PDA

View Full Version : Cadian soldier


Oink
08-26-2006, 07:27 PM
I figured that since i have a thread on pretty much all the other forums i hang in i should put one here as well.

I for one have never done humans before and frankly... that just wont go so i had to start learning and here i am.

I worked on a head for a bit and got a bunch of replies on another forum so i will post the updated head here later for you to judge. Anyway, heres a gun for you. Pretty much finished :)


these renders have more specular, cant decide which looks better.
http://pigged.net/stuff/cadian/specone.jpg
http://pigged.net/stuff/cadian/spec2.jpg

http://pigged.net/stuff/cadian/final1perhaps.jpg

http://pigged.net/stuff/cadian/final2perhaps.jpg


From Games workshop - Part of the warhammer 40k universe.

Note: I didnt make these. :)
http://uk.games-workshop.com/imperialguard/artwork/images/art-04.jpg

http://uk.games-workshop.com/imperialguard/artwork/images/art-03.jpg

Oink
08-27-2006, 07:06 PM
That bad eh? , tis a shame.

Worked some on the head. Heres the updated version. Might adjust the eyes more. Current tricount, 2400.

First human head ever so it might be a bit wonky here and there. :)

http://pigged.net/stuff/cadian/head/head_side.jpg
http://pigged.net/stuff/cadian/head/head_compare.jpg
http://pigged.net/stuff/cadian/head/head_front.jpg
http://pigged.net/stuff/cadian/head/head_persp.jpg

psychojohno
08-27-2006, 07:36 PM
Not bad at all :thumbsup: I just think people are probably opening up your thread and expecting to see a soldier and get a gun i know i did the gun looks good anyway!

tin-tin
08-27-2006, 07:53 PM
Seeing the concepts it looks very promising so well done on that part. Human head needs a lot of tweaking though, to me the eyes are bit too centered, the ears need rotating towards the front a bit.

Some wireframe shot would help aswell.

schlook
08-28-2006, 12:38 AM
Nice work so far! did a quick little overpaint of the face if you don't mind
http://img89.imageshack.us/img89/9679/headsideil8.jpg
(http://img89.imageshack.us/my.php?image=headsideil8.jpg)

zaki79
08-28-2006, 01:50 PM
hi Oink!

I've modeled the same gun a while ago lol! :) I didn't know that this piece is so popular :)

http://img178.imageshack.us/img178/6681/gunsmcz6.jpg

Oink
08-28-2006, 05:00 PM
hi Oink!
I've modeled the same gun a while ago lol! I didn't know that this piece is so popular

Heh. Hey there. Apparently it is pretty popular. At least alot of people know about it.


Nice work so far! did a quick little overpaint of the face if you don't mind
(http://img89.imageshack.us/my.php?image=headsideil8.jpg)schlook. Thank you very very much for the time youve put down to help me. I dont mind at all. In fact i wished you would have done it on all of them

Paintovers = Greatness

Seeing the concepts it looks very promising so well done on that part. Human head needs a lot of tweaking though, to me the eyes are bit too centered, the ears need rotating towards the front a bit.

Some wireframe shot would help aswell.

Too bad i didnt make those concepts :(

Im pretty scared to post a wire right now because i havent optimized it yet. Trying to get the shape first and optimize it a bit

Not bad at all I just think people are probably opening up your thread and expecting to see a soldier and get a gun i know i did the gun looks good anyway!

Yeah, stupid me for raising your hope like that. Hopefully you will get to see just that after some time :)




UPDATE NOTE!

I just update the pictures and text here instead of making a new post. You might have to F5 the pictures below if you havent seen them before.

This is the newest edition of the head and i put some more time on the nose, the cheekbones / jaw and the ears.

Hopefully im getting "there". Would like to start the high poly head soon :)

http://pigged.net/stuff/cadian/head/head_persp2.jpg

http://pigged.net/stuff/cadian/head/head_side2.jpg (http://pigged.net/stuff/cadian/head/head_side.jpg)
http://pigged.net/stuff/cadian/head/head_front2.jpg (http://pigged.net/stuff/cadian/head/head_front.jpg)

Oink
08-29-2006, 05:03 PM
I feel i should move on to the high poly now and so i will. Texture size will be a 1024 for the head only and i will use a specular, color and a normalmap.




