View Full Version : New HD Unreal 2007 trailer
noisewar 08-23-2006, 10:20 AM New UT2k7 trailer out in HD over here (http://news.teamxbox.com/xbox/11607/Unreal-Tournament-2007-GC-2006-Trailer-in-HD/) .
Looks amazing!!! Hope this erases doubt in people's minds. The art style may not be your cup of tea, but it drops my jaws for sure. Killer music as well.
Here is a concept render: http://www.planetunreal.com/images.asp?/images/screens/ut7_230606_1.jpg
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Icarus
08-23-2006, 11:14 AM
well.. im just going to clean myself up and watch that again, quite impressive, definatly on my list to buy :D
the-negative
08-23-2006, 11:57 AM
All I can say is wow.
Coming for the 360? I sure hope so.
Nah it's PS3 / PC exclusive
There's Gears of War coming for xbox360 exclusive though :)
Yeah that looked very cool.. can't wait.
noisewar
08-23-2006, 12:22 PM
Nah it's PS3 / PC exclusive
There's Gears of War coming for xbox360 exclusive though :)
Yeah that looked very cool.. can't wait.
I believe Mark Rein let slip that it would come to the 360 as well, albeit at a later date. Dont' see why not, the engine's been ported to both systems.
heavyness
08-23-2006, 04:37 PM
i loved UT2004 on the pc and played Onslaught mode for hours. looks like they expanded the Onslaught mode with more of everything! looks good and looks fun.
AdamHerbert
08-23-2006, 05:07 PM
I believe Mark Rein let slip that it would come to the 360 as well, albeit at a later date. Dont' see why not, the engine's been ported to both systems.
I thought I had ehard that as well.Either way, I'd much rather play this on my PC than a console. Mouse+KB > Controller anyday.
I thought I had ehard that as well.Either way, I'd much rather play this on my PC than a console. Mouse+KB > Controller anyday.
What does Mouse+KB have to do with rather playing on PC than console?
Koogle
08-23-2006, 05:28 PM
yeah music sounds good.. although i still thought the original Unreal Tournament had the best music out of the series of games. Good to see they are showing a different map this time too :) Can't wait for its release, sometime next year isn't it? anyone know release date for the PC that is.
What does Mouse+KB have to do with rather playing on PC than console?
errr have you played an FPS game on a console with a controller? you've got to be crazy to actually enjoy it, either that or you don't have a pc to play the game on instead.
ThomasMahler
08-23-2006, 05:37 PM
errr have you played an FPS game on a console with a controller? you've got to be crazy to actually enjoy it, either that or you don't have a pc to play the game on instead.
Ever played Halo? I don't see anything wrong in playing a FPS with a controller.
Chemix
08-23-2006, 05:48 PM
That's because you've probaly started out, or simply learned quickly with a controler. When using your mouse (your whole hand) versus using the thumbstick (just your thumb) to aim, it's alot harder to do the latter, for most people anyway.
heavyness
08-23-2006, 05:51 PM
oh boy, the mouse+keyboard/controller fight...
it all depends on the person and the game. both halo and call of duty work very, very well with a controller. but, i need a keyboard+mouse for ut2004. the game is so fast and i'm always cycling through my guns depending on my enemies position.
but i though i heard you can plug a keyboard+mouse into the ps3?
and if ut2007 does come to the pc and 360, it could take advantage of the Live Anywhere like Shadowrun and have cross platform gaming.
yeah music sounds good.. although i still thought the original Unreal Tournament had the best music out of the series of games. Good to see they are showing a different map this time too :) Can't wait for its release, sometime next year isn't it? anyone know release date for the PC that is.
errr have you played an FPS game on a console with a controller? you've got to be crazy to actually enjoy it, either that or you don't have a pc to play the game on instead.
Ever tried sticking a keyboard and mouse into a console?
Koogle
08-23-2006, 05:58 PM
Ever played Halo? I don't see anything wrong in playing a FPS with a controller.
yeah I have.. on the PC.. good game too.. but to play it with a controller..well it just wouldn't be the same, it would suck actually.. its like playing a flightsim on a pc and using a keyboard maybe even a mouse, it wouldn't beat playing the same game with a proper flightstick. If you'd never used a flightstick for a flightsim then you'd never know you'd get a better experience from the game that way, see what I'm saying.
pixelmonk
08-23-2006, 06:10 PM
I was more impressed by the tech demo and the other earlier trailer. It definitely looks better than the current version (which I used to play all the time), but it just doesn't grab me like the tech demo did.
rblitz7
08-23-2006, 06:15 PM
yeah I have.. on the PC.. good game too.. but to play it with a controller..well it just wouldn't be the same, it would suck actually.. its like playing a flightsim on a pc and using a keyboard maybe even a mouse, it wouldn't beat playing the same game with a proper flightstick. If you'd never used a flightstick for a flightsim then you'd never know you'd get a better experience from the game that way, see what I'm saying.
yeah right...thats why its the best selling Xbox game ever.:rolleyes:
Farzanb
08-23-2006, 09:15 PM
This unreal is truely unreal i would say... its just something else.
can't wait for it
Buexe
08-23-2006, 09:19 PM
Man I really HATE shooters, but that one looks actually like a lot of fun!!!
