Reeke
08-27-2006, 11:55 AM
Recently for the modification i work for I've been skinning some of the insect player models, and a player view model, just looking for some feedback.
I did not model these - just UV mapped and skinned them.
http://www.rcraig-design.co.uk/images/modeltermitesoldier2.jpg
The base skin, although it also has a normal map and specular mask for the in-game version.
http://www.rcraig-design.co.uk/images/modeltermitesoldierskin.jpg
An in-game shot
http://www.rcraig-design.co.uk/images/modeltermitesoldier3.jpg
This is one of ther other little guys, an ant worker.
http://www.rcraig-design.co.uk/images/modelantworker3.jpg
Im quite happy with the ones above, but this guy is annoying me.
http://img.photobucket.com/albums/v696/reeke/antheavyrender.jpg
As you can see, the head surface doesnt look natural, looks more like wood. So just a question to any organic texture artist out there, how do you try and keep your textures natural looking? I tried following a refrence image for him, but it didnt quite come out right ;D
I did not model these - just UV mapped and skinned them.
http://www.rcraig-design.co.uk/images/modeltermitesoldier2.jpg
The base skin, although it also has a normal map and specular mask for the in-game version.
http://www.rcraig-design.co.uk/images/modeltermitesoldierskin.jpg
An in-game shot
http://www.rcraig-design.co.uk/images/modeltermitesoldier3.jpg
This is one of ther other little guys, an ant worker.
http://www.rcraig-design.co.uk/images/modelantworker3.jpg
Im quite happy with the ones above, but this guy is annoying me.
http://img.photobucket.com/albums/v696/reeke/antheavyrender.jpg
As you can see, the head surface doesnt look natural, looks more like wood. So just a question to any organic texture artist out there, how do you try and keep your textures natural looking? I tried following a refrence image for him, but it didnt quite come out right ;D
