as the P 212 and P 215. What I'm saying is, that though you could design your aircraft without vertical fins, in the end (through windtunnel testing) I am convinced it would have required them afterall.
Btw, I have copies of the original design drawings for the P 215. Quite interesting stuff! :)



Timfox, good work! :thumbsup:

pingo
12-08-2003, 08:20 AM
An old Mig-21 Fishbed. Made for a commercial for the Danish Airforce. Great planes everyone!

dmac
12-09-2003, 06:51 AM
Hi
Due any one here know a site with DeHavilland DHC-2 Beaver
plans...always have wanted to make one.
My 109
http://www.sky-knights.com\109f3.jpg

gatchaman
12-09-2003, 02:18 PM
http://digitalart.org/artwork/~submissions/31381.jpg


HALE UAV (High Altitude Long Endurance Unmanned Aerial Vehicle)

this craft is based on existing technology. this is 1 shot for an freelance animation project i ve worked on, about near future warfare.

for more:

http://www.freewebs.com/icombat


thankx!

Crewler
12-09-2003, 02:30 PM
it was a own creation... :/

http://mitglied.lycos.de/crewlerpic/fight_jet.jpg

crewler

kendallstump
12-09-2003, 07:54 PM
this is something i did over a 2 day period from start to finish.
1164 polys, 2 512 color maps. done in maya. propeller, flaps, ruder, landing gear and cock pit hatch are animatable

http://kendall3d.com/samples/zero_comp.jpg

psychoticimage
12-10-2003, 01:46 AM
love the ship crewer:drool:

psychoticimage
12-10-2003, 01:46 AM
love the ship crewer:drool:

psychoticimage
12-10-2003, 01:56 AM
love the ship crewer:drool:

Skyraider3D
12-10-2003, 08:36 AM
I think he loves the ship crewer :p

Anvile
12-10-2003, 04:10 PM
It would seem so.

i have no recollection of posting this before, but here is my a10:

http://www.xs4all.nl/~anvile/wip/a10_7.jpg

http://www.xs4all.nl/~anvile/wip/a10_7_2.jpg

Never has been finished, because i was kinda stuck.. i made the cockpit too low poly for a normal render, and too highpoly for a meshsmoothed model. And now i don't know what to do first, all the little tidbits, or the gun (which is on the right side of the plane) and the front wheel ( which is on the left side of the plane). :hmm: Yes i have fixed the wierd poly displacement thing in the turbine exit holes thingies (my knowledge of planes baffles you, i'm sure :D )

Built with Max 5, rendered with vray, by the by.

boowa
12-10-2003, 05:53 PM
OMG...

Beatyfull works..... fantastic

tell me where can I find some IWW planes blueprints?

...i need Sopwith Camel... but i can't find :(

can U help Me?

Crewler
12-10-2003, 05:56 PM
my favurite blueprint sites are this ones:

http://www.suurland.com/
http://www.onnovanbraam.com/


crewler

Lemog
12-11-2003, 12:47 PM
Wouah... a lot of good thing here...

I'm not a specialist, there's my little contribution to this plane gallery...

...an oldest creation (2001) for an oldest airplane...

The Blériot XI-2 :

http://perso.club-internet.fr/lemog/lemog_v4/hdef/bleriot.jpg
This blériot two-seater of a Italian squadron that I made out of flying model 20 years ago.

and this one, I do recently...

A 1911 Borel :

http://perso.club-internet.fr/lemog/lemog_v4/hdef/borel_final_1024.jpg
(in an environment inspired by the airfield of Bétheny, located close to Rheims, before the First World War...)

some parts of this plane :

http://site.voila.fr/lemog/aviation/borel/wip_borel_800.jpg

And now, actually in wip...
the French WW2 Dewoitine D520 (not finish)

http://site.voila.fr/lemog/aviation/D520/essai04_mr_vis.jpg

If you want to see the rest of the images with all the parts I do, you can here :

http://www.mayalounge.com/phpBB2/viewtopic.php?t=279

pingo
12-11-2003, 02:45 PM
man, that's just top stuff! very impressive!

bouledpue
12-11-2003, 03:55 PM
Great work Lemog
It's amazing.
:thumbsup:

sweep
12-11-2003, 09:53 PM
:bounce: :applause: :applause: :drool:

Oh no it's fabulous !
I am impatient to see the continuation (the French WW2 Dewoitine D520)

But, what is mayalounge? a french forum?

Skyraider3D
12-12-2003, 12:16 AM
Excellent stuff, Lemog!!!
I am really looking forward to seeing the progress on your D.520 till completion. Good to see you're tackling a WW2 subject (my main area of interest). It's looking very impressive so far! :bounce:

kazah
12-12-2003, 12:46 AM
Can't say anything else than you guys really know your way around the verticies :eek:

Would like to know how long you were to create the different models

keep posting, i LOVE aircrafts!

arai
12-12-2003, 02:38 AM
ah why not

http://www.firedragon.com/~lwg3d/upload/wip/2003/12/11-199267.jpg

http://www.firedragon.com/~lwg3d/upload/wip/2003/12/02-407165.jpg

Lemog
12-12-2003, 08:21 AM
Originally posted by Skyraider3D
Excellent stuff, Lemog!!!
I am really looking forward to seeing the progress on your D.520 till completion. Good to see you're tackling a WW2 subject (my main area of interest). It's looking very impressive so far! :bounce:

Thanks Skyraider, I know your website for a long time and I like so much your creation... Fantastic artworks :thumbsup:

Kozhe
12-12-2003, 12:50 PM
That Spit looks killer! :applause:

The only fault i see is that its body should be a lot brighter and its canopy is extremely clean for a 1940 fighter.

Didier
12-13-2003, 07:36 AM
Very nice artwork here ! Skyraider, Arai, Lemog, etc....
If you need somme blueprints, come and visit my website...
http://www.aviation3D.com

See you all with my next creation...

jkbon
12-13-2003, 05:08 PM
A starship 2000

it's just a render test, I have to texture it ...

http://membres.lycos.fr/mclarenwallpaper/starship02.jpg

PS: background made with the vulcania MAXScript

mmiller
12-13-2003, 09:58 PM
Lemog
Beautiful work!!
And excelent choice of subject matter ;)

I'm impressed :thumbsup:
Mark

ngarte
12-13-2003, 10:34 PM
Here is my plane assignment from term 2 in the Vancouver Film School. Check it out. Click on the follow link for bigger images.


http://www.ngarte.com/pics/plane/plane.html


adrian ng
----------------------
Class 3D43
www.ngarte.com
icq 719578

Skyraider3D
12-14-2003, 12:16 PM
jkbon, use Object Motion Blur for propellers, not Image Motion Blur.
Alternatively use an alpha-mapped plane, as it will speed up rendering dramatically, and look better too. Photoshop Radial Blur is excellent for making propellers this way! :)

MonkeyMeat
12-14-2003, 02:56 PM
Super realistic textures Aria!

wow thats some good work .. . . . that Tiffie of yours gives me a woddy! : /

anyways


Great work on the 109 and spit!

great attention to detail.:beer: :beer:

mmiller
12-14-2003, 07:01 PM
Here's the finished Mercedes engine renderings
Took longer than I had anticipated, but I am happy with the results :)
hope you like
Mark

more here:
http://mwmiller.net/alb/engine.htm

large plan view image here (2000 pixels across, 180kb)
http://mwmiller.net/alb/merc/mercplanrev.jpg

http://mwmiller.net/alb/merc/mercrev_1a.jpg

http://mwmiller.net/alb/merc/mercrev3det.jpg

http://mwmiller.net/alb/merc/mercplan2_1.jpg

giobianco1
12-14-2003, 07:14 PM
mmiller. . some jobs always very beautiful ... my usual modest contribution.

http://digilander.libero.it/joebianco/pictures/05A.jpg

http://digilander.libero.it/joebianco/pictures/05.jpg

http://digilander.libero.it/joebianco/pictures/06.jpg

http://digilander.libero.it/joebianco/pictures/07.jpg

Skyraider3D
12-14-2003, 09:17 PM
Mark, that is nothing short of stunning!!! It's always a joy to see your work. Used a bit of MAX this time?
Btw, I hope your family is not suffering too much!! ;)


Giobianco, great model! Nice renders too, just the contrails are a bit strange.
Is this one intended for a flightsim too???


I wish I could show you guys some of my new finished stuff... but I can't... not yet... :shrug:

Lemog
12-15-2003, 06:54 AM
Originally posted by mmiller
[B]Here's the finished Mercedes engine renderings
Took longer than I had anticipated, but I am happy with the results :)

Your engine is fantastic... really :applause:

I hope to find good documentation for the Hispano-Suiza engine of my D.520...

mmiller
12-15-2003, 01:47 PM
Ronnie
Thanks
no max yet, all done in microstation still.
Biggest PITA was the lower cranckase housing.
CAD has a huge weakspot when it comes to organic forms.
and a casting such as this is surprisingly "organic"

in the end I needed to define about 20 x sections to get the surfacing command to work the way i wanted.

Giobianc1
The G-55 looks great
But, i agree with skyraider about the contrails
they look a little heavy handed.

Lemog
Your D.520 project is looking great.
I eagerly anticipate seeing more updates
(maybe you should start a WIP thread?)
good choice of subject as well - nice looking airplane that has received little attention.

I will be particularly interested in seeing how you handle the engine. But, considering the complexity of these engines I would imagine this should take quite some time.
Still, with your texture work, it should turn out nice ;)

One of these days - I WILL model a Merlin :cool:

It would appear that we have similiar ... sensabilities
nice to find a kindred spirit.

Mark

Lemog
12-16-2003, 07:45 AM
Originally posted by mmiller
(maybe you should start a WIP thread?)

