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Elentor
08-22-2006, 06:22 AM
Hey there. I'm doing this starship on my free time, just for fun, but I would greatly like tips and critics on it.
I'm using two 512*512 maps for the texture, no bump or normal yet.

Best regards
http://img247.imageshack.us/img247/3981/wardbreak1sj0.jpg

psychojohno
08-22-2006, 12:55 PM
the textures look really great but from the image you have posted i cant tell which way up it is supposed to be! post some shots from differnt angles:)

Kibble87
08-22-2006, 05:08 PM
I love it. :D

I play EVE online, and if you keep this up, this ship would fit right in. I was thinking about doing something similiar in a few weeks, actually, based off of some concept art I found.

Are you basing this off of anything, or is this pure imagination? I'd like to see the concept or reference if you have one. :D

Good work though, keep it up. :thumbsup:

--Kibb

Elentor
08-23-2006, 12:07 AM
Hey guys, thanks for the feedback. I really appreciate it.

Kibble: I used to play Eve Online, and perhaps it may have been an inspiration, but not on purpose. Anyway, I'm basing it off in a concept I made myself.

psychojohno: There we go, I hope the concept makes easier for you to understand!

Best regards

http://img95.imageshack.us/img95/9464/conceptgv8.jpg

Elentor
08-23-2006, 11:57 PM
A small update on the wing. I'll now proceed to texture the body.

http://img219.imageshack.us/img219/9549/wardbreak2rq7.jpg

nibbuls
08-24-2006, 12:43 AM
Awesome job so far. :thumbsup:

How did you make that jet glow?

MrCup
08-24-2006, 02:34 AM
Heh, it looks like a b-wing had sex with an X-wing. :D

Elentor
08-25-2006, 12:03 AM
Awesome job so far. :thumbsup:

How did you make that jet glow?

Heya

The jet is basically a plane with an alpha map and a luminance color. I then copied it and rotated 8 times to make a full cycle.

Aneel3D
08-27-2006, 12:54 AM
looking good so far!!! if you want help i built a 3d Spacefighter a few weeks ago. maybe after this one you could move on to some more organic 3D! :thumbsup: great work!!!

Elentor
09-16-2006, 12:29 PM
Heya there, after spending some time busy I decided to continue the model.

This is my latest update:

http://img221.imageshack.us/img221/4986/wardbreaker02ib3.jpg

retardedmonkey
09-16-2006, 01:37 PM
Hey thats looking nice! How are you texturing it? Are you painting the details or are you taking pictures from somewhere. Also what are you rendering with?

The only crit I have, is that the gun on the wing, it looks kind of simple. The barrel of the gun just looks like it needs something to spice it up a bit. Otherwise it is looking really great, keep working on it!

Elentor
09-16-2006, 03:26 PM
Hey thats looking nice! How are you texturing it? Are you painting the details or are you taking pictures from somewhere. Also what are you rendering with?

The only crit I have, is that the gun on the wing, it looks kind of simple. The barrel of the gun just looks like it needs something to spice it up a bit. Otherwise it is looking really great, keep working on it!

Yea you're right, it's kinda simple. Any suggestion?

Bot13
09-16-2006, 04:12 PM
I'd do something like this. :) Great model btw.
http://xs206.xs.to/xs206/06376/cgtalk56.jpg

retardedmonkey
09-17-2006, 02:32 PM
Yeah just that makes it look different. But maybe try varying from the typical barrell...ness that usually is added for the gun. I like the design of the section that is connecting it to the wing. I personally would try to somehow continue that alone to the front of the gun. Not quite sure what would look good, but I think you should try to do something that isnt just a cylinder, would make it more unique.

And once again how are you doing these textures?

Elentor
09-19-2006, 01:35 PM
Yeah just that makes it look different. But maybe