PDA

View Full Version : Ruins


Flywrk
08-23-2006, 09:15 PM
Hi!
Here one of my works. It was done for a long time for not taken place project.
http://www.flywrk.nm.ru/Bild.jpg
(http://flock0www.nm.ru/cgi-bin/dendolo.cgi/Bild.jpg?session_id=DT7dfCvHzhpOs5zn841YnQH4X7mwFx0x&file=/Bild.jpg)

Gamedev
08-23-2006, 10:14 PM
great texture work. Its always hard to get interesting texture when you are working with stone and the like. Great detail as well. Did you use any normal maps? What was it for?

Flywrk
08-23-2006, 10:51 PM
I did not use normal maps, only diffuse. It was made for game.

RO
08-24-2006, 01:41 AM
really cool meshes. Shame your not using normal maps since this would pop out with them.

The textures are really nice also. One thing you have a lot of polys for that sphere statue thing on the ring stone work below. This kind of detail could have been done using normal maps and the polys would be way lower.

requiem2d
08-24-2006, 07:02 AM
Solid work, agree on the comments above by RO :)

Psionic Design
08-24-2006, 01:14 PM
Real nice job on those, cool clean textures too!!

TopherMartini
08-25-2006, 07:56 AM
The texture detail is awesome! Clean & crisp yet it conveys that the structures are old.

Have any more shots or wires to share? :applause:

Alex McGilvray
08-25-2006, 09:01 AM
That's awesome, looking at the models from that angle makes it look like it would fit perfectly in a game like titans quest

Flywrk
08-25-2006, 09:08 AM
Hi! Thanks for responses. More some pictures.
http://www.flywrk.nm.ru/Bild_1.jpghttp://www.flywrk.nm.ru/Bild_2.jpghttp://www.flywrk.nm.ru/Bild_3.jpg

SHEPEIRO
08-25-2006, 12:17 PM
man theyre nice and sharpe, i think its cool not to use normal maps, get it all in one map, practice your painting skills, normal maps are for suckers =P

CGTalk Moderation
08-25-2006, 12:17 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.