I don't know if it is a good idea :bounce: . I will think of it...
I am not very strong to write in English :cry:
I will make an effort :blush:

mmiller
12-16-2003, 02:03 PM
Originally posted by Lemog
I don't know if it is a good idea :bounce: . I will think of it...
I am not very strong to write in English :cry:
I will make an effort :blush:

Lemog
Yes, I know what you mean
I went to your maya lounge thread and was tempted to post something, but the prospect of trying to communicate in French was just too much for me.
Hell, you run into enough miscommunication using your native language, imagine what kind of trouble you could get into using an unfamiliar language. :surprised

And the on-line translators can give you a general idea about what is being said.
But the results you get can be pretty ..... Comical
Problem is even worse with the Japanese-English translators
which is very unfortunate as there are some Asian guys doing excellent work.

However
In my experience, people on-line are well aware of these difficulties, and try to make allowances for people who are communicating in a second language.

In any case
This tower of Babel stuff sucks
Mark

Lemog
12-16-2003, 02:10 PM
Originally posted by mmiller
Lemog
Yes, I know what you mean
I went to your maya lounge thread and was tempted to post something, but the prospect of trying to communicate in French was just too much for me.
Hell, you run into enough miscommunication using your native language, imagine what kind of trouble you could get into using an unfamiliar language. :surprised

And the on-line translators can give you a general idea about what is being said.
But the results you get can be pretty ..... Comical
Problem is even worse with the Japanese-English translators
which is very unfortunate as there are some Asian guys doing excellent work.

However
In my experience, people on-line are well aware of these difficulties, and try to make allowances for people who are communicating in a second language.

In any case
This tower of Babel stuff sucks
Mark

Ok Mark... I listen you... and I do...
You can see the new WIP here (http://www.cgtalk.com/showthread.php?s=&threadid=110055)
:thumbsup:

giobianco1
12-17-2003, 08:20 AM
mmiller, Skyraider3D....

thanks for the opinions !!!


:bounce: :bounce: : bounce: :bounce:

Eman597
12-17-2003, 09:09 PM
:beer: Happy Birthday Flight!:beer:

thanks to the wright brothers and their amazing feat that occured 100 years ago today, December 17th

http://www.tuxclan.com/albums/Emans_Pictures/wallpaper.sized.jpg

Skyraider3D
12-17-2003, 11:34 PM
Good point, nearly forgot about that!!! :)

Darn... it's past midnight already... missed the 100th aniversary of my favorite machines!!! :cry:

Songbird
12-18-2003, 09:00 AM
Hi everyone!
This is my first aircraft model which was built in the end of last year, hope you would like it:)
J-12 of China, designed in 1960s, a very small fighter:)

http://www.junmeng.org/upload/upfile/200312181740310.jpg

Songbird
12-18-2003, 09:03 AM
my current WIP project: Q-5 attacker:)
http://www.chinavfx.com/bbs/attachments/200312/18093239-2003121801.jpg

MonkeyMeat
12-18-2003, 08:16 PM
here is a rotation of my aircraft from the last post. . .

I'v made modifications to it but this render took so damn long that they are not in this one yet.


Rotation (http://www.topix.com/mattK_Temp/posts/AC_rotation_small.mov)





I found that nurbs objects take 3 times as long to render with Final Gathering in Maya :rolleyes:
well at least in v4.5 dont have 5 yet.

giobianco1
12-22-2003, 11:12 PM
OLD...photography...!! ;) ;) ;)

http://digilander.libero.it/joebianco/pictures/foto_sm79_03.jpg

mmiller
12-23-2003, 01:34 AM
Hi
maybe this is old news, but I just found a site with a huge collection of aircraft photos
http://www.kiwiaircraftimages.com/aviation.html

I noticed they had a good number of Bf 108 photos (Ronnie)
Nice PBY coverage as well.
hope that helps somebody ;)
Mark

Lemog
12-23-2003, 08:00 AM
Fantastic Giobianco1

I like a lot your old image effect... just one think...
we see too much the polygons of engine cowlings... but it's a beautiful creation :thumbsup:

giobianco1
12-23-2003, 01:30 PM
Fantastic Giobianco1
I like a lot your old image effect... just one think...
we see too much the polygons of engine cowlings... but it's a beautiful creation

Tanks Lemog...
But the model is for real-time games...and....he already has too many polygons ... :cry:

Lemog
12-23-2003, 02:08 PM
Originally posted by giobianco1
Tanks Lemog...
But the model is for real-time games...and....he already has too many polygons ... :cry:

Then... for Real-Times games... it's great :applause:

giobianco1
12-23-2003, 02:58 PM
an now....other Fiat G55...always for the real_time :) :p

http://digilander.libero.it/joebianco/pictures/A01.jpg

http://digilander.libero.it/joebianco/pictures/A02.jpg

giobianco1
12-23-2003, 03:00 PM
and ..this..


http://digilander.libero.it/joebianco/pictures/A03.jpg

http://digilander.libero.it/joebianco/pictures/A04.jpg

http://digilander.libero.it/joebianco/pictures/A05.jpg

Dzignguy
12-23-2003, 05:26 PM
giobianco

Wonderful model!!!! 3350 polygons, wow, does that include everything, gear, props, wheels, everything we see here?
Amazing. Could we have a peek at the wires?...Pleeeeeeez

In any case a very nice fiat G55!

john

BAROBA
12-23-2003, 05:46 PM
Great work here guys :)
@Giobianco, is that Fiat G55 for IL2 ?
I modeled it once, but they couldn't do much with it,because mine was modeled in LW and they needed it in MAX. I had started basic textures by then ( on several models).
I also made a Macchi mc205'Veltro' and a A20( different versions).

http://users.pandora.be/crimecity/images/G55.jpg
My fiat G55 (2100+ polys)

http://users.pandora.be/crimecity/images/mc205.jpg
My Macchi mc 205 'veltro'

http://users.pandora.be/crimecity/images/A20-2.jpg
One of many A20 versions.

Happy holidays to all

Lemog
12-24-2003, 06:38 AM
Giobianco1 -> With only 3350 polygons, the result is at the top... no critic :bowdown:

Lemog
12-24-2003, 11:06 AM
There's some final rendering of the Hispano-Suiza Engine of the D520 :

http://site.voila.fr/lemog/aviation/D520/hs_x4.jpg


Rest of the WIP (and highRes Engine Render) :
http://www.cgtalk.com/showthread.php?s=&threadid=110055&perpage=15&pagenumber=1

arquebus
12-25-2003, 08:23 PM
I wonder if any of you guys make planes to import to MS Flight Simulator 2004? So they can be downloaded at sites like:
www.simviation.com

Heres the SDK:
http://www.microsoft.com/games/flightsimulator/fs2004_downloads_sdk.asp

ryusen
12-31-2003, 06:43 PM
my humble contribution

http://www.ntu.edu.sg/home99/h085953/falconfly.jpg

i know the missiles suck..

thorn3d
01-01-2004, 12:59 AM
Mine isn't exactly photo-realistic ;)

But, here it is... .yes, there's motion blur missing on the rotors (I add blur to the animation in post).

http://www.neverwake.com/gallery/images/gunship_final.jpg

thorn

giobianco1
01-06-2004, 09:01 PM
thanks to everybody ... ... and compliments for your jobs! :applause:
I have done a few tests of liveries .... For the G55 ...
maybe which will be inserted in an IL2sturmovik updating!!! :D

as to the usual one excuse me for my English :blush:

http://digilander.libero.it/joebianco/pictures/gruppo2.jpg

Skyraider3D
01-06-2004, 09:14 PM
Giobianco, the front most machine looks a bit too purple and should be more desaturated. Other than that, they're superb!
I hope to see them in IL-2 one day... either strapped around my shoulders or in my gunshight! :beer:

Lem
01-06-2004, 10:35 PM
fantastic work giobianco1 :applause:


Lem

italian plane lover

Lemog
01-07-2004, 06:08 AM
Giobianco, model and textures are great :applause:

kamwojcik
01-07-2004, 08:02 AM
Hi everybody...
Here is my aircraft (66000 polygons)...
http://akcin.magma-net.pl/kamwojcik/3d/scene21.jpg

kiwi123
01-08-2004, 05:37 PM
Hi guys,

After a long long time I finally have some images to show of the mig-15 I did earlier. It took me a bit of time to model a Hawker Sea Fury to go with the MiG.
The idea was to make a couple of animations with these beauties, recreating a dogfight that happened in the summer of 1952. But it takes so much time I decided to do some still images to finally get some results I can show. They are not finished, I still need to model the pilots. But hey, couldn't wait to show them anyway.
All done in Lightwave, everything is 3d, including the background.

Please let me know what you think !

http://www.luijken.com/images/inprogress/MiGandFury01small.jpg
http://www.luijken.com/images/inprogress/MiGandFury02small.jpg
http://www.luijken.com/images/inprogress/MiGandFury03small.jpg

bigger size:
high res image render 1 (http://www.luijken.com/images/inprogress/MiGandFury01highres.jpg)
high res image render 2 (http://www.luijken.com/images/inprogress/MiGandFury02highres.jpg)
high res image render 3 (http://www.luijken.com/images/inprogress/MiGandFury03highres.jpg)

The small images in this post really don't show them like they should be. So by all means, view the big ones.

Greets,

Wiek

Skyraider3D
01-08-2004, 06:42 PM
Awesome work, Wiek!! The scenes are very dramatic. And great textures on the Sea Fury!! I hope the references were useful ;) The only comments: the speculars... it's a bit hard. Also the vertical fin looks a bit thin. Lastly the colour seperation line on the wing root should follow the curve of the wing fillet. But other than that, great stuff! I like the underwing detail in the last render especially. Nicely weathered too.

Now those pilots, huh... :rolleyes: Gotto re-model mine too... yuk!

I hope you'll still make that animation. It would be absolutely wicked!!


