View Full Version : Mesh will not render using Mental ray Approximation editor
This is the weirdest thing, I've got polymesh that I exported from Maya to Zbrush to detail then exported back to apply a displacement map. I'm using the standard mental ray approximation editor method to on it and it will not render in mental ray. Every other mesh I've ever put a mental ray approximation works fine, but for some god forsaken reason this polymesh will not render. Any help you goes can shoot my way would be awesome
Thanks in advance
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YourDaftPunk
08-25-2006, 01:48 AM
Try smoothing it one level first.
our JR modellor left a double poly under the nose, and as I've found out mental ray does not like double poly displacement.
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08-25-2006, 02:50 AM
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