View Full Version : offset animated character in mograph ?
robotbob 08-23-2006, 12:44 PM hey there
i have a character, animated in a run cycle ( runs in place ) and it loops perfectly
is is possible to offset the run cycle of each of my 25 clones in mograph so that they do not all walk the same ?
thanks
pedro
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tcastudios
08-23-2006, 12:55 PM
I think adding a StepEffector and using Other->TimeOffset might work.
(Haven't tried but will)
Cheers
Lennart
robotbob
08-23-2006, 12:59 PM
the mighty lennart
trying it now. . .
tcastudios
08-23-2006, 01:02 PM
Sorry, I could not get that working...guess it must be a way thou...somehow...
It is more of a TP thing but since MoGraph is a sort of particle system....
Cheers
Lennart
robotbob
08-23-2006, 01:10 PM
it works perfectly thanks lennart - ill send you a file if you like, i have your email from the steadycam plug i brought.
pedro
tcastudios
08-23-2006, 01:18 PM
it works perfectly thanks lennart - ill send you a file if you like, i have your email from the steadycam plug i brought.
pedro
Yes please. Like to see it:)
Cheers
Lennart
Would love to see it too! Can you post a preview here? Did you made some kind of crowd sim? Anyway, sounds very interesting. :)
odo
robotbob
08-23-2006, 02:29 PM
well i will have to make another file to show it here just now as i am bound by a ND on this at the moment . . . . but lennart's suggestion works as a frame offset that is ordered thru the instances so its perfect for me right now as the clones are running on the spot but part of a cog - next task IS a crowd sim but i suspect that wont work as easy because there is no RANDOM time offset.
there should be a way tho'
ill have a word to the client and see if i can upload a file.
pedro
LucentDreams
08-24-2006, 12:58 AM
random also has the time offset option. dont' turn on synchronized int he random efector though, that caused a crash :/
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