PS. One more thing... that MiG-15 bis seems to lack North Korean national markings? Have a look here for some examples:
http://www.geocities.com/alvmaia/Mig/15bis


PPS. I just bought a Russian book on the Lavochkin La-9 and La-11. Both machines were also used in the Korean war. If you're looking for your next project... the book's got excellent drawings and detail photos!! ;)

kiwi123
01-08-2004, 09:23 PM
Heya Ronnie,

Yep, the reference was great as always, thanks again !:wavey: :wavey:

About those north korean markings....from what I could find on that particular dogfight, they where actually chinese MiGs, usually flying without any markings. But please correct me if I'm wrong ! (nice link by the way)

For now I'm sticking with the animation on these two, but if I model a plane again it'll probably be something different, maybe an Ekranoplan, the Orlyonok !

And I'm going to do Dutch versions of the seafury as well, of course !

giobianco1
01-10-2004, 10:31 PM
WIP...WIP...WIP...:beer:

http://digilander.libero.it/joebianco/pictures/b24_01.jpg

AJE
01-10-2004, 11:22 PM
Here's the latest... It's a Lear 60... built off of 36 non-ortho photos (D'oh!)...
As with my prior post, this is another that got sent off for texturing and animation elsewhere.
It's about 90% NURBs... my second real attempt at modelling with Maya NURBs.

Cheers,
AJE

http://www.cgalliance.com/12345/forum/heli/Lear_60.jpg

SidewinderX143
01-11-2004, 12:07 AM
kiwi123: aazing models... set the first one as my background...

spikey
01-11-2004, 02:21 AM
Posted this before, but what the heck.


http://www.the-cow.net/focused/files/decom2.jpg

spikey
01-11-2004, 02:23 AM
From Russia with love; Orlyenok! Still unfinished :)

http://www.the-cow.net/focused/files/rend1_post3.jpg

spikey
01-11-2004, 02:28 AM
Bunch of lowpoly A/C; untextured..


SU-25, 2106 tri's:
http://www.the-cow.net/focused/files/su-25_2.jpg

MiG-29, 1817 tri's:
http://www.the-cow.net/focused/files/mig%20copy.jpg

AN-26, 1984 tri's:
http://www.the-cow.net/focused/files/an-26%20copy.jpg

All models have landing gears, landing gear doors, control surfaces and other stuff separate and ready to be animated.

Used the lowpoly MiG-29 for this pic:
http://www.the-cow.net/focused/files/mig_new.jpg

-spikey

Y'Bo CGer
01-11-2004, 09:26 AM
Nice,good,I like this:applause:

Lemog
01-12-2004, 06:52 AM
spikey,

I find your ekranoplan fantastic ! a very original subject...

I'm very interesting to see it finish :applause:

Lemog...

spikey
01-12-2004, 07:43 AM
Lemog, thank you for the kind words :)

Now I just have to find time for the beast!

-spikey

ArnoFranzl
01-12-2004, 09:25 AM
hi everybody,

just want to point you to my thread. WIP of a Blackhawk helicopter!

--Blackhawk Thread : WIP -- (http://www.cgtalk.com/showthread.php?s=&threadid=114532)

btw: i'm struggling between adding more details or getting the model textured.

Any C&C welcome!

mmiller
01-12-2004, 10:51 AM
Thorfx
The Blackhawk is coming along nicely
Personaly, I would texture it first.
That way you might get a better idea of what details you would like to add.

In fact, I have noticed that many people go through and do all the modeling first and then after this is done, start in on the texture mapping. Why segregate these two tasks?

I generaly work them both at the same time as they tend to modify each other, but maybe it's a software thing
Mark

Lemog
01-12-2004, 11:50 AM
Thorfx,
I agree completely with mark, I find that the weather is easier to be during the textures progressively advance of the realization, that avoids forgetting certain parts, and especially, seeing immediately if the aspect corresponds so that we wants.
But I think that this technique can be used more easily on models which comprise few polygons, it is less difficult to then reconsider the details of textures

Skyraider3D
01-12-2004, 01:03 PM
Personally I prefer modelling first, texturing later. The reason is simple. Nothing is worse than needing to adjust UV coordinates of already textured parts! So I model everything I want to show in the final model before even considering unwrapping, let alone texturing.
This especially applies to low-poly models, where often all parts need to be laid out on one or two texture pages. Texturing parts while modelling inevitably lead to inefficient texture layout and/or re-work of already "finished" parts. Not recommended!

But I guess it's just what works best for you :)



Spikey, your Russian WIG looks great so far! I hope you'll make some kick-ass renders of it once it's finished! :)


AJE, nice model! Together with Lemog's D.520 cutaway you got me inspired to go and check out Maya. Slowly getting exhausted with MAX...


Giobianco, do you ever sleep? :) Libby's looking promising!



PS. I couldn't be happier with how this thread worked out! So many pages of great aviation art. And the number of views for this post is simply insane! :bounce:

Lemog
01-12-2004, 02:09 PM
Originally posted by Skyraider3D
The reason is simple. Nothing is worse than needing to adjust UV coordinates of already textured parts! So I model everything I want to show in the final model before even considering unwrapping, let alone texturing.

I understand, I think, it's more easy to do that with Maya...

I don't want to say Maya is better, it is right which does adapts the mode of realization to the software, and also with the type of required result...

I think the best method : it's that which makes it possible to arrive at the goal most quickly and with best the result :wip:

mmiller
01-12-2004, 03:50 PM
Originally posted by Skyraider3D
Personally I prefer modelling first, texturing later. The reason is simple. Nothing is worse than needing to adjust UV coordinates of already textured parts!

Yeah
i figured the software might be pushing in that direction.
Too bad as i think adressing these two tasks simultaneously is benefitial.

Personaly, I don't know if I would have the stamina to go through all the modeling before I started texture mapping.
I render to screen a lot.
I need the instant gratification ;-)
mark

Lemog
01-12-2004, 04:38 PM
Originally posted by mmiller

I need the instant gratification ;-)


Great, Mark, I adored this sentence! (I always used the same in French)

It is exactly the same thing for me... to have satisfaction, something of gratifiant, and regularly, with the risk to not arrive at the end of a long-term job.

Effectively, It's very hard to work in the black until the end :rolleyes:

And let us not forget if we make 3d, it is also and especially for our pleasure ! no ?

Elessar
01-12-2004, 05:24 PM
hi... here is an ancient aircraft rendered with maya and prman. I adjusted colors and shapes to give the idea of a painting.

http://gollum.altervista.org/Publish/Aircraft.jpg

mmiller
01-12-2004, 05:58 PM
Originally posted by ThorFX
btw: i'm struggling between adding more details or getting the model textured.

Thorfx
One more thing

If you are looking for details
I used to work for the company that makes the AN/AVR-2 Laser Warning Recievers that are instaled in many UH 60s as well as AH64s and Chinooks, probably more by now. They also have a unit designed for ground vehicles as well - M1, M2 and the Canadian LAV come to mind.

A Laser Warning Receivers is a device that warns the pilot if the aircraft has been painted with a laser. This is important as there are many laser guided weapons out there these days.

Here is an exploded view of the on that is used on armor.
I believe it is called the AN/VVR-1

Yeah, just an excuse to post this pic.
Probably the nicest thing I ever got to do in the corporate world ;)

http://mwmiller.net/prowork/vvr1a2.jpg

More data here:
http://www.fas.org/man/dod-101/sys/ac/equip/an-avr-2.htm
http://www.oss.goodrich.com/LaserWarningAndCountermeasures.shtml

Data sheet - that I made BTW - it's been 1.5 years now since I worked there, you would think they would have something new by now :rolleyes:
http://www.oss.goodrich.com/datasheets/oss/Goodrich_ANAVR2A_LaserDetectingSet.pdf

It's not the most interesting detail, and in somew cases the instalation looks a little awkward.
But, I bet nobody else included it :cool:
If your interested I should be able to find the particulars of the Blackhawk instalation.
generaly though - there are four sensors - two per side
Two on the boom facing back and two above and behind the cockpit - facing forward
Mark

ArnoFranzl
01-12-2004, 07:46 PM
now people thanks for all those replies!:bounce:

i appreciate this alot!!! thx for that: "comming along nicely" and thx for those thoughts about texturing and detailed modelling.

I personally think that my problem is based on the fact that this model was ment to be integrated in two DVcam/ camtracked shots I planed to do.
one with the model sitting on a table with all the little tools you need to to build this small plastic models scattered around (just found out somebody else in this thread had the same idea, grr). the second with the model flying outdoor, giving the impression of a full size helicopter.
for both I thougt to get away with this level of detail, very little texturing and a good shader.

now I see all those great designs and models and details (came across this forum just a week ago, :eek: how could Ii life without it?!) and now I have a strong feeling I should make the best out of my model. -> more detail, cool mapping. My dendency right now? I think I will go for the best!

for modelling vs. textureing:
I also have to have my instant gratification, but sometimes one has to be patient.
During my work on the BH I always tried different shaders and some HDRI environment for the windows. (just for my pleasure!)
But I would'nt do any textureing because of the mess of the UVs after some details have been added.

Just browsed the thread and found the post of arai on page 2 with a very detailed helicopter. thats too much detail for me. dont get me wrong, I like it alot, but like he said himself: motionblur and DOF will kill most of it.
My dendency right now? I think I will go for just a few more details!

As for the mapping I dont have any idea right now! I personally prefered a black BH but as someone in this tread said befor: this will kill alot of the details.
Any suggetions? (btw. how do you do your mapping? unfold the UVs and paint in PS. what size are your mappings? its my first textureing on such a complex model :blush: )

mmiller:
thanks alot for this laser warning device. unbeatable detail.
would be good to know where to place this thing.

mmiller
01-12-2004, 08:11 PM
Originally posted by ThorFX
mmiller:
thanks alot for this laser warning device. unbeatable detail.
would be good to know where to place this thing.
Let me see what I can dig up.
Shouldn't be too hard to find.
Worse case i might have to call up some old friends, but i've been meaning to do that anyway ;-)

My mapping/texturing process would probably not be too helpful as i'm using different software. (CAD)

Ellessar
That model looks like it has a lot of potential.
But can you do something about the distortion in the wingtips and stab?
Also, i think your struts are a little too heavy.
And the rigging looks pretty darn thick as well.

