poserpro
01-26-2003, 02:57 AM
Hi,
--What formats Can Maya 4.5 import with skeleton structure, like making a mesh in other 3d with bones setup, and like to import in M4.5.
--if I have a skeleton setup ready for rigging in M4.5, is it possible to use a plug or mel to create an automatic mesh(geometry) comforming to the whole skeleton, so no need to build the mesh from scratch, for skinning purpose. For ex, in C4D, we can use a BonesReplacer plugin to create boxes the same size to the respective bones, so I can connect the Boxes-geometry to the skeleton for visual skinning use, and it is handy.
thanks.
pop
--What formats Can Maya 4.5 import with skeleton structure, like making a mesh in other 3d with bones setup, and like to import in M4.5.
--if I have a skeleton setup ready for rigging in M4.5, is it possible to use a plug or mel to create an automatic mesh(geometry) comforming to the whole skeleton, so no need to build the mesh from scratch, for skinning purpose. For ex, in C4D, we can use a BonesReplacer plugin to create boxes the same size to the respective bones, so I can connect the Boxes-geometry to the skeleton for visual skinning use, and it is handy.
thanks.
pop
