PDA

View Full Version : Skater/Hoodlum Wip


CoolBreeze3D
08-27-2006, 06:31 AM
Hey everyone my name is Udell. I am currently a student and I have about a year and half left of school. This is my new WIP, this is my Skater/graffiti artist. The low base mesh was done in 3DS Max and the high rez is being done in Zbrush or normal mapping. So far I spend about 7 hrs total on the high rez version and currently workin on the hands and shoes. Still have to do skateboard some spray cans, filter mask, and knee pads.^^ This is my first post and Critz/Comments are very welcome!!! thanx guys and let me know what ya think.^^



http://i106.photobucket.com/albums/m259/Dellman_86/hood_3.jpg


http://i106.photobucket.com/albums/m259/Dellman_86/hood_1.jpg


http://i106.photobucket.com/albums/m259/Dellman_86/hood_2.jpg

http://i106.photobucket.com/albums/m259/Dellman_86/hood_wire2.jpg

Legopirate
08-27-2006, 06:57 AM
looks great
only thing thats bothering me is the hood.

i really like the detail you put into the normal map, hurry and texture it :D

Psyk0
08-27-2006, 05:39 PM
Id check the proportions of the hands, the thumb looks kind of small (it should reach almost halfway the first index finger bone). The sleeve should be hanging down from the forearm instead of being higher (cuz gravity pulls it down :D).

I dont like the shoes...you should model them in another package to get some hard eges in there. The sole looks uniform and thin.

The cranium is massive compared to his face, gives him an alien look. The ear isnt really lined up correctly, usually the bottom of the ear matches the bottom of the nose and top of ear lines up with the brow. Easy to fix with some reference.

The basemesh looks clean.

CoolBreeze3D
08-27-2006, 05:53 PM
Thanx for the critz guys!! ^^ will do the fixes soon and will post new images tonight. Thanx alot everyone and keep them coming!! ^^

CGTalk Moderation
08-27-2006, 05:53 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.