I almost always delete the rendered rigging and replace it with the line tool in P-shop.
Just looks cleaner. ;-)
and you can stick it on it's own level and tweak the contrast/brightness untill it looks right.

i'm kind of surprised we didn't see more Wright Flyers considering the aniversery and all.
Mark

Skyraider3D
01-12-2004, 10:24 PM
Blackhawk colourschemes... well usually they're painted matt dark US Army green, but there are several neat colourschemes possible too. For instance the United Nations had some of the Blackhawks painted gloss white, which looks quite nice (I've seen one once in Germany... must have some pics of it too... somewhere). White will bring out all detail nicely.

But more interesting are export machines. For example, here's an Isreali machine in desert camouflage... niiiice...

http://helicopassion.free.fr/Images/UH60/UH60382c.jpg

Australian ones are pretty tasty too:

http://helicopassion.free.fr/Images/UH60/UH60356.jpg

Here's the link for some more ideas:
http://helicopassion.free.fr/uh60-01.htm


And what about this one... very cool!!!

http://www.airforce-technology.com/projects/black_hawk/images/bl_hawk2.jpg

Choice enuf :D




Mark, you're revealing military secrets to us all! We should all be shot now cause we know too much! :eek:
;)

Elessar
01-12-2004, 11:18 PM
Originally posted by mmiller


Ellessar
That model looks like it has a lot of potential.
But can you do something about the distortion in the wingtips and stab?
Also, i think your struts are a little too heavy.
And the rigging looks pretty darn thick as well.

I almost always delete the rendered rigging and replace it with the line tool in P-shop.
Just looks cleaner. ;-)
and you can stick it on it's own level and tweak the contrast/brightness untill it looks right.

i'm kind of surprised we didn't see more Wright Flyers considering the aniversery and all.
Mark


you are perfectly right, but... you know, I rendered this aircraft for a very small card (300*180) so I didn't pay much attention to the details. Maybe I'll work on the model to improve it and to put it in a better scene.
Thank you for the critics :thumbsup:

ArnoFranzl
01-13-2004, 08:36 AM
Skyraider
you really saved my day with this colorschemes.
mmiller
thx in advance for anything you can come along with.

and maybe someone can post or PM me a piece of typical texturing just to give me a start?

Skyraider3D
01-13-2004, 12:49 PM
Typical texturing? Hmm... maybe this'll do?

Diffuse map:
http://skyraider.allaboutwarfare.com/files/modelling/trieb_diff.jpg

Specular map:
http://skyraider.allaboutwarfare.com/files/modelling/trieb_spec.jpg

Bump map:
http://skyraider.allaboutwarfare.com/files/modelling/trieb_bump.jpg

...as used on the model in the first post of this thread.

Here's the full diffuse texture at half resolution: http://skyraider.allaboutwarfare.com/files/modelling/trieb_texture_half_rez.jpg
Note there are two colourschemes combined.
This one: http://skyraider.allaboutwarfare.com/files/modelling/triebie_toy_2.jpg
And this one: http://skyraider.allaboutwarfare.com/files/modelling/triebie_toy.jpg

Hope this helps :)

ArnoFranzl
01-13-2004, 02:33 PM
:bounce: :applause: :bowdown:

t h a n k y o u !

I have seen this a thousend times, I already now it, but when you need it for the first time, those three pics of you really help to get it started!

Skyraider3D
01-13-2004, 06:47 PM
It's quite possible the third time I post these here on CGTalk :)

I'd like to see some examples of other artists too, really. I hardly ever got the chance to compare my textures with other artists who do similar stuff (realistic 3D airplanes). Just to see how they approach certain things.

So anybody who reads this and got some nice stuff, please show us! :)

MonkeyMeat
01-13-2004, 10:32 PM
Hey Skyraider , , ,

the name of those last links you posted of your AC has
"toy" in it,,,
Is it supposed to be a toy (small scale)?
Beacause the the focusing on them makes them look like a photo taken with a macro lense (use for closups of small things). A bit too much blur on far wing/blade.

I find that alot of people use the depth of field inapropreatly. . use too much and to contrasty.

anyways just asking, , if ya actualy intended it to look like a toy (file name)? , well an extreamly detailed toy!
Very nice buy the way ,, ,

I'll be checking out your site when texturing my mojo.

Target
01-13-2004, 10:33 PM
Feel inadequate by comparison to some of the pro's here but thought I'd throw in anyway.

This is a B5N2 I did last year for our game. Low poly model, not nearly as nice as some you guys use for your anims and single frame renders. Only 4000 faces.

Thanks to everyone for displaying your work, it gives us lesser beings targets to shoot for. <S>

http://www.furball.warbirdsiii.com/media/jpg/b5n2render1.jpg

Skyraider3D
01-13-2004, 10:40 PM
MonkeyMeat, I was actually testing my MAXScript E-Light on my latest model (at that time). The result was something that looked like a small-scale model ("toy"). Then I added some DOF blur to enhance this effect (and indeed give the effect of a macro lens). So yes, it's supposed to be a toy :)
Too much blur? Well, as a teen I did lots of plastic scale modelling and occasionally made photos of my models. I can tell you that all of my photos had much more DOF blur on them then these renders! :D So personally I think that I was very very gentle with the amount of DOF blur applied! ;)

mmiller
01-13-2004, 11:54 PM
Originally posted by Skyraider3D
I'd like to see some examples of other artists too, really. I hardly ever got the chance to compare my textures with other artists who do similar stuff (realistic 3D airplanes). Just to see how they approach certain things.

Skyraider
Here is a 700 pixel version of my MVR Albatros DV fuselage map.
Ignore the messy part in the front - it doesn't render
Also note the keystoning of the Maltese cross
Biggest PITA is correcting out surface distortion:

http://mwmiller.net/technotes/mvrfuse_700.jpg

The original map is 2925 x 1774 pixels.
A little excessive I guess, but here a close up that is close to actual pixels:

http://mwmiller.net/technotes/mvrfuse_cu.jpg

bump map close up:

http://mwmiller.net/technotes/mvrfusebmp_cu.jpg

renders out like this

http://mwmiller.net/alb/schemes/j11/j11scene.jpg

jger
01-14-2004, 01:46 AM
lol mmiller, your german ist great :D In case you want to correct that, the words should be:

Leergewicht 620kg
zulaessige Belastung bei vollem Tank

The plane looks good, a bit too shiny maybe... ;)

mmiller
01-14-2004, 02:46 AM
mentaldisease

I'll be damned - your right :surprised
i checked back through some refs and found a very clear photo of this text.

Now where DID I get that text from?
I think it was from the Osprey book.

In any case
I'll fix it for future use, thanks :thumbsup:

and your right about the fuse being too shiny
I think the reflectivity level were set too high.
It's particularly noticable on the rest of the MVR renderings.
I think I fixed this in later renderings.

Here's Von hippel's "blitz" scheme
There are a surprising number of great color schemes for this plane
Renderings can be seen on this page
http://mwmiller.net/alb/schemes/j5/j5.htm

http://mwmiller.net/technotes/blitzfuse_700.jpg

http://mwmiller.net/technotes/blitzfuse_cu.jpg

arai
01-14-2004, 07:14 PM
an older render of my me109 and junkers. still working on them for an animation I'm doing. Not done yet but I'm always for furthering the aircraft thread ;)


http://www.firedragon.com/~lwg3d/upload/wip/2004/01/03-184680.jpg

http://www.firedragon.com/~lwg3d/upload/wip/2003/12/11-164194.jpg


-arai-

Pionier
01-15-2004, 03:18 PM
Hello everyone

I'm new here so short info about me: Name: Piotrek, 17 years, begginer :]

I've finished my Focke Wulf 190 A-8 (my first serious finished model ). I know that there are a lot of mistakes - I'm sorry for this. Next will be nicer.
I would like to thank Lookas (my freind) for everything and also my good friend for the retouch in Photoshop.

Greetings
Peter

http://members.lycos.co.uk/loozacks/pionier/fwa8_old.jpg

http://members.lycos.co.uk/loozacks/pionier/fwa8_kolor.jpg

mmiller
01-15-2004, 05:10 PM
Hi Pionier
I think that rendering looks pretty darn good. :thumbsup:
I find it interesting that you choose to render the side that is in shadow. (which looks good BTW)
You might want to try a version where there is direct light hitting the visible side.

Only obvious thing to me is the excessive tire bulge.
But, perhaps some of the WW2 guys can give you some better technical feedback.
Mark

Skyraider3D
01-15-2004, 08:01 PM
Mark, thanks for showing us your textures. On second thought I had seen some of your texture work before. Very nice stuff.
In 3DSMAX, texturing distorted areas isn't a bit problem. You can assign a second set of UVs to a certain area (where there is a marking for instance) so that they are stretch-free. Then this area is rendered-to-texture (with the original UVs) and then put on the original texture. Very handy! I use this technique a lot (also for transfering 3D procedurals and pre-shading onto my textures).



