View Full Version : The Alliance WIP
Znudar 08-27-2006, 08:15 AM Started on this today. I'm having fun with it, but I'm kind of stuck on what clothes to put on the girl. Guess I'm just tired. Any suggestions, comment, critique are welcome!
http://i60.photobucket.com/albums/h14/Znudar/Alliance.jpg
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PaczeMoj
08-27-2006, 05:08 PM
I like the colouring on the red robot; the highlights create a great plastic-y/metallic texture, which should look great alongside the nearer girl's less-smooth skin.
A question about your process: How did you work out the shape of the robot -- did you sketch in the details and paint over, or did they "grow" as you painted?
Runecaster
08-27-2006, 08:13 PM
This is a great composition, though I'm excited to see more, since this is very rough right now.
Znudar
08-27-2006, 09:31 PM
The robot's details grew in as I painted, changing as I progress. I didn't really have a plan. I started with all silhouettes on seperate layers, which is great for working out the composition. Then I started painting in blocks of color and shadow. I'm really challanging myself to not draw outlines, and stick to just shapes. I want to achieve a new level of realism in this piece that I've never done before in any of my other works. I'm basically teaching myself to paint as I go along.
Znudar
08-27-2006, 11:12 PM
Updates! I'm not using any reference, so feel free to blast me on anatomy or lighting mistakes.
http://i60.photobucket.com/albums/h14/Znudar/Alliance02.jpg
http://i60.photobucket.com/albums/h14/Znudar/girl.jpg
eishiya
08-27-2006, 11:28 PM
Great work on the robot(?), but his gun doesn't really match him in terms of "completion" and the highlight style (I somehow see them as being made of similar materials).
The girl's face is too small in relation to the size of her head, and her pupils seem to be too low in relation to the eyelids. I think the reflected light on her cheek is too bright, and it also seems rather out of place, since the red guy doesn't have anything like that on him. The composition seems a bit boring to me, but it seems difficult to balance a composition when you have three characters that must all be focal. I think that if you crop a bit from the right, it should bring more attention to the three characters, the space there is currently distracting.
Znudar
08-28-2006, 02:31 AM
Now that's the kind of soul crushing criticism I was looking for!
Just kidding! I made some changes based on your comments. Also the gun is just a placeholder. I'm not satisfied with it and don't want to invest more time untill I like the design. I was thinking of putting a background character(s) back there but maybe cropping would be easier. :)
http://i60.photobucket.com/albums/h14/Znudar/girl02.jpg
TimonQ
08-28-2006, 03:31 AM
Her left eye seems to be higher up in the socket than the other. You can't really see the upper eyelid, at least not nearly as much as on her right eye. It's a lot easier to spot it when you look at the lower res pic. Her left eye seems to be "popping out"
Znudar
08-28-2006, 08:19 AM
Tried an armor design on her arm. I like the arm but I hate the chest piece. Gimmie some ideas people!
http://i60.photobucket.com/albums/h14/Znudar/update.jpg
eishiya
08-28-2006, 02:44 PM
I think her forehead is too large (and the area covered by hair as well). This makes her face seem too low on the head. Trim down the entire head some, so that the eyes are centered vertically. The design of the armor looks very cool, but the breast area looks kind of weird to me. Normally, most clothes/armors are made to push the breasts closer togetger, while your armor follows their natural position. It looks a bit weird to me. Draw the chest as if she is wearing a bra (the breasts aren't so "loose" to go their different ways hehe), and draw the armor on top of that.
Edit: The armor is too low, her nipples should be visible from under it. Also, if you change the armor push the breasts together more, it might look a bit more "sexy" and generally more like "normal" scifi. I'm not saying deviation from the norm is bad, but some things are the norm because people just perceive them as "normal."
Znudar
08-29-2006, 05:13 AM
Thanks again for the crits. I really need them. It's so hard to see things when you stare at it for so long. Here's an update.
http://i60.photobucket.com/albums/h14/Znudar/Alliance03.jpg
Znudar
08-29-2006, 09:17 PM
Did some rough background work. Just throwing around color and values. Pretty rough right now but I think it's a good start.
http://i60.photobucket.com/albums/h14/Znudar/Alliance04.jpg
Znudar
08-31-2006, 10:05 AM
Well either nobody has anything nice to say, or it's just so good that no one has any crits. :D
http://i60.photobucket.com/albums/h14/Znudar/Alliance06.jpg
TwitchyHamster
08-31-2006, 06:34 PM
I think this is off to a great start. The only crit that I have so far is that the female in front...her feet are cut off at the ankles. I would much rather see her entire form in the scene. =)
eishiya
08-31-2006, 07:13 PM
I'm not sure what the blue addition to the girl's outfit is, but as it is now, I don't really like it.
It's great that you've started working on the tihrd character. You have some nice juxtaposition going on here with the different armor styles. Do you plan to work more on the foreground characters?
Znudar
09-08-2006, 01:32 AM
Yeah, I'm kinda jumping around at the moment from character to background to other character. The blue thing was experimental.
Here's an update.
http://i60.photobucket.com/albums/h14/Znudar/Alliance07.jpg
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