View Full Version : Jump Crit pls
Ionit 08-24-2006, 09:18 AM http://www.metacafe.com/watch/220414/animation_jump/
Please tell me what you think.
What needs work: Posing, exageration, follow through, etc ?
Be harsh. But don't demoralize.
Thank you to whom ever.
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noktUp
08-25-2006, 08:05 PM
Hey man,
Very solid Jump. From a shot so small its hard to tell whats going on. The only thing that caught my eye was the anticipation for the jump. It seems to break the beat of the whole sequence. I think you need to add a moving hold, because the abrupt stop seems to brake the momentum of the action. Great stuff though. Keep it up
andy
Ionit
08-25-2006, 09:35 PM
Thanks for the help. I will post bigger media next time with your sugestion taken.
munishdabas
08-27-2006, 11:35 PM
good stuff! As noktUp said, it's a little hard to tell with the long shot. The jump itself is pretty good, but the run threw me off a bit at first viewing-- could use a little more up and down action in the hips. Again, I'm not sure if there actually is and we just can't tell because of the distance.
Ionit
08-28-2006, 06:59 PM
Note taken. Should I eliminate some Running steps at the beginning to get closer to the action. Do you think that will through off the pacing and proper amount of character velocity before the jump.
Thanks. kukutherobot and noktUp you've been great help.
munishdabas
08-28-2006, 08:28 PM
you might have to eliminate some steps if you want to use a stationary shot like the one you have now... or you can have the camera pan along with the character while he/she's running.
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