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View Full Version : Hardcore Modeling: Silver Challenge !10 Models!


Noggy
08-22-2006, 07:23 AM
I am aiming for 20 but I don't know how much time i will have but I'll see. So wish me luck!

Noggy
08-22-2006, 07:45 AM
Here's my first model. I put simple texures on it but I'm not sure if I will do it for all of them.

Noggy
08-22-2006, 11:59 PM
I did two more models.

Tacks and a Sharpie.

Noggy
08-29-2006, 08:01 AM
Butterfly Swords.

Noggy
08-29-2006, 08:07 AM
iPod Headphones

In retrospect, I could have done these about 10x easier if I just set the wires to a curved path but I used soft selection. I notice theres some distortion on the wires but nothing too noticable.

My next item is a seashell which I am having trouble because I don't even know where to begin. I try starting with a half sphere but no clue. I was trying to model a seashell like this one http://www.manipulation.com/photos/2004/seashell.jpg

I'm trying to push my self but I just don't know where to start on this one by doing something organic.

Any suggestions would be greatly appreciated.

RobertoOrtiz
08-29-2006, 06:48 PM
Great models so far, but dont forget the orthographical renderings.


-R

Imagus
08-31-2006, 05:43 PM
My next item is a seashell which I am having trouble because I don't even know where to begin. I try starting with a half sphere but no clue. I was trying to model a seashell like this one http://www.manipulation.com/photos/2004/seashell.jpg

I'm trying to push my self but I just don't know where to start on this one by doing something organic.

Any suggestions would be greatly appreciated.I'm not sure exactly what software you're using, but the seashell could be done with either subdivision surfaces or straight hi-poly modeling, depending on your comfort level.

Looking at the shell, the first approach I thought of was creating a single bump ridge, duplicating it many times pivoted it around the end of the shape, then refining the mesh details. Don't forget to gather as many reference photos as possible.

Congrats on your progrss thus far... as Roberto mentioned, don't forget to include orthagonal views of your work... check some of the other threads for examples.

Best of luck! :thumbsup:

-= Imagus =-

anishmations
08-31-2006, 11:02 PM
Good going noggy! :thumbsup:

Noggy
09-01-2006, 03:11 AM
I'm using 3ds Max 8. What is subdivision surfaces? But I will definetly try the duplicating idea.

Yeah I will post the ortho views soon. I was just doing the beauty for now.

anishmations: Thank you. I just wished I worked as fast as you.

Noggy
09-01-2006, 03:55 AM
I am trying the duplicating technique and this is what i have so far. I have alittle too many ripples but for now I was wondering how I would achieve the roundness of the shell?

Thanks for the help so far.

http://img383.imageshack.us/img383/4426/shellssrv5.jpg (http://imageshack.us)


http://img466.imageshack.us/img466/6695/shellclosessxv0.jpg (http://imageshack.us)

Imagus
09-02-2006, 05:58 PM
I'm using 3ds Max 8. What is subdivision surfaces? But I will definetly try the duplicating idea.Here's a link to a general definition of Subdivision Surfaces: http://grail.cs.washington.edu/projects/subdivision/, and here's a link to subdivision surfaces in Max 4... http://www.webreference.com/3d/lesson116/. Essentially, subdivision surfaces are surfaces generated using a polygonal "cage" for reference. The surfaces are similar in nature to a 3D version of bezier curves, in that the software interpolates the surface between vertices/edges much the same way a bezier curve interpolates the line between two points. In more recent implementations of sub-d surfaces, you can even add "weight" to edges and vertices, allowing more bezier-like functionality.

Subdivision surfaces are very handy for organic modeling because it provides a logical structure that allows curved, natural forms to be easily generated.

As to your current model, remember that the shell's shape isn't just on one side... it's similiar in nature to a ridged potato chip. A Google search for the word "conchiglia" will yield many results along the lines of what you're looking for.

I think I might give the shell a whirl, now that I've got all these ideas on how to make one spinning around in my head. :)

-= Imagus =-

Noggy
09-03-2006, 08:24 AM
Thanks alot! I'll definetly give it a whirl. I guess I have to stop thinking strictly polygonal and try other ways. NURBS and other ways to model have scared me but I'll read some tutorials and get use to using them.

Work has been slow since I am about to leave for college so I'll will update when I finish the next model. Thanks again Imagus.

Imagus
09-06-2006, 07:41 AM
I think I might give the shell a whirl, now that I've got all these ideas on how to make one spinning around in my head. :)I actually did end up modeling a seashell for my fourth model, using subdivision surfaces. The images are up in my WIP thread, along with a brief process description of how I created it.

Best of luck getting back to school, and hope your research into sub-d surfaces is going smoothly as well. :)

-= Imagus =-

RobertoOrtiz
09-22-2006, 06:07 PM
FYI to all:
HCM: 30 Days, 30 Models: Voting thread will go live on MONDAY (Posting Rules) (http://forums.cgsociety.org/showthread.php?t=408406) (link)


-R

RobertoOrtiz
09-26-2006, 03:18 PM
This is an FYI:
HCM: 30 Days: Message for thos who did LESS than 10 entries (Best Individual Entry) (http://forums.cgsociety.org/showthread.php?t=409883)
-R

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