View Full Version : Abnormal Biped

08-25-2006, 05:36 PM
I have a mesh that I am ready to rig, but I want to help prevent some of the problems I have had in the past. What I started off doing was taking a clone of the low-poly mesh and chopping it up into little pieces to act as the bones, makes it easier to do initial weighting I suppose. But what I am interested in is the Biped object.

I know it's fairly dynamic, but I'm not sure if it would fit with my mesh. The character is a four armed snake torso'ed alien, so it doesn't exactly fit into the normal biped shape. I was wondering if there were any way to alter the biped enough to accomodate a non-bipedal body type.

Even if not, do you have any suggestions for techniques that I should use on this guy in particular?

http://ic1.deviantart.com/fs11/i/2006/237/8/1/OrganicNew_by_Firehazurd.jpg (http://www.deviantart.com/deviation/38655883/)

08-27-2006, 07:37 AM
as the bip does not have arangement for 4 hands u will need to create the other to hands using bones and link it to the spine as there is not legs u can delete the legs but u will need to add Edit Poly modifer to them first and theb delete them u will need to add tail links for the lower part of the body. do not delete the pelvise and the COM (Center Of Mass).

hope this helps.

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08-27-2006, 07:37 AM
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