View Full Version : Vanishing point for AE please! ;P
tfortier 08-27-2006, 08:12 PM I just discover the marvelous Vanishing Point tool in photoshop... what a nice tool!
It would be a very powerful addition to AE. Just imaging you can do all your animation, copy it, then load a picture, select an area in perspective, paste your animation and zwip! the tool create a new camera fiting exactly the perspective and even level your layers to fit with the luminosity of the background... wow! Finito 2D corner pin...
that stuff kinda already exist in AE if you look at the Wipe Card fx... you can choose to corner pin your transition in 3d space... work great! cant wait you can put anything you want...
It should be a nice project for trapcode!
:thumbsup:
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beenyweenies
08-27-2006, 11:01 PM
I just discover the marvelous Vanishing Point tool in photoshop... what a nice tool!
It would be a very powerful addition to AE. Just imaging you can do all your animation, copy it, then load a picture, select an area in perspective, paste your animation and zwip! the tool create a new camera fiting exactly the perspective and even level your layers to fit with the luminosity of the background... wow! Finito 2D corner pin...
that stuff kinda already exist in AE if you look at the Wipe Card fx... you can choose to corner pin your transition in 3d space... work great! cant wait you can put anything you want...
It should be a nice project for trapcode!
:thumbsup:
The need for a "vanishing point" tool in Photoshop is more obvious - it's workspace is purely 2D, and you typically work with flattened, 2D images, hence some form of distortion is required to get 3d perspective. In AE, however, you have a full 3d workspace in which to compose projects, and you can create perspective by arranging your layers in 3d.
tfortier
08-28-2006, 02:32 AM
you are right of course... but I make money with AE, not photoshop... any way to achieve great result is welcome, especially when the path is clear as this! sometime I wish I had a super brain and program all those stuff by myself... but no!
Still I am very very happy I notice that one! its perfect for make building texture for 3D models... you just have to drag one perspective to a square perspective and you get a nice front map! long time I wanted that! no more playing with distord...
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08-28-2006, 02:32 AM
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