http://pigged.net/stuff/cadian/head/head_low_prettydone.jpg



http://pigged.net/stuff/cadian/head/head_low_prettydone2.jpg

eirenicon
08-29-2006, 08:56 PM
Noticing this doesn't come instantly, but what you have to start seeing is the skull beneath the face. Every face has the same rough shape muscles and skin go over, and when someone is in good shape - especially a military person - their skull has an enormous influence over their facial structure. Basically, their features are sharp and planed. Your head there is kind of blobby and bumpy in the wrong spots - it should look angular and much more masculine. Here's a quick paintover:

http://img126.imageshack.us/img126/7641/cadpaintoverec9.jpg

Push out the cheekbones, suck in the cheeks, pull the brow out over the bridge of the nose, make the chin a bit smaller and the jawline straighter. Spend some extra time getting the nose right, the folds are tricky but very important. Try to bring out the skull around the eyes especially, the skin should be very tight there.

Try turning soft selection on and making some obvious changes to the model. Exaggerate the features, even make him look emaciated. The most interesting looking people have strong, definite facial features. If you want a tough-looking soldier, aim for a 'craggy' forehead, sharp down-turned nose, and a stronger chin.

Oink
09-04-2006, 08:29 PM
http://pigged.net/stuff/cadian/head/scarface3.jpg

Nearly the way i want him. Took some of your critique tim and applied it to him. Got alot better when i did that cheek thing. Thats all you babe :)


Not going to adjust more on the face since i like the way he looks right now. Sorry guys. He might have strange proportions but i like it the way it is now. Warhammer isnt exactly realistic so i thought i should try and keep away from overly realistic (jaw for example) :)

Oink
09-15-2006, 04:30 PM
So as you can see im having huge problems with the shoulder guards. Im trying out a new design so id love to get some of your help on it.

Anyway, Im deviating a little from the original designs. I dont want him to be as "squashed" as the original characters are.

Im also changing and adding things on him to make him look cooler (in my opinion) so thats why he will have details that arent on the regular concept pictures.


Falala, *wham*

note: ive pushed the inneredges of the shoulderguards closer to the main armor piece. You cant see that on this screenshot. Look at the one below.

http://pigged.net/stuff/body2.jpg



http://pigged.net/stuff/bodyshoulder.jpg

SHEPEIRO
09-15-2006, 05:28 PM
feet and head look too small.

Johny
09-15-2006, 07:59 PM
you should work alot more on the head, the lips and eye shape, proportions overall, use references in the viewport , that head is the weakest part definately , because it isnt either realistic nor stylized . the character body also seems unproportioned too thin chest compared to hips , feet to small arms too short etc , study some anatomy and youll be fine :)

Oink
09-16-2006, 08:20 AM
Wow , i didnt to much right here. Ah well, in my defence its my first character but dont worry, ive done some of the changes you said and i will try to make it better. Going away so cant come back and show you for awhile. :)

But thanks for the comments :)


Heres the proportions i used. Courtesy of my girlfriend. She double checked it according to all the proportions its said a human should have.

One of the sites she checked was this, http://www.portrait-artist.org/misc/proportion.html


http://pigged.net/sideview_human_male.jpg

http://pigged.net/frontview_human_male.jpg

MK2
09-16-2006, 10:45 AM
hmmm, the 2nd pic doesent work. Head is a bit too small and overall its too "square".

Things you could do. Ask some friends of you to pose in underwear and take some photos. If you need the huge muscle guys you could walk into a Body-Builder "Saloon" and ask them to pose. If you explain them for what you need the photos, iam sure there will be no problem.

And for yourself study more human-anatomy. Take courses or something. Teachers normaly know were problems are and can explain them to you.

zaki79
09-16-2006, 11:04 AM
Ask some friends of you to pose in underwear and take some photos. If you need the huge muscle guys you could walk into a Body-Builder "Saloon" and ask them to pose.

I don't think You have to do that, just google for images and body building sites -there're tons of useful images

zaki79
09-16-2006, 11:05 AM
Ask some friends of you to pose in underwear and take some photos. If you need the huge muscle guys you could walk into a Body-Builder "Saloon" and ask them to pose.

I don't think You have to do that, just google for images and body building sites -there're tons of useful images or simply buy an album about human anatomy.

ps. sorry for the double post - I don't know how to delete it :D

Cabaser
09-16-2006, 11:59 PM
hmmm, the 2nd pic doesent work. Head is a bit too small and overall its too "square".

