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demenion
08-22-2006, 06:36 AM
Hydralisk from Starcraft

I am modeling a Hydralisk from Starcraft. It's going to be on my demo reel and submitted into the Blizzard Art Contest if I make the deadline. I've been using Maya so far but I plan to import it into ZBrush to add more detail.

Any comments or feedback is much appreciated.

Thanks! -Roger

WIP Updates: 8/22
It's getting somewhat close to the look I want. =p

The teeth are temporary place holders.

http://pages.sbcglobal.net/demenion/wip_8_22.jpg

demenion
08-22-2006, 04:14 PM
Any comments, critiques would be really appreciated,

ts-falcon
08-22-2006, 05:51 PM
looks cool, my only crit would be is that it seems rather blobby right now, needs more defines hard edges i think. i love SC man its cool to see a hydra :D keep it up, ill be watchin this one, good luck!

Gkaine
08-22-2006, 06:11 PM
i agree, he looks overly organic, hydras are pretty much all bone in the face/head plate.

MrWaRrDoG
08-22-2006, 09:47 PM
since i tried modeling myself one (and failed), i studied the head quite well,
first of all, yes some harder edges are needed
second: his cheeks should be a bit wider and his skull a bit smaller/rounder
third: the eyes should be deeper in his skull, the socket should be almost visible
anyhow, i really like what you've done so far, nice modeling and i recognized him immediately...
i'll be following this

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08-22-2006, 09:47 PM
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