View Full Version : Rig my Charactor
jmaster 08-25-2006, 10:07 PM Hello, i am just starting in cg and I have made a charactor (human girl) and I really want to animate it. I have tried everything to do it. where i have pretty much most of my problems is doing the envelopes on skin modifier. i dont really know what part of the mesh a certain part goes to. I was wondering if someone would be ever so kind as to do this part for me so that I could learn from it and know for the future. I have found a skinning video tut but they use a very simple mesh. 9 polys for legs etc. Mine is 600 polys for body.
thank you in advance,
JMASTER
|
|
exigolight
09-15-2006, 07:31 AM
hi,
create a siple rig for (refer the max reference). don't go in to advance rigging stuff.
skinning - appy skin modifier and ajust the basic envlops first. Then turn on Vertices. So you can access any vertex pf the body in order to control the skin weights.
ex. - turn on vertices and select any vertex(s) of the mesh and go down. You'll see the Under Envelope properties Abs. Effect spinner. The weight distribustion will be from 0 -1.
0 is no weight coloured blue and 1 is maximum weight coloured red.
the bending parts of the character just blend the whights (yellow, orange).
good luck.
CGTalk Moderation
09-15-2006, 07:31 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.