Sorry, but no. The head is not too small. A mistake people often do is that they draw the head too big. A human body is 7-8 heads long. Feel free to doublecheck that on my anatomy sketch.

As for the sketch, it's a really quick one, just to help Oink get the proportions right before he started modelling clothes. It's mirrored, wich makes it look extra awkward, but it really wasn't ment to be seen by anyone but the modeller and it was drawn for the proportions only.

About the photographing suggestion... I know my friends would hit me (or just never speak to me again) if I even asked them to pose for photos like that. And to ask a guy in a gym, especially if you're a guy yourself, wohaa... Wouldn't you have to be a little crasy to do that? :D

Ghostscape
09-17-2006, 02:02 AM
Sorry, but no. The head is not too small. A mistake people often do is that they draw the head too big. A human body is 7-8 heads long. Feel free to doublecheck that on my anatomy sketch.

As for the sketch, it's a really quick one, just to help Oink get the proportions right before he started modelling clothes. It's mirrored, wich makes it look extra awkward, but it really wasn't ment to be seen by anyone but the modeller and it was drawn for the proportions only.

About the photographing suggestion... I know my friends would hit me (or just never speak to me again) if I even asked them to pose for photos like that. And to ask a guy in a gym, especially if you're a guy yourself, wohaa... Wouldn't you have to be a little crasy to do that? :D

The shoulders look to be really wide which in turn is making the head look too small. You've got the whole upper body in sort've a V shape but guys torsos really don't do that. Women get that curvy hourglass figure so the top half does that V thing but guys are more square. Right now you have the ribs getting much too thick at the top and it's throwing off the rest of the look. Also it looks like the head is a little too wide too as a result of the shoulders and everything being too wide.

Cabaser
09-17-2006, 10:39 AM
I doublechecked the measurements I was going after, and I noticed I hade made the shoulders 1 heads width to each side of the head, wich made them 3 heads wide when in reality they were supposed to be 2-2. My mistake. Quick fix:

http://i21.photobucket.com/albums/b279/customcherries/fix_me_2.jpg

ElFuego
09-17-2006, 01:25 PM
GReeeat job Oink!

The face looks a bit generic right now but gun looks really nice. I would exaggerate the body and the head a bit more; Make it a bit stronger and exiting :)

Feed me!!! :D

Oink
09-17-2006, 04:34 PM
Thanks for the comment elfuego :love:

Been reworking the bodyproportions. I will post some more pictures for you when i put some more of the gear on him.


Anyway, cant work on monday-thursday so the schedule i had will be busted.

Im going to be on the www.nordicgame.com conference. Going to help out and work, Im a volunteer. Its great because i can go there for free and go to "lectures" / "Speeches" and most importantly... GET FREE FOOD!

So all in all it will be... bitchin cool and i bet i will learn alot and maybe get to know a few cool people interested in the same stuff as i am. :)

Oink
09-23-2006, 10:54 PM
And im back. Low poly is going forward and it will soon be done, Well most parts are... The only major part left to do is the hands and im picking those last since it will require the most learning-time and id love to finish most of the other stuff before that so i dont have it lodged back there in my mind gnawing at me.

I guess a few minor tweaks here and there will sneak in aswell but it always does. Going to adjust the face some more in the later stages. Going to rip out a few polys here and there to save some more space.

Current approach to the workflow of things in order to keep the things fresh will be...

Low Poly (pants) - High poly (pants) - Unwrap (pants)
Low poly (Shirt) - etc etc




Help

Found some problem with the normalmap when i did a test-generate. The sections to the furthest left and right of the legs. I guess its that way because the search envelope goes into the other leg? Am i right?


If so i gotta butcher him i guess and generate each leg on its own.

ps: this isnt the final uvlayout (or size, the body-texture will be a 1024x1024)
http://pigged.net/stuff/normalmapsgonewrong.jpg


Gah i want to finish this damn character. My next char will be "the greatness"

Neox
09-23-2006, 11:16 PM
Is this the inside of the leg? i guess the range of the rays that are used to generate the normalmap is too high in that area, try to generate that piece seperately with a lower ray distance and put it together in Photoshop. :)

Oink
09-24-2006, 12:09 AM
Is this the inside of the leg? i guess the range of the rays that are used to generate the normalmap is too high in that area, try to generate that piece seperately with a lower ray distance and put it together in Photoshop. :)Yeah it is and i think ill do it just the way you said :thumbsup:


EDIT: Did it this way and yup, worked like a charm.

