View Full Version : Rendering maya particles
3rd Dimentia 01-26-2003, 12:50 AM I'm fairly new to maya so I may (and hope) I have this wrong. But is it true that you have to render particles seperately using a different method and composite them back into the scene?
|
|
Luis Cypher
01-26-2003, 02:28 AM
If I am wrong I am sure someone will correct me , I believe Maya has 2 render types for particles.
Hardware rendered which need to be composited and software rendered which can be rendered straight into your scene. One of the software renderable particles is called "blobby"
Dont quote me on this as I havnt used particles very much , but the above should give you enough info to be able to search the Maya help files .
3rd Dimentia
01-28-2003, 12:23 AM
Can anyone give me some insight as to why it's like this. Coming from max where all particles are rendered with the rest of the scene, it seems strange to have to render some particle types out seperately. Are there plusses for having to do it this way? Or is just a shortcoming of maya?
amckay
01-28-2003, 06:35 AM
G'day, basically hardware and software have their ups and downs. Hardware rendering will put the focus and strain more on your video card oposed to being rendered in memory so things will come out faster than having to render them in the rest of the scene.
Software's more useful for volumetrics and such, such as blobbies and cloud s/w.
It'd be great to be able to have an option to render all of it in the same scene as it can get anoying rendering your particles seperately. But such is life I guess :\
CGTalk Moderation
01-14-2006, 06:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.