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View Full Version : Those Wrinkles...


Egyt
01-25-2003, 02:22 PM
I just got into modelling lowpoly and nurms, I'm making this face, pretty wizard like, big nose, old n' grumpy man, I got the nose and pretty much of the face figured out how to do them... But when it comes to the eye, I really need suggestion, any super trix you guys out there know how to make it look baggy, wrinkles n stuff under the eye. Like if you havent slept for 4 days, that look. Any particular techniques using belev and chamfer? Hope someone can help me out.

Hmm maybe there is a tutorial out there aswell? Appreciate any suggestion on this issue.

I'll get a screen at the look I want soon.

Cheers!

Drakmarr
01-25-2003, 05:44 PM
Do you have any current progress on the piece so far? If you do post a wireframe and a regular image of it here. Also what is the style of modeling you are using, obviously you are doing lowpoly and nurms but are you box modeling or what? Then from there it may be a little easier to assess your method of attack on the eyes.

Egyt
01-25-2003, 11:05 PM
Well here you go, very early stages ^^ is this a very wrong way to start out on the eye... Basically what I did was boxmodelling the nose and extruding polys from there...

Turtlewerm
01-26-2003, 08:23 AM
maybe this could help:

http://www.thehobbitguy.com/tutorials/polymodeling/page15.htm

Egyt
01-26-2003, 09:48 AM
Thx alot turtlewerm, I think I'll do that enitre tutorial, looks awfully nice ^^

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