EDIT 2: Thanks neox.

Oink
09-26-2006, 02:59 PM
Lets talk textures for a minute. My current plan is something like this.

1x 1024 - Headrelated (Head, helmet and eventually goggles etc)
1x 1024 - Body related (Body and armor parts)

1x 512 - Weaponrelated (Grenade, Sword)
1x 512 - Lasgun

Maybe i should use a single 1024 for everything weaponrelated (including lasgun?) so all in all 3 x 1024s?

I dont know... it feels like im leaning on the edge of "acceptable"... hell i might even be falling over it but still, i do want that extra detail.

Since i first started with the character ive been thinking of him as the lead role in a third person action game and these are the objects he will always carry with him.


Only thing left to unwrap is the arms and hands. Doing the hands last as ive explained before. Arms will be done today.


EDIT: The whole soldier (and hands) + all the gear will reach around 9500tris. Optimizing it right now (especially the head and lasgun).


http://pigged.net/stuff/Cadian_Equipped.jpg


edit 2

Im in the zone boys! , Everything is unwrapped, All uvlayouts complete, Head has been optimized some more, got some left i believe. Im pushing it now.

Started at 2400 or something, down to 1600 now and the general overall shape is pretty much the same as well.

The character without gear currently stands at 5000tris. I can see that the lasgun is really really not optimized. its currently 2448 but i can get it down to below 2000 easily. The reason for that (The eagle logo is in 3d and on both sides, im going normalmap on its ass).

Man this model has really pushed my skills further even if it doesnt look that good to you. I have learnt a shitload of things and i can see the light in the end of the tunnel. Now over to the fun stuff, High poly and texturing.

Really focused on finishing it now. Starting the new project is reward enough. To bad im not that good at drawing, if so i could show you the kickassery that is my next project :)

Oink
09-28-2006, 09:43 PM
Been working some more on his gear. The sword is the only part of the character you will get to see before im totally finished. I do want to leave some element of surprise to you.

I really feel like i have learnt alot and improved my skills with this project. Its a feeling... you can get hooked on.

http://www.pigged.net/stuff/chainsword2.jpg

zaki79
09-29-2006, 09:55 AM
Hi Oink!

I think You should go for the texture sizes You've mentioned, especially that this is portfolio stuff, right? I came across a thread where someone was saying about Unreal 2007 and textures like 4096x4096 !! I really don't find it optimized but 1024x1024 even multiple is acceptable !!

I'm waiting for the textured and rigged figure Oink :)

Oink
10-04-2006, 03:30 PM
No normalmaps. Hence the strange ears (wip). Texturing is 90% done (Whole model that is, got a few tweaks and touch ups left).

The general shape of the new head stays. Gonna rip out a few more polies before im done with it though.

Old version = 2400 tris.
New: 1100 tris and going down.

Man im learning so much here. Not that shabby for my first head eh? :)


ps: i know about the seamproblem at his throat. it will be fixed.


http://pigged.net/stuff/head-compare.jpg

requiem2d
10-05-2006, 07:00 AM
NIce progress, you're getting there :)

Oink
10-11-2006, 09:59 PM
Guys, Good news. Im finished but im having problems...

My screen is pretty bright / grayish so the pictures i have will probably turn out to dark for you. Got any ideas on how to solve this?

My screen is "broken" / "crap" so i cant really adjust it either :/

--
Ah screw it, pictures coming soon. Youll have to say if its hellishly dark or something so i can adjust it.


Wont throw it into the 3d stills section before its all good.


-----------

Oink
10-12-2006, 01:10 AM
(Will adjust the pictures tomorrow if it turns out that they are to dark / hard to see)




Foreword
Its been a strange ride to do this character. I worked hard but ive also learnt more than i ever thought was possible doing this character and i feel like i can take on the character-modeling world alot more now with the experience from this project behind me.

Expect me to create more characters along the future.

Thanks to all of you that helped me along my way. You know who you are.

Ps: A special thank you goes out to avenger who helped me with getting concept images and being an all around research-fountain / sage of everything there is to know about wh40k. Damn you, you warhammer nut! ;)

Project-info
This is my version of a Cadian soldier from the Warhammer 40k universe. As you can see ive taken alot of their designs but redone them a bit myself. Artistic freedom if you wish. Lucky for me that its allright to do your own designs.

