View Full Version : weird camera issues
toonafish 08-22-2006, 08:28 PM My camera keeps jumping back to a weird picture aspect ratio of 1.2 every time I render a preview
I keep resetting Camera to 640x480, picture aspect 1.333, pixel aspect 1 in the Render Options and Camera Properties panel. And every time I close the preview window, and re-open it with "render>preview>active camera" the image looks squashed and the camera and Scene Pass Picture Aspect settings are back to 1.2.
yes, I checked the manual ;-)
does anyone have a clue where this hidden setting is that makes this happen ?
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Did you somehow put keyframes on the camera's attributes?
toonafish
08-22-2006, 09:21 PM
nope, no keyframes on any camera afaik. Restarted XSI, loaded the scene, checked all the settings, render > preview > active camera, bam...back to a frame aspect of 1.2.
I also noticed that the viewport changes when I render a preview, and jumps back when I close the preview window.
I'm sure I must be doing something wrong, but I can't figure out what.
If you want to take a peek, I've replaced the objects with a sphere and uploaded the scene here (http://www.toonafish.nl/clients/cameratest.zip)
If you load the scene all the settings should be set to 640x480, frame aspect 1.333. pixel aspect 1. And when you render a preview you'll probably get a squashed sphere.
thanks.
toonafish
08-22-2006, 10:26 PM
I re installed 5.11. Set the output format in the preferences to 640x480 etc. Then started a new scene, checked Camera and Render settings, created a sphere, rendered a preview and I still get a squashed sphere.
Now when I have the preview window open, the camera settings have changed to a frame aspect of 1.2. But when I close the preview window it changes back to 1.333
what makes this happen ?? I looked around for any hidden camera setting but I can't find anything.
anyone ??
Sorry I can't check your scene... laptop is down for repair, so no XSI at my fingertips... but if it's set to a Pixel Ratio of 1 and it's snapping back to a rectangle aspect ratio, there's some glitch IMHO.
Make a new camera...
delete the old one...
Make a new empty pass...
delete the old one...
Set the settings again and try again.
grahamef
08-22-2006, 10:52 PM
Choose Render > Preview > Options, and make sure that Render Settings is set to Use Current Pass Render Settings.
toonafish
08-22-2006, 11:06 PM
Sorry I can't check your scene... laptop is down for repair, so no XSI at my fingertips... but if it's set to a Pixel Ratio of 1 and it's snapping back to a rectangle aspect ratio, there's some glitch IMHO.
Make a new camera...
delete the old one...
Make a new empty pass...
delete the old one...
Set the settings again and try again.
thanks, but like I said. I re-installed, created a new scene..bla bla bla...same difference.
Been staring at this for the past couple of hours...it's either a bug or my brain isn't working, probably the latter. I'm giving up for now.
If anyone that's more experienced in xsi would like to take a look at the scene in the link above, I'd be very gratefull.
thanks.
toonafish
08-22-2006, 11:21 PM
Choose Render > Preview > Options, and make sure that Render Settings is set to Use Current Pass Render Settings.
thanks, literaly every setting is set to 640x480, frame aspect 1.333, pixel aspect 1.
I'm a xsi noob, so I don't know where to look anymore.
toonafish
08-22-2006, 11:59 PM
ha ! Just opened up all the panels that are related to the camera settings in a final attempt to find the problem and found out that changing the Frame Preview settings to "use current pass settings" instead of "use render region settings" made the preview go back to a normal frame aspect ratio.
little weird, the render region is also set to 640x480 and there's no frame aspect to be found in the render region settings. So where does the different frame aspect come from ?
anyways...problem solved. Now I can finaly get some sleep and dream of perfectly square pixels ;-)
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