I`ll give it a try and maybe change my opinion. :)
parallax
08-23-2006, 09:42 PM
Saying "playing with a mouse/keyboard or a controlloer is a matter of taste" is like saying:
"Knitting with nails or a jackhammer is a matter of taste"
MrPositive
08-23-2006, 09:54 PM
Nah it's PS3 / PC exclusive
There's Gears of War coming for xbox360 exclusive though :)
Yeah that looked very cool.. can't wait.
So the trailer is being given out on the team xbox site and it's not for xbox? wwweeeirrrd
It even says on that link, Unreal Tournament 2007 (Xbox 360) - I copied that from the page.
blakshep
08-23-2006, 10:08 PM
i can agree with that. the gameplay looks like exciting, but the earlier techdemos had MUCH better gfx.
I was more impressed by the tech demo and the other earlier trailer. It definitely looks better than the current version (which I used to play all the time), but it just doesn't grab me like the tech demo did.
haha, such a pretty game and all you guys can compliment it on is the 'awesome music'. ;)
There are a lot of vehicles in it... i fear too many. Those hoverboards looked pretty lame for starters. I'm not sure why I would wanna be hovering around when there are about a thousand lasers and bombs going off all around me. I just forsee this turning into a spawn camping game where everyone is fighting to get into the giant walkers or the tanks. Kinda like BF2 :(
Chemix
08-24-2006, 01:41 AM
The hoverboards are ment to get you into the battle, because on foot, it's going to take you a while after all your team mates took the vehicles. UT 2k4 made it so that every vehicle had strengths and weaknesses and it's likely that they've balanced them out in this one aswell. The dark walkers have been said to have vulnerabilities in their legs (essentialy you can shoot at the leg to eventualy break it) and tanks can be rendered practically useless by destroying the treads. I can see alot of people going for the mantas and raptors like UT2K4 though, fast and flying vehicles always seem better, until ofcourse you realise your a giant target alone in the sky with no where to run.
As towards posts reffering to the techdemo, most of the stuff in the techdemo was Gears of War content, which is more detailed and better lit in the engine due to generaly slower gameplay. They've been aiming for 30 average FPS with GOW on the 360, for UT2007 they've been aiming for around 70 and up like it's predicessor, so there is a detail difference for the benefit of online play. And I'm almost absolutely sure you can plug in a keyboard and mouse (atleast the special made ones for the PS3) into the PS3, which ofcourse makes PC FPS fans possibily shift to the PS3 (Just hook it up to the monitor rather than the standard definition TV) with the advent of keyboard/mouse systems and the price difference between the PS3 and the new graphics cards it'll take to run new games, though DRM will essentialy cancel out any benefits.
madgodz
08-24-2006, 01:15 PM
the hover boards are a lame attempt at pandering to Xtreme Gamerz...
several of the monsters look like they were lifted from half-life2 and they definitely carjacked the warthog from Halo.
is this the version where they fix thier net code? so many spot on shots showed up as misses in the last version.
yet another version crapped out by Epic /golfclap...especially from a company that is on record as saying that sequential or episodic content is a horrible idea. Maybe it's more that thier middleware is non-condusive to rapid iteration and the Source engine will end up reigning king.
high specular and faked HDR does not make you "next-gen" (whatever the hell that means) btw
urgaffel
08-24-2006, 03:40 PM
<snip>high specular and faked HDR does not make you "next-gen" (whatever the hell that means) btw
Just out of curiosity, have you worked with the Unreal 3 engine? Or do you mean that UT 2007 doesn't look "next gen" (or whatever you mean by that)? :P
It looks pretty, that's for sure. The gameplay however, still looks like the good ol' mindless gun blazing mayhem, it doesn't look like the type of FPS that requires a lot of teamwork.
I agree with madgodz, some of the vehicles are very similar to the vehicles from other FPS games, like HL2 walker and Halo warthog. And that "skateboard"... what in the name of everything that's holy possessed them to put that in there? It looks silly and totally out of place in a battlefield.
