View Full Version : catmull clark uv problem

08-23-2006, 10:51 PM
i have some problem whit catmull clark and the uv, like in the pictures when make the uv and activate the CC, the map go crazy ! there is a way for a corrected use ? thank's

08-24-2006, 01:30 AM
From what I've found. UVs with Catmull clark polys don't work right when the uv interpolation is set to subpatch. you have to set the UV interpolation to linear for them to work at all. If you need subpatched UVs, you probably have to use normal quad subpatching for the time being.

Catumull Clark UVs also don't seem to display correctly in OpenGL, but they do seem to render right.

yes, it sucks.

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08-24-2006, 01:30 AM
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