Arai, nice models and good to see you have lots of plans with them, but the shapes are slightly off on both. It's tricky to point out where exactly the problems lay though, but I'll give it a quick try:

Bf 109: (I'm asuming it's the G-2 model)
* rivet bumps... big no no, as the 109 has beautifully done flush rivets
* spinner is a bit too fat and too long (although this last thing could be perspective distortion)
* engine cowling is not rounded enough, especially around the gun openings and between the gun openings and the windscreen
* landing gear legs are too thin
* fuel tank is too small and has slightly incorrect shape
* the blend of the top of the fuselage into the tailfin is too wide/thick and the leading edge of the tailfin isn't straight enough
* canopy frame is a bit too thin
* there needs to be a small 'cut-out' in the lower fuselage right above the tailwheel

Ju 88: (I'm assuming it's an A model - A-4?)
* cockpit canopy it too pointy at the top (top two rows of windows on either side)
* the nose seems a bit too narrow (seen from topview), making the nose "cone" appear too small
* overall fuselage seems a bit too high/tall - if the height is correct compared to drawings, then perhaps it's the flatness of the sides that's causing this illusion. This could also well be causing the narrow looks of the nose.
* spinners slightly too big in diameter
* leading edge of the engine cowling is definitely too thick
* radiator seems to be missing in the top of the engines
* top of the tailfin is too thick
* pilot/co-pilot seats have the wrong shape, and should have a rounded top (although I might be confused with the late-war G-model seats here though!)

My apologies if you get the feeling I am nitpicking - I absolutely don't mean to. I just love your work and try give you a few tips to improve your models. I'm a big fan of Luftwaffe aircraft, but to me photorealistic renders don't work if I can see straight away that it's a 3D model, because of slightly inaccurate shapes. I've seen quite a few 3D models of the 109 and yours is definately among the best, but not quite there yet.
Also most of my comments were made from memory, without cross-checking reference, so my apologies if I am wrong here and there. Furthermore perspective distortion could cause a few 'bugs' as well! ;) So in any case, please don't take my criticism too harsh, they're merely pointers to things that might need double-checking.
By the way, if you're ever stuck for reference on any WW2 aircraft, especially Luftwaffe machines, just drop me an e-mail. Drop me an e-mail anyway if you feel like it, as I seem to have lost it!
Arai, I am looking forward to the endresults!!! :thumbsup:
PS. What happened to that Spit and B-25?



Pionier, nice model/render. Just there seems something odd with the shading on the engine cowling. It's almost self-illuminant.
I agree with Mark's comments on the tyres - they look a bit strange.
Also your fuel tank hasn't quite the right shape (especially the front).
PS. Say hi to Lookas for me :)



Darn what a long reply! Gotto cook!

Lem
01-15-2004, 08:39 PM
this is thread is becoming unbelievable :applause:

Lem

Skyraider3D
01-15-2004, 08:47 PM
Go on then, Lem! Show us some more of your stuff :)
You got some Warbird III planes to share maybe? ;)

Hunter
01-15-2004, 11:05 PM
Well some awsome stuff here!
Heres mine:
http://www.lwg3d.org/forums/showthread.php?t=15205&highlight=corsair
:applause:

Pionier
01-17-2004, 04:45 PM
mmiller and Skyraider3D
thank for comments :)

ps.
> PS. Say hi to Lookas for me

of course. :)

Greetings
Peter

kiwi123
01-18-2004, 08:41 AM
pioneer: I really like that focke wulf 190, certainly for your first serious model !
The only thing I don't like is the strange deformation of the right main wheel. Textures look good too ! :thumbsup:

arai: You working on an animation as well ? COOL ! Let me guess... spitfires, 109's and ju88's in a big furball :bounce: :bounce: I like the rivets on your 109...
How are you going to do the environments of your animation ? And what about the gunfire ? Are you going to do the nice helix path of the cannon-shells ?

Mmiller: nice textures ! I find it hard to tell from the final render that you put so much effort in making those very nicely detailed maps. Do you have renders where the light is glancing along the hull, instead of a full on light which causes that big specular ?

Greets,

Wiek

mmiller
01-19-2004, 01:29 PM
Originally posted by kiwi123

Mmiller: nice textures ! I find it hard to tell from the final render that you put so much effort in making those very nicely detailed maps. Do you have renders where the light is glancing along the hull, instead of a full on light which causes that big specular ?


Hi Weik
well ..... I rendered the crap out of that airplane.
If you go to this page, you will find all the renders organised by Jasta.
http://mwmiller.net/alb/schemes/sch.htm

Should be able to find something with the kind of lighting you described.

BTW
Your latest images with the mig look great :thumbsup:
Mark

kiwi123
01-19-2004, 02:11 PM
Mark:

Those black and white jasta32 ones are REALLY nice !!! Very cool all those different color schemes, the dogfights look very good as well. Ever thought of doing an animation ?

Wiek

mmiller
01-19-2004, 02:59 PM
Weik
Yeah, I have thought about it.
But, my software is pretty restricted when it comes to animation.
I have done some realy simple camera moves, but nothing like what you can do with software designed for this kind of thing.

But, I have not looked at what features are available very closely as my main interest is in traditional "still" illustration.
I suppose I should put some more effort into it.

I'll put it on my list ;)
Mark

EMCOM1
01-22-2004, 07:54 PM
I saw your work it's very cool.

I can't resist to give my modest contribution.

In fact it was my first modelisation 7 year ago,I'v just make a little work on it to give more atmosphere.
It s a Mirage 2000-5.

I hope you like it.
Bye http://perso.wanadoo.fr/images_net/mirage.jpg

cewolf
01-24-2004, 08:38 AM
hi there ...


this is my last work ...

F-16 ...


i have posted it 2 days ago ....

here is the link

http://www.cgtalk.com/showthread.php?s=&threadid=117607

see ya

mmiller
01-24-2004, 04:08 PM
Encom1
I like the general feel of this image
I think the limited pallet thing going on is nice.
But, wouldn't the light from that missile flair be more noticable on the aircraft

Also
I did up some Udet profiles for Cross & Cockade
A UK based ww1 aviation mag
http://www.crossandcockade.com/main.htm

Considering I got it in the mail today, I figure it's ok to post
More Here
http://mwmiller.net/alb/schemes/J37/j37.htm

http://mwmiller.net/alb/schemes/J37/udet_black_700.jpg
http://mwmiller.net/alb/schemes/J37/udet_silver_700.jpg
http://mwmiller.net/alb/schemes/J37/udet_D4476_700.jpg
http://mwmiller.net/alb/schemes/J37/udettop4476_700.jpg[

Dzignguy
01-24-2004, 05:19 PM
mmiller:

Your illustrations/models are so sweet!!! Did I read that you do this stuff in ACAD?........ No matter what software you use, you are a true artist!!!

Question: In your link to "Cross and Cockade" I saw a three view illustration of a Tri-plane, (Fokker) I think. Was that one of your models? If so I sure would love to see that beauty! Anyway, all the stuff here is really great, but for me, yours is the top!!!!


Thanks so much for sharing!

John

Skyraider3D
01-24-2004, 07:55 PM
Once again, great work Mark!
You still haven't fully answered my biggest question to you...
WHERE DO YOU FIND THE TIME???!!! :bounce:

mmiller
01-25-2004, 02:14 AM
Dzignguy
Thanks :cool:
THe software is Microstation, which is very similiar to Acad.
Same tool set, same basic approach to 3D geometry.
Pretty much just a dumb surface modeler

The Dr1 profiles on the C&C site were done by Harry Dempsey.
He's a very prolific profile artist and does all the profiles for the WW1 "aces" books for Osprey.
Pretty nice work, in a traditional sort of way ;)

Skyraider
This kind of thing doesn't take much time.
I went to quite a bit of effort to make sure that it would be quick/simple to make multiple schemes.
So, a typical scheme only takes an hour or two to generate.
Goes particularly quickly after you've done 10 or so.

But, these Udet profiles were kind of a pain because of that diaganol striped stab. There is a nasty distortion on those surfaces and I had to make some pretty odd looking maps to get it too look right in the end.
annoying work, takes forever
Mark

BTW - I was mistaken before when i said that these were for C&C
They are actualy in the magazine "Over the Front"
http://www.overthefront.com/

Skyraider3D
01-25-2004, 01:26 PM
LOL you don't even know anymore who you're working for! :D
Well yea, I know once you have a 3D model making profiles and multiple texture sets is a 'piece of cake' (relative to making a model from scratch). But still, you seem to have a continuous output. With me, I have bursts of high activity and then weeks where I don't do anything. I haven't opened MAX since Christmas, for example, after finishing 3 new models right before that... :surprised

mtmtmt
01-25-2004, 07:04 PM
DAMN lonelobo, that is FANTASTIC...great concept, and great modelling can't wait to see it finished....please, post when it's done so we can all see, yeh?

szek
02-13-2004, 11:46 AM
Mr Miller,
great Albatroses:)

one question: the black udet DVa has Lozenge on both uppersurfaces i assume, but how about the tail viewed from top? is it Black&white striped or all black?
i`m going to finish the Eduard Dva (yes, plastic modeling:) ) and i like that all black scheme:)
thanks<
andi

Lem
02-13-2004, 04:02 PM
You guys wont stop impressing me.

:applause:

Need to advertize this thread in some flightsim forums :)


Lem

Telemaco
02-13-2004, 04:15 PM
Here's mine :)

http://www.akenar.com/3D/Images/3d014.jpg


A rare mixture of airplanes styles...




Telémaco

mmiller
02-13-2004, 04:17 PM
Originally posted by szek
one question: the black udet DVa has Lozenge on both uppersurfaces i assume, but how about the tail viewed from top? is it Black&white striped or all black?

Hi Andi

The tail of Udets black DVa is striped in the typical J37 style:

http://mwmiller.net/alb/schemes/J37/udettopblack_700.jpg

hi res images here:
http://mwmiller.net/alb/schemes/J37/j37.htm

You might notice that I made an error on the balck one in that I show a DV - it supposed to be a DVa :shrug:

I've seen photos of the rest of J37 and they were all painted black as well with white numbers on the side of the fuse toward the front.
I'm eager to work on a big in-flight image. :)
Thanks for the comments
Mark

animalunae
03-04-2004, 06:27 PM
Congratulations on your thread Skyraider3D. I wanted to pay my contribution. Not really an aircraft modeler, but I liked doing it.