Overall, the vehicles seem to lack any real purpose other than just for the sake of variety.
It still looks fun for a shoot/blow-things-up quick fix but I still prefer FPS with more depth and there's a couple games coming which look very promising, Enemy Territory: Quake Wars, another one is Battlefield 2142 but it doesn't seem to look as good as ET:QW.
PhilOsirus
08-24-2006, 04:27 PM
Well you can always plug a keyboard and mouse to your PS3.
heavyness
08-24-2006, 04:41 PM
It looks pretty, that's for sure. The gameplay however, still looks like the good ol' mindless gun blazing mayhem, it doesn't look like the type of FPS that requires a lot of teamwork.
you have never played Onslaught or Assault mode in UT2004! it's all about team work.
also, from what i remember, those hover boards aren't self powered. i think they drain your pulse gun or something or you have to attach to a vehicle and get pulled along. the main reason [like stated above] is because the maps are so big, this helps you get into action faster. i could be wrong.
AdamHerbert
08-24-2006, 04:42 PM
It still looks fun for a shoot/blow-things-up quick fix but I still prefer FPS with more depth and there's a couple games coming which look very promising, Enemy Territory: Quake Wars, another one is Battlefield 2142 but it doesn't seem to look as good as ET:QW.
Definitley agree with that. QW looks to be awesome.
I'm also really looking forward to Huxley. If Huxley takes everything that was wrong with Planetside and imrpoves upon the things that made it fun I think it will be the ultimate FPS.
You're quite right heavyness, I've haven't played UT2k4, I was only commenting on the video of this one. What I could see in was only chaotic action with little to no hint of any teamwork. Now there could be a game mode where teamwork is necessary as you said was in UT2k4 but it doesn't seem to be the main selling point, else they would've made a big deal out of it like in BF2142 or QW trailers.
About the hoverboard. Anyway you cut it, it still look out of place in a battlefield, specially after seeing that skateboarding manouver in the video. And as someone mentioned before you, it supposed to help you get around after your teammates took all the vehicles, that sounds like another indication of teamwork not being a strong point of this game. No personnel carrier type vehicles in the game?
AdamHerbert, in one of Huxley trailers, they call it an MMOFPS. That sounds really interesting but it's probably just going to be a gimmick, I'm a bit sceptical to be honest.
Arrghman
08-24-2006, 05:17 PM
AdamHerbert, in one of Huxley trailers, they call it an MMOFPS. That sounds really interesting but it's probably just going to be a gimmick, I'm a bit sceptical to be honest.
I don't know a huge amount about Huxley, but it's sort of reminding me of Planetside which was pretty fun back in the day. Not sure if anyone is still really playing it, though.
Caypiranha
08-24-2006, 05:18 PM
errr have you played an FPS game on a console with a controller? you've got to be crazy to actually enjoy it, either that or you don't have a pc to play the game on instead.
oh yes ... playing FPS on a console is like riding an unicycle.. hehe... even if you get it, you will miss the precision and aimingspeed, you can get with a Mouse! Itīs simply not possible.
So therefore, I dont understand, why not to bring out "Gears Of War" for the PC!??
AdamHerbert
08-24-2006, 05:40 PM
AdamHerbert, in one of Huxley trailers, they call it an MMOFPS. That sounds really interesting but it's probably just going to be a gimmick, I'm a bit sceptical to be honest.
Have you ever played Planetside? It was basically the first MMOFPS. It sounds gimmicky, but it was actually really fun. Basically, think of taking all the fun aspects of an FPS and combine them with the great aspects of an MMO. You get to "level up," customize your character, buy armor/weapons/vehicles, utilize teamwork, and play with hundreds of people at the same time. If they do it right I have a feeling Huxley will be the next WoW.
You get to "level up," customize your character, buy armor/weapons/vehicles, utilize teamwork, and play with hundreds of people at the same time.
The leveling up system in BF2 killed it for me. It benefited the hardcore players. Basicallly the more you played the more weapons (aka: better weapons) you could unlock. So for a casual gamer, you essentially get killed even quicker since it's not longer balanced. I appreciate games that give rewards and encourage the player to play more, but you shouldn't be discouraged from playing out of balancing frustration. The leveling systems in MMO games seems to be fair since you're mostly not fighting against each other, just the NPC.
I'm curious to see a well balanced leveling system in a future online FPS title. Counter-strike worked since you could esentially save up your money by not buy a gun/armor for one or two rounds and then buy it the next round, and you're back to a level playing field.
vitalmaya
08-24-2006, 07:49 PM
What are those War of the worlds style things? Are those vehicles you can ride in, or something else?
