living3d
08-25-2006, 03:29 PM
In my interior scene i made a spotlight in front of the window and then converted it in area light and made it visible. But when I attached a physical light shader visibility disappeared...why so?
It was ok with point light...but many photons flying away into infinity hence decreasing perfomance.
It was ok with point light...but many photons flying away into infinity hence decreasing perfomance.