It's a Messerschmitt BF109 from 1940.

Supersize Old Image (http://home.pi.be/~derbyq/Finished/Messerschmitt_Flight_Old_L.jpg)
Supersize Original Render (http://home.pi.be/~derbyq/Finished/Messerschmitt_Flight_L.jpg)

http://home.pi.be/~derbyq/Finished/Messerschmitt_Flight_Old.jpg

http://home.pi.be/~derbyq/Finished/Messerschmitt_Flight.jpg

iXaarii
03-05-2004, 01:23 PM
I love the first picture. it has that stamp/picture on an old wall quality speaking of great times past.

mmiller
03-05-2004, 02:46 PM
derbyqsalano
Nice looking image
I was wondering - is it 3D?
for some reason it looks like 2D to me.

still nice either way - just curious ;)
mark

animalunae
03-05-2004, 04:06 PM
Yeah it gave me that feel too... which is a good thing I hope. It's most certainly 3D, applied motionblow a bit and a little DoF...
Here's a wire to prove the fact that it's 3D.

http://home.pi.be/~derbyq/WIP/Messerschmitt/Wire.jpg

animalunae
03-06-2004, 12:09 PM
Say Kiwi, could you tell me how you did your motionblur on the props?

Skyraider3D
03-06-2004, 12:39 PM
I am not sure how Kiwi did it, but a technique I prefer now is to use an alpha-mapped plane, resembling a moving propeller. You could combine this with your existing propeller, but let that one fade out towards the tip. This technique often produces better results and way faster rendering times than motion blur.

Here's an example of this technique: Sk14 render (http://www.skyraider3d.eclipse.co.uk/temp/Sk14_render01_cgtalk.jpg)

By the way, your 109 looks nice but isn't very accurate to be honest. It seems you have mixed up several versions too. The spinner looks like that of an E-model (1940), the rest looks like a mixture of F (1941) and G (1942 onwards) models, with markings mainly resembling a G-2 "Black 6". The national insigna aren't correctly resembled, in that the swastika is too small, as are the wing crosses, with the fuselage cross too big. Also bombs and gunpods were usually not combined, as far as I know.

But then again I am a purist! Please excuse my pickiness! :D
For a non-aircraft modeller model, it's definitely quite nice and I do hope you'll decide to make another aircraft someday soon! :thumbsup:

animalunae
03-06-2004, 01:36 PM
Hey thanx, I'm not really an expert, but I based my modeling on a blueprint I got for it... so don't shoot me hehe, thanx for the comments though...

JRBRAZ
03-07-2004, 02:02 PM
This is my aircraft, in really is a Junk Hellicopter. This is a old stuff, so the shadows are not too correct ...

http://www.zarbdesign.com.br/diversos/RENDER-FINAL_1.jpg


I'll wait for comments :)

ptaverner
03-08-2004, 12:43 AM
Just saw this thread.
Here's mine. I made it with Max about a year ago.

http://www.petertaverner.com/posts/ptaverner-toy-plane.jpg

Peter

Lem
03-08-2004, 10:11 AM
I like the toy plane :)

About the Bf109, well Ronnie found all already.

so here is my WW1 project. Got inspired by Mark Millers superb work.

Here is the historical complete accurate version of the Sopwith Camel, one of the most famous WW1 fighters.

http://www.lemsko.de/3d/snoopy/snoopy2.jpg
.
http://www.lemsko.de/3d/snoopy/snoopy1.jpg


:cool:


Lem

mmiller
03-08-2004, 11:14 AM
Lem
funny stuff :thumbsup:
And you are right this is probably the most famous of all the WW1 aircraft.

However
I feel I must point out that the roundel looks to be of WW2 vintage ;)
sorry - couldn't resist
Mark

Lem
03-08-2004, 11:34 AM
better now? :)
http://www.lemsko.de/3d/snoopy/snoopy3.jpg


Well thats what you get if you throw the next RAF roundel you found in the WWW onto the texture. damn you experts :D

We will use it with the dutch triangle anyway to hunt the real planes in our flightsim down :D

ptaverner
03-08-2004, 12:22 PM
Really like Snoopy. Takes me back a bit. :) Thanks.

Peter

mmiller
03-08-2004, 12:59 PM
That's better
I'm just happy I beat Ronnie to it :D

So this is a game model?
Any way you can make him shake his fist when he gets hit?
then he could do that arm shake machine gun thing when he fires:cool:

I remember reading once that somebody made a flying RC version of the snoopy doghouse.
I believe they put stubby wings on it - but it was pretty much as you see it.
aparently you can make just about anything fly if you strap enough power on it.
Mark

kiwi123
03-08-2004, 01:33 PM
Originally posted by derbyqsalano
Say Kiwi, could you tell me how you did your motionblur on the props?

I did mine by rotating an actual 3d propellor. If you use a texture mapped disc like Ronnie suggests, you will not get any proper specular reflections on the prop. That's ok in a still, but looks fake in an animation.
The drawback of using an actual spinning propellor is obviously that you need a high setting on your motion blur which is bad for render times. You can always composite you propellor in if you do not want the big rendertime on the rest of the plane.

Lem
03-08-2004, 03:33 PM
Hehe Mark,
Ronnie already have seen it (of course with the orange triangle decal)
Yes the model is for a game, but only meant as a gimmick.
For the yearly conventions there is an old tradition for the so called "Evil Con Mission". When i visited the developers in USA they had an UFO, which was enabled for all con attendees.

Well since it is only an aircraft in game i am limited to their specs.
The curse bubble can be activated with key pressing since i declared it as gear which uses an visibility controller.
Maybe i can define 1 arm as bombdoor, which could be animated then.


erbyqsalano : I do the same like kiwi for motion blurring propellers. sometimes i copy the propeller and rotate it a bit against the original propeller and give both the same amount of blur.


Lem

MaxxQ
03-08-2004, 03:56 PM
Originally posted by mmiller
I remember reading once that somebody made a flying RC version of the snoopy doghouse.
I believe they put stubby wings on it - but it was pretty much as you see it.
aparently you can make just about anything fly if you strap enough power on it.
Mark

I've actually seen it, up close on the ground and in flight "dogfighting" with a Red Baron Fokker DVIII (or whatever it was that Ricthofen used).

There were no stubby wings. The front and back of the doghouse were open and the floor was the wing. The trailing edges of the walls were the rudder flaps, and ailerons were built into the trailing edge of the floor. The engine was built into the leading edge of the wing, and all the electronics and fuel tank were built into the wing.

It's been years since I've seen it (I'm 39 now, and I'm sure I was about 10 or so when I first saw it), but the "dogfight" was pretty cool. Each plane trailed a streamer and a "kill" was when the attacker cut the victims streamer. Snoopy lost, of course, to the strains of "Snoopy vs. The Red Baron" blaring over a PA system.

Just a few years ago, I saw a witch on a broomstick RC (her cape was the "wing", set up like a hanglider wing), and a flying lawnmower. I even have some VHS video of both somewhere around here...

Lem
03-08-2004, 04:04 PM
i have seen a disk with the house and snoopy acting as vertstab (simple 2d shape seen from the side) as RC model.

Lem

animalunae
03-08-2004, 09:54 PM
Ok, I tried it with motion blur based on 3D rotation instead of a disk, which has no depth, resulting in another problem. I tried putting the rotation completely like it is in reality 3600 rpm I believe... but that resulted in a bad result. How do you rotate the prop? Do you rotate it 30 or 60 degrees every frame, so the motionblur looks good? Or the real value? Do you set specific values in maya? Do you use 2D or 3D motion blur and what values do you use? I experimented with it, but could't get a very good rotation effect, appreciate the comments

Sqwall
03-09-2004, 07:35 AM
http://www.ethava.com/~sqwall/mig.jpg

Here is an little pic I've done in 2001. I know that he is too grainy but that was the idea. I did not remember of how many polys is the model. But i can remember that he has problems in the back. :p

neu
03-09-2004, 11:19 AM
It has a good overall feeling..

Skyraider3D
03-09-2004, 08:37 PM
Derbyqsalano,

Rotation using real life value gives nothing but a flickering mess! I've made that mistake myself once! :) Rather than trying to be accurate, try to make it look good. In fact, propeller rotation looks different from one film to another, as different shutterspeeds were used. So pick one you like and try to mimic it.
Then, do not use "nice" values such as 30 or 60 degrees. Reason? It will look wrong, because your propeller ends up on the same spot time and time again. So you will see it flicker between only a handful of positions. Instead use a small, random value.
I had the same problem (of a flickering propeller) with some of the interactive 3D shockwave models on my website (http://home.wanadoo.nl/r.j.o/skyraider/airtractor_3d.htm). To make it look nice, I used a value of 17 degrees. This value will not repeat itself for a long, long time, and therefore the animation will look much better. On the model on my website, a static propeller is used. An alpha mapped plane would look much better, in hindsight. So I guess on your example, you could try 17 degrees (but likely a smaller value would be nicer - try 11 or 7 perhaps).

I hope this helps!




Kiwi, you're right about the specular highlight thing. The worst drawback though is that it looks bad side-on, as it has no thickness.
I do use the real-prop/motion blur technique most of the time, but not always. It depends on the position of the plane and how close-up the propeller is seen. The Sk 14 is in fact the only model currently on my website which uses the alpha-mapped disc.


Lem, as I've said before: excellent model :)
Very accurate indeed, after Mark's spot-on remark! ;)


Mark
"aparently you can make just about anything fly if you strap enough power on it"
True, true... they call it the F-4 Phantom! ;)
My addition: ...and if you put enough computers on it, then it will even fly properly!! (F-16, B-2)

animalunae
03-09-2004, 09:42 PM
Bedankt Ronnie. I'll try that. Another thing that has been bothering me, if you have to render an animation where the plane flies by... do you render it in slowmo to avoid the propellor motionblur to be stretched out in a spiral kinda effect?