Brent Turbo
08-24-2006, 08:05 PM
Bald space marines in clunky space armor! Giant laser guns! Space tanks covered in rust and greebles! Frenetic, cocaine-paced action! Orbs!!! Finally, mainstream gaming brings us an original concept...
Koogle
08-24-2006, 08:14 PM
About the hoverboard. Anyway you cut it, it still look out of place in a battlefield, specially after seeing that skateboarding manouver in the video.
Hover boards it may look out of place, but its welcome change to the gameplay.. and i'm pretty sure they'll mainly only appear in larger maps or enable/disabled by console....and lets not forget this is UT.... i'd be more skeptical if they did this with Quake Wars/battlefield/crysis.. its meant to speed things up make the gameplay fast. I never bothered with Onslaught or even CTF in uk2k4 simply because the gameplay was slow and not being able to get around the map when some noob takes a vehicle only to get killed later is a good reason. So I play deathmatch instead :)
And as someone mentioned before you, it supposed to help you get around after your teammates took all the vehicles, that sounds like another indication of teamwork not being a strong point of this game. No personnel carrier type vehicles in the game?
And back to noobs(not you).. since when has playing any public FPS game online guaranteed good teamwork, unless you join a clan or get onto a servers teamspeak channel, I wouldn't expect it otherwise. And like I said before this is UT aka Deathmatch/FFA. I think one of the main reasons the're making these improvements to these gameplay modes(Onslaught etc) is because of the competition from games that are more teamwork orientated.
Geta-Ve
08-24-2006, 08:59 PM
Looks pretty fun to me, and the thing you guys are forgetting is that the ps3 will have that gyro controller or what not.. so you would no longer have to aim with the sticks.. just move the remote around and be amazed.. weee I think it will work quite nicely.
noisewar
08-24-2006, 10:38 PM
You're quite right heavyness, I've haven't played UT2k4, I was only commenting on the video of this one. What I could see in was only chaotic action with little to no hint of any teamwork. Now there could be a game mode where teamwork is necessary as you said was in UT2k4 but it doesn't seem to be the main selling point, else they would've made a big deal out of it like in BF2142 or QW trailers.
Go try out the demo version, people stll play it and it's still darned fun. CTF, Onslaught, and Assault are all about tight teamwork, although it's always been true in the Unreal series that it doesn't seem like that when you're a newbie to the mechanics. At the high levels, the amount of coordination blows everything except maybe Counterstrike away. Assault had some just brilliant maps, I don't anyone who resisted getting addicted to Convoy once they learned the route.
As a long time fan, I'm not entirely happy about the hoverboards either, but Onslaught REALLY needs it. There's just no way to dodge-jump your way across that much space, and in public servers people never slow to give you ride.
It seems to me like there are more inventive ways to get players into action quicker than using hover boards, like maybe capturable spawn points. Since I'm not getting paid for this, I'm not going to reveal all my ideas ;)
JeroenDStout
08-25-2006, 03:08 PM
I can't stand this kind of style in games... though the gameplay can be fun, with some friends. Definedly a friends game, really. Headshots to people whom you never heard of are kind-of dull to me.
heavyness
08-25-2006, 04:27 PM
It seems to me like there are more inventive ways to get players into action quicker than using hover boards, like maybe capturable spawn points. Since I'm not getting paid for this, I'm not going to reveal all my ideas ;)
actually in Onslaught mode for UT2004, once you capture a "node" you can then choose to spawn there. like said before, play the demo [here (http://www.unrealtournament.com/ut2004/downloads.html)] and see for yourself. i don't see Epic handing out these hover boards to everyone in the game, most maps limit amount of vehicles you can have at one time.
And back to noobs(not you).. since when has playing any public FPS game online guaranteed good teamwork, unless you join a clan or get onto a servers teamspeak channel, I wouldn't expect it otherwise. And like I said before this is UT aka Deathmatch/FFA. I think one of the main reasons the're making these improvements to these gameplay modes(Onslaught etc) is because of the competition from games that are more teamwork orientated.Yeah I agree with you about pub servers. Though in BF2, I usually make a squad called Teamwork and there usually are more than enough people to fill my squad and make them create a second Teamwork squad though they're mostly clanners like you said. :D
I know UT is more of a DM type of game and like I said previously, looks fun for an FPS quickfix, I just prefer a more teamwork oriented games.
Neil, actually the weapon unlocks in BF2 only serves to give the game more variety plus you can still pick them up and use them after the owner is KIA, you just can't spawn with them. Some original weapons are better than the unlocks IMO, like the M24 and SVD sniper rifle or the M4 SpecOps weapon as well as the AK assault rifle.
richcz3
08-25-2006, 05:18 PM
my gawd there are so many quality FPS titles coming out for the PC
UT2K7, Team Fortress 2, Quake Wars: Enemy Territory, BF 2142 ......