Many factory world = many different designs.

This particular cadian is with the S.K.U.L.L.S , the badasses that stay put in the zones that have been lost or will be lost to the enemy forces.

This particular scene is from a evacuation scenario. Necron forces invaded in massive numbers and the S.K.U.L.L.S were sent to make sure the civilians made it out.

I originally had a bigger scene in mind but i decided i should move on. This project was starting to take its toll on me. Im really hoping to get some nice comments this time. I usually dont get any... at all. I hope this is at least good/bad enough for you to warrant one. :)

Man, now im nervous, (will you like it? etc etc :) )



But now over to what you have been waiting for.

Scene-info

Character (Variations not included, Max / Min)
Tricount: Without equipment (4757). With all equipment (9709)
Texture-map: 2x 1024s (Body, Head + Helmet), Color, (1x) transp, normal, specular


http://pigged.net/stuff/cadian/Cadian_Soldier_1.jpg


http://pigged.net/stuff/cadian/Cadian_Soldier_2.jpg

http://pigged.net/stuff/cadian/Cadian_Soldier_3.jpg


Next: Closeups of gear!

Oink
10-12-2006, 01:14 AM
CLOSEUPS - GEAR
Specs = tomorrow, dying here. (2 x 512, 1 for lasgun, 1 for everything else)

http://pigged.net/stuff/cadian/Cadian_Soldier_chainsword.jpg

http://pigged.net/stuff/cadian/Cadian_Soldier_dogtags.jpg

http://pigged.net/stuff/cadian/Cadian_Soldier_knife.jpg

http://pigged.net/stuff/cadian/Cadian_Soldier_helmet.jpg

http://pigged.net/stuff/cadian/Cadian_Soldier_lasgunAmmo.jpg

http://pigged.net/stuff/cadian/Cadian_Soldier_nades.jpg

You will get pictures of different character variations tomorrow...




Thank you for watching!

tin-tin
10-12-2006, 03:53 AM
Really nice stuff :) , I'm not a expert on textures so I can't say much but it looks good to me.

Psionic Design
10-12-2006, 10:52 AM
Turned out great, I really like the scene/textures and the chainsword and lasgun kick serious ass!! Nice job ;)

Oink
10-12-2006, 11:09 AM
Thanks alot everybody!

These are the things that i will fix for today after class.

My teacher looked the model over and had some suggestions so im gonna do some last minute changes to the head of the model. Texture and geometry.

Also gonna try and put some "cloth"-texture on the uniform.

Gonna increase the gamma on the three scene-pictures a bit.


After that i will probably stop working on this model and move on (and post it in the completed section).

RedTwentyFour
10-13-2006, 10:07 AM
This is definalty awesome work,
i like the details in the scene itselt, and the gear, it looks like you modelled that with love to detail.

Oink
10-13-2006, 08:48 PM
Thanks man, i do love those details. I noticed my normalmaps wasnt showing on the body and true enough. The node wasnt really there. Dont know why since i havent touched it.

Anyways, i was going to do a few new renders but my computer (yay) decided to break down. This is the most important weekend / week this year. Im going to apply for internships all around and need to show of some of my work and contact them.

I thought everything on my computer was broken but it was only the power supply. I managed to borrow one from my school to see what the problem was.

Anyway, Im freaking relieved to say that all my work is intact and i will upload some new "main" renders tomorrow. After that im going over to my next project that i hope will be twice as good as this.

At least im a wee bit original, not much but a little bit.


Ps. Was FRIDAY THE 13th yesterday.. yay!

Oink
10-15-2006, 09:34 PM
Did some last minute changes to it and you can now see the end results in the 3d stills section. Did some changes to the face and the clothes for example.

Id love to hear from you (in there) since i officially see this as completed work. :)

http://forums.cgsociety.org/showthread.php?t=417582

ElFuego
10-16-2006, 07:01 AM
Wohaa! :) It's looking great.

Nice beautyshots for sure. Face is still a bit too generic for me, but otherwise just exellent.

Maybe you could add some "just character" beauty renders?

Oink
10-16-2006, 10:59 AM
You ask, i deliver.

http://forums.cgsociety.org/showthread.php?p=3935337#post3935337


Ps: please comment in there instead of here. Dont really check this thread that much now ;)

CGTalk Moderation
10-16-2006, 10:59 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.