Skyraider3D
03-09-2004, 10:01 PM
O darn, that's a nasty one!!! Hmmm... well, I'd say use a very high propeller rotation afterall, but use a very low object motion blur value for the frame duration time.
This will require some trial and error perhaps. Say 7 degrees-per-frame with a motion blur duration of 0.5 frames looks nice, then you'd have to try a much bigger value for the rotation (try 367 degrees, so each frame the propeller still moves as if it were 7 degrees) and a much smaller duration value (0.01* in this case) to keep the overall look the same.

I hope this works :beer:


* 0.5 x (7/367) = 0.0095 = 0.01

kiwi123
03-15-2004, 08:03 AM
I have had no problems with a plane flying past and motion blur on the props. I used the method that Ronnie describes, although I just kept decreasing the rotation until it looked good. You shouldn't always try to make it as physically realistic as possible, it needs to look as good as possible... ;)
A trick I use to make the motion blur in Lightwave look a lot better without needing extreme rendertimes (which renders several timeslices and merges those together), I have 5 copies of the propellors, all with a slight rotation offset, all with 20% transparancy. That way you still get smooth looking props, with correct reflection and specular highlights.

Wiek

Skyraider3D
03-15-2004, 11:40 AM
I've tried your approach before, but with varying success. The problem with semi-transparent objects is that you get lots of strange artifacts when faces go around the corner so to say (backfaces)... It's worth a try tho. Some models work better than others with this.

mmiller
03-15-2004, 01:25 PM
hi
I need to produce an image over the next couple of weeks for OTF of Camels from the 148th aero squad.
Photos showed some pretty beat up aircraft with a lot of failed paint on the metal cowlings.
I decided to rework my texture maps to try and illustrate this.
Here's a test render:

http://www.airwarfareforum.com/upld/img/O-1079265934-DQN1MYQQ.jpg

I like the basic idea of this image - with the AC in tight to the forground. You can play some fun compositional games with it.
But, I don't think it's right for the image I need to produce - maybe later ;)

But, the focus of the image WILL be the front of the aircraft so I want to pay particular attention to the cowling maps.
There are a couple of things I don't like about the paint chipping here.
there some repetition in the patterns, and the pattern looks a bit contrived.
here's a detail

http://www.airwarfareforum.com/upld/img/O-1079272478-pu4HRHbk.jpg

and here's a revised version I rendered out this morning.
I changed the pattern a little.
and revised the bump map to give the chips a little edge.
I think it worked out ok.
But, I want to make one more pass at it.

I did try to add some oil streaks flowing back from the cowl lip.
Considering the mess these engines made I'm sure something like this must have happened.
But, it looked bad - too much stuff going on.

any input would be appreciated
Mark

http://www.airwarfareforum.com/upld/img/O-1079353271-YVL7Rba@.jpg

mmiller
03-15-2004, 01:37 PM
Originally posted by kiwi123
You shouldn't always try to make it as physically realistic as possible, it needs to look as good as possible... ;)
Wiek

Amen to that :cool:
Mark

chrislomaka
03-15-2004, 01:39 PM
don't forget to wear down the rest of the plane! you've done a lot of good work on the front, it'd be a shame not to put some more work into the rest, plus it'll make the wear on the front look more consistant/appropriate if the rest looks worn down, too.

oh, and here's some thoughts for the front part, too:
1-is there a bump map to raise the edges of the paint up? it looks like it in parts, but in other parts not so much... maybe increase the bump depth (tho it might be less realistic, it might look better)

2-the edges of the flaking look blurred. they should be quite crisp. if you're using an image, i'd double the size to remove some of the blurring that comes from it being stretched around.

3-i think the main thing that makes the flaking look a bit odd is that i would expect a lot of little tiny flecks on the front, but so far there's just some big peels...

Lem
03-15-2004, 01:52 PM
Mark, that looks great, except 1 thing. The wheel rubber is a bit shiny.

prop animation: for still images i use motion blur, for animations i usually use a set of bitmaps of a rotating propeller. Easier and also much faster to render.

Here is an example using motion blurred propellers

High Yoyo (http://www.lemsko.de/3d/ACM/hi_yoyo.avi)

if i remember right they rotate around 3000rpm with a motion blur of 0.1 frames.

As you can see it looks a bit weired when the plane passes camera.

1 of the reasons i went back to a plain poly with a transparent bitmap on it.


Lem

mmiller
03-15-2004, 01:52 PM
chrislomaka
Thanks for the reply
Yes, the last image has bump map with the paintchips included.
But, I did it quick and easy by just taking the surface map, dumping out the color and making it the bump map.
But, this limits you.
If I raised the bump level depth it will push the surface detail too high. What I need to do is to work the bump map to surpress the other deatils to get a bigger jump for the chips.
if any of that made sense :shrug:

Your right about the blurriness.
I'll work the edges a little to clean them up.

tiny fleks - actualy the photographeds indicated large areas of paint failure - less so "little fleks"
however - would it look better?
maybe

thanks agin for the help
Mark

mmiller
03-15-2004, 01:59 PM
Originally posted by Lem
Mark, that looks great, except 1 thing. The wheel rubber is a bit shiny.

prop animation: for still images i use motion blur, for animations i usually use a set of bitmaps of a rotating propeller. Easier and also much faster to render.Lem

Hi Lem
prop blurs I usualy do with a radial blur filter in photoshop.
I render them out sperately and bring them in on their own level in pshop
Remember - I just do stills, so animation isn't a factor ;)
But, like I said this is just a study.
When I set about doing something for real I'll include the prop blurrs.

This one will be trickier than usual as I also need to do an engine blurr. it's a shame as I'll lose some detail - but the whole engine moved with the prop.

Rubber texture
yes, I see your point - I'll play with it.
be nice to try some mud.
But I'm limited by my software to two maps only surface and bump.
no difusion map:cry:
so I can't change shinyness within a single surface
thanks for the input :)
mark

Lem
03-15-2004, 02:27 PM
the joy of rotary engines :)

The car garage i visited often to repair my old Volvo Catback had a picture of a ww1 rotary engine in their office. turned out the grandpa of the owner was building them from 1908-1918.


ah, yeah i forgot that you are limited by your software.
Well with these limitations the result is even more impressive :thumbsup:

Lem

mmiller
03-15-2004, 02:32 PM
Originally posted by Skyraider3D

"aparently you can make just about anything fly if you strap enough power on it"
True, true... they call it the F-4 Phantom! ;)
My addition: ...and if you put enough computers on it, then it will even fly properly!! (F-16, B-2)
Hi Ronnie
I'd think the best example would be the F-117
Only a computer could keep that thing in the sky.

F4 Phantom - I love this plane
has to be the meanest looking design ever :thumbsup:
the F104 startfighter is probably another good example.

I heard once that 3D modeling was originaly invented for aircraft design. any truth to that?
mark

mmiller
03-15-2004, 03:44 PM
Ok back to failing paint
The cowl map was generated by simpy copying a PC10 (green paint) and a natural metal version of the cowling into seperate layers of a .psd file.
So I just have to erase the areas on the pc10 painted maps to let the metal show through on the lower layer.

so it comes down to is a selection issue.
I find replicating this kind of organic thing to be tricky.
And when i do it entirely out of my head it looks somehow contrived.
I think I got better results by finding patterns in other images that "looked right" and using them to make a selection.
In this case a couple of high contrast photos of rocks provided some good shapes.
I selected the shapes using the magic wand and the select by color tool. and then pasted it into another file.
But then I would need to reselect the shape.
which didn't always work very well.
There must be a better way.
Maybe I can load it as a brush - never tried that before.
in any case ...
then I'd fool with the selection a little to get it where I want
then make the painted cowl layer active, and then delete.

also did some manualy by just using some of those stock brushes.
which works ok, but I believe that's where the fuzzy edges are coming from.
and then the "artificial" quality i mentioned before.


I need to tweak some more ;)
Mark

Skyraider3D
03-15-2004, 08:51 PM
Mark,

F-117 is in the same league as the B-2 and F-16. Unflyable without computer :)

About 3D modelling being designed for aeronautical design... I'm not sure to be honest, it's very likely! 3D visualisation it the best way of properly showing airflow around a streamlined shape.

As for the worn Camel (that sounds very wrong somehow!)... I think all versions look great. You'll just need to decide what look to go for. I've seen two sorts of paint weathering: "ripped" and "cauliflower" style. With the first type the edges are very jagged, while with the second they're more round.
For making the textures, use two layers and an alpha on the top one (I believe this is what you're doing already). The first jagged type you can easily make in Photoshop using the chrystalize filter. First draw in random blobs whereever you want the paint to be worn. Then use chrystalize a few times (from big to small size 'chrystals') and a combination of contrast adjustment and sharpen to make it even more rough.
With the "cauliflower" type you can simply use a round hard-edged brush and continually vary its size and you draw overlapping dots/circlular shapes.
Now to choose what type of wear you want... well I don't know in your case! "Ripped" type wear is often seen on leading edges of fast planes (thus paint is ripped off by friction), while "cauliflower" type wear seems to be caused by skin deformation causing the paint to pop off (caused by skin buckling and impact damage).
By the way, this is no science or anything, just my personal observations! :D

mmiller
03-16-2004, 10:40 AM
I Worked the maps a little.
I decided one of the problems with that cowl map was that it was too short and was stretched around the cowl.
It was originaly 1500 x 400 pixels and I modified it to be 1800 x 400. I think it looks better

Most time consuming task was sharpening up the chip edges.
Only way I could figure out to do this was using a 1 pixel brush to clean up the edges.
ugh
but - I think it was worth it as the edges do look better to me.
Unfortunately I liked the old bump map better.
I'll have to revise it again to try and get a little of the "tooth" back.