... I can barely remember a time booked with so many cool titles
Feels like 1990s all over again.:love:
synkipate
08-25-2006, 05:21 PM
I was more impressed by the tech demo and the other earlier trailer. It definitely looks better than the current version (which I used to play all the time), but it just doesn't grab me like the tech demo did.
After watching the trailer, I have to say that I agree completely with the above comment by Pixelmonk. I was also a big fan of of UT2004, and used to play it often, but to be honest, the visual weren't the step up I was expecting from the much heralded Unreal3 engine. I don't know if it was the restrictions of the platform it was running on (Xbox360?) compared with the tech demos I saw (supposedly were running on PS3 devware) which was reason for my disappointment in in the visual side.
Anyway, with 6-8 months left of development, i'm sure epic can up their game
valentine
08-25-2006, 05:42 PM
After watching the trailer, I have to say that I agree completely with the above comment by Pixelmonk. I was also a big fan of of UT2004, and used to play it often, but to be honest, the visual weren't the step up I was expecting from the much heralded Unreal3 engine. I don't know if it was the restrictions of the platform it was running on (Xbox360?) compared with the tech demos I saw (supposedly were running on PS3 devware) which was reason for my disappointment in in the visual side.
Anyway, with 6-8 months left of development, i'm sure epic can up their game
i have to second that! those techdemos - especially the early ones (the city and the dynamics setup) looked way better. the new 2k7 trailer looks so 'mapped' and half-life-2ish...
really disappointing :/
@ controllerguys: you wont frag me even once when using a controller - thats a promise ;)
regards
jannis
NullHypothesis
08-25-2006, 06:57 PM
high specular and faked HDR does not make you "next-gen" (whatever the hell that means) btwJust what, exactly, makes UE3's HDR "faked"?
madgodz
08-25-2006, 09:08 PM
Just what, exactly, makes UE3's HDR "faked"?
probably due to them not using 64-bit colors and just using a bloom filter that samples the hot spots in the scene...a few down-samples...a blur...composite back into the frame buffer...and boom NEXT GEN TITLE title title.
But, what do i know?...the point I was making is this: Brothers in Arms had that soft look as well as Half-Life2, Splinter Cell, COD2, few of the PS3 demos (Heavenly Sword i think) etc etc. that soft dreamy look is tired imo. It seems that to be considered "next gen" by a marketing dept near you, you have to graphically be similiar. In reference to the Unreal engine they just seem to throw in bigger armor, more specular, this crappy bloom filter, and a hoverboard and pander it as next-gen. yawn...bring on TF2.
noisewar
08-26-2006, 12:28 AM
I know UT is more of a DM type of game and like I said previously, looks fun for an FPS quickfix, I just prefer a more teamwork oriented games.
It really bugs me to hear UT always referred to as a DM type game, although I understand why people think this. The skill gap is the largest out of almost any game I've seen barring shoot-'em-ups. But unless you've played near competitive CTF, Onslaught, or Assault, you really can't know how coordinated UT clans can be. The pulse rifle, vehicles, turrets, and level design heavily reward teamwork.
NullHypothesis
08-31-2006, 02:06 AM
probably due to them not using 64-bit colors and just using a bloom filter that samples the hot spots in the scene...a few down-samples...a blur...composite back into the frame buffer...and boom NEXT GEN TITLE title[size=1] title.So they're lying through their teeth every time they mention having a linear 64-bit color space? :shrug:
madgodz
08-31-2006, 02:18 AM
Just out of curiosity, have you worked with the Unreal 3 engine?
we've licensed the engine before (927 build).
urgaffel
08-31-2006, 08:42 AM
we've licensed the engine before (927 build).
And it doesn't live up to the next gen hype?
capone_adam
08-31-2006, 10:40 AM
These game is look amazing, I especially love that chinese looking level.
bentllama
08-31-2006, 07:57 PM
scripted gameplay, but it looks neat. tried and true to the UT world.
i played a beta of Gears of War, and even though there were massive odditites, I really wnat to play more. I await GOW fervently.
ysvry
09-10-2006, 07:40 AM
ut series is hot from the first episode, this one seems to rock too.
the hooverboard seems fun , just as the byke did in gta 3.
probably u need to buy a new puter to play it with all settings on high, well i guess i have to convince myself i really need that faster processor for my serious 3d work , lol.
my favorite game mode is the sniper only games , look for sniper clans and try theire servers.
have a good sunday all.
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