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troybuck
08-23-2006, 03:20 PM
8/23/06
I am currently working on a senior class project at University of Central Florida. It is a animated short and i am heading the compositing and lighting areas, we have a style that we want to achive that has a painterly look (a saturated watercolor effect close to acrylics) for the characters and backgorund layouts but we are having issues on trying to achieve this. i believe the solution may be a compositing and lighting answer. my idea was to have low ploy models with enough detail and readability for them to achieve the look it; could be done through using a compositing filter on the scenes maybe using photoshop paint filters and then compositing anfd tweaking it in shake which is the software we use. Does anyone know how i might be able to do this. any techniques? Or is there another software I might have to use like After Effects. i would grealty appreciate any tips. thanks

8/26/06
i did a simple test for this; a sphere just rolling across the screen something real quick in maya. then i rendered it out and brought it in photoshop and did some filters on it like artistic and and watercolor. and i got real close to the look i want and it looks like i has paint strokes on it. i just used black and white for now and i then ran an action script for the entire sequence and played it back. what i was looking for was to see if the filter i made frys on the animation and it does. it doesn't really stay with the animation well it looks like it creates random brush strokes. maybe i might be on the right track. what might be a good way to fix this and solve this problem can anyone help me out?

PieterVH
08-30-2006, 04:58 PM
Hi,


You might want to give this one a go:

http://www.revisionfx.com/videogogh.htm

This is the one they've used on What Dreams May Come...

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