I also reworked the map for the metal panel on the bottom.
I thought it was too light and clean before.
I added some grunge to the bottom of the wing and pulled some of the yellow out.
I'm surprised it came out as saturated as it did - I think I have a colored light in there pushing the color from the bottom.

also found a dirtier map for that wooden side panel.
fits better.

I'm getting there
Thanks for the crits
Mark

http://mwmiller.net/technotes/148test3.jpg

Obizzz
03-21-2004, 09:24 PM
brilliant as always mark! :)

mmiller
03-21-2004, 10:16 PM
Thanks obizz :)

Just figured out my Camel needed 20 Lb cooper bombs and this rather intricate bomb release mechanism.
Some of the maps are a little questionable.
But, for what i have in mind this is way more than I need

About 10 hours from start to finish :cool:
Mark

http://mwmiller.net/bomb/bomb.jpg

http://mwmiller.net/bomb/bomb1.jpg

Skyraider3D
03-21-2004, 10:34 PM
WAY COOL!!! :D
I really like that set of bombs there!

But... hey! This is not a WIP topic you know :p :rolleyes: ;)

Songbird
03-22-2004, 05:31 AM
Absolutely amazing!!!:thumbsup:
I feel you are making a real old aircraft, not drawing one:)

Lemog
03-22-2004, 05:51 AM
Mark -> I noticed that it missed 1 bolt...

no, it's a joke... the realism of this set-bomber is really fantastic, as usual :applause:

giobianco1
03-22-2004, 07:53 AM
really impressing ! :surprised :surprised
... optimum I work ... compliments ... as always ...
:) :)

Songbird
03-22-2004, 09:22 AM
The reflection of these bombs is too strong maybe, I think:rolleyes:

JerryB
03-22-2004, 09:58 AM
Here's one of my newest images:

http://www.the-vaw.com/images/tomahwk.jpg

mmiller
03-22-2004, 10:20 AM
Jerry
Nice :thumbsup:
I particularly like the light

as for the bomb images.
I just found out that the bomb I based the model on is a plastic dummy.
Look at the Krackow Aviation Museum Photos
http://www.wwi-models.org/Photos/Bri/SopCamel/index.html

I've seen some additional data that would indicate that these are innacurate.
I'm investigating :cry:

looks like Ronnie was right.
it is a WIP after all ;)
But, on the bright side
The real bomb is more interesting
Mark

Obizzz
03-22-2004, 04:30 PM
Here's a hint of what I'm working on. It's very much work in progress right now lots of detail to be added.

http://www.nosig.se/martin/draken/draken41b.gif

Obizzz
03-22-2004, 07:53 PM
http://www.nosig.se/martin/draken/detaljexempel.jpg

some of that detail I was talking about.

dreamfrog
03-22-2004, 08:08 PM
Very nice Draken. Can we get more angles? :thumbsup:

Lemog
03-23-2004, 05:38 AM
Yes... more angles :bounce:

Obizzz
03-23-2004, 07:26 AM
thanks

I'll post more images when I've done some more later this week.

This is the 2 seater used as a trainer.

Obizzz
03-23-2004, 09:54 PM
http://www.nosig.se/martin/draken/draken49.jpg


still lots of stuff to do and a lot of material tweaking

it's made in Lightwave btw

mmiller
03-24-2004, 01:04 PM
Revised the model and maps
And here's what I THINK a 20 Lb Cooper bomb is supposed to look like.
I still like the incorrect green version I posted earlier.
Pretty good renderings .. of plastic bombs ;)

more here
http://mwmiller.net/bomb/cooper.html
mark


http://mwmiller.net/bomb/bombrev1.jpg

animalunae
03-24-2004, 02:37 PM
Yeah I liked the previous ones better too... Amazing work there... on the plane too, great. I don't really care wether you use the new or old ones... I think the old ones will give a nicer render, the new ones, I think, need some more work on the highlights... I dunno, Im not a bit good in shading.

Obizzz
03-24-2004, 02:38 PM
http://www.nosig.se/martin/draken/draken50.jpg

small update

I haven't added any dirt yet so don't complain about that ;)

Skyraider3D
03-24-2004, 09:11 PM
Might be just me, but I like the new bombs a lot better :)
Great work Mark [repeat] ;)

arai
03-27-2004, 05:42 PM
outstanding work Mark. I've been reading a lot more wwI stuff recently and its close to getting me to try one.



found the bg somewhere on the net
posted this in its own post, but always want to keep this thread alive. Skyraider, thanks for the crits but at this point shape wise its done. I need it for an animation I'm doing. I could keep tweaking as my models are never done, but I have to impose a deadline on my self for this one.






-arai-

http://members.shaw.ca/arai/me109/country.JPG

Obizzz
03-27-2004, 05:58 PM
yep you can always tweak a model into infinity :)

Your 109 looks really good I can't spot any obvious mistakes or things that are wrong in the shape.

That's one of the hardest part in modeling and texturing.. to say when it's enough :)

mmiller
03-27-2004, 06:13 PM
Arai
Nice image
has a very photographic feel.

One thing that kind of bothers me in this particular still is the land in the background.
That purply color, combined with the straight edge on the horizon, makes it looks more like aircraft than background.
And it coincides with the wing so it looks kind of odd.

might look better if you could push it back a little
Mark

Lemog
03-27-2004, 06:45 PM
Exactly the same remarks as Mark for th background, it's the first thing which jumps to the eyes...

And of course, the aspect of this image is very real. A very great beautiful work. :applause:

Skyraider3D
03-27-2004, 07:20 PM
Hey Arai, good to see you're back with a new render! :)
I have left some comments here (http://www.cgtalk.com/showthread.php?s=&threadid=133796) for you. You might not want to hear about it, but the 109 is a special case to me and I couldn't resist explaining the inaccuracies. Overall the image is quite nice and possibly your 109 is one of the most accurate I have seen in 3D so far, but it's not there yet.

But do keep up the good work! I can't wait to see your animation! :bounce:


PS. What ever happened to that B-25 Mitchell you were working on some time ago?

Obizzz
03-27-2004, 07:21 PM
hehe I thought that was some building before you pointed it out :)

Obizzz
03-27-2004, 11:05 PM
I've started a thread for my Draken here:

http://www.cgtalk.com/showthread.php?s=&threadid=133849

http://www.nosig.se/martin/draken/draken60l.jpg

Target
03-28-2004, 03:38 AM
Hey mmiller.... looks like you already have the cooper bomb pretty well worked out, but can't really see some of the ordinance detail in your image. Just in case you need help with the tail or the banding, here's one of the images I have on file.

http://www.furball.warbirdsiii.com/media/jpg/cooper.jpg

Hope this helps. <S>

My low poly real time render model of the Sopwith Camel is too low grade to be worth posting here, especially in comparison to yours. But you have given me new hope that maybe, someday, I might actually finish the damned thing. :D

legylion
03-28-2004, 05:30 AM
Here is a sample of my latest aircraft effort: The fanjet (with a few embellishments) from the manga series Robotech.

http://www.amonolos.com/fanjet.jpg

Obizzz
03-28-2004, 10:22 AM
a hint of things to come...

http://www.nosig.se/martin/draken/draken63ct.jpg

MKIII
03-28-2004, 01:53 PM
A frame from a test anim done a couple of years ago.
Bit blurry, but you can see what it is I hope.

http://www.mkiii.dsl.pipex.com/temp_cv/high%20poly/images/lanctest16b.jpg

Skyraider3D
03-28-2004, 03:07 PM
Hey Maaaaaaaaaaaaaaark :)
What are you doing here mate? I didn't know you were an artist! :p ;)

Nice Halifax (hehehe only joking!). What happened to your website, by the way?

MKIII
03-28-2004, 03:18 PM
Eyup Ronnie. Who'd have guessed you would be lurking around here ;)

Artist? huh? not me, I only make stuff that I like the look of, I'll leave the artsy stuff to you lot.

Website he die when I changed ISP. I don't have time to make a new one.

Loads of great images on this thread btw. Got my juices flowing again :beer:

arai
03-28-2004, 05:40 PM
skyraider.. did you just call that beautiful lancaster a halifax? ooooo lost points man :p


arai

choptider
03-28-2004, 06:09 PM
Robotech plane:

http://jeremymariez.free.fr/image/Nouveau%20dossier/progress/vf1s_02.jpg

http://jeremymariez.free.fr/image/Nouveau%20dossier/progress/vf1s_01.jpg

MKIII
03-28-2004, 07:25 PM
Originally posted by arai
skyraider.. did you just call that beautiful lancaster a halifax? ooooo lost points man :p


arai
Thanks Arai. He's just an old meanie isn't he. :cry:

Just to keep the ball rolling, and annoy Ronnie some more here's another old one (with incorrect markings for the type I might add).

http://www.mkiii.dsl.pipex.com/temp_cv/high poly/images/190-testbw.jpg

neu
03-28-2004, 08:07 PM
MKIII

Nice...can we see the anim? I'm really interested to see ot moving! Even if it's old or short :)

Greetings, neu

Cspawn
03-28-2004, 08:09 PM
Originally posted by MKIII
An frame from a test anim done a couple of years ago.
Bit blurry, but you can see what it is I hope.

http://www.mkiii.dsl.pipex.com/temp_cv/high%20poly/images/lanctest16b.jpg

wow, just wow. those are teriffic

MKIII
03-28-2004, 09:09 PM
Originally posted by neu
MKIII

Nice...can we see the anim? I'm really interested to see ot moving! Even if it's old or short :)

Greetings, neu

Ta. Unfortunately I have mislaid or (more likely) deleted the anim. It was just a simple flypast tho, nothing exciting.

erikN
03-28-2004, 10:08 PM
hi

I've never modeled an airplane before and I was wondering if you guys knew any good aircraft type that could be my first project?...like one that has not to many complicated shapes and is well documented on the internet and in books.

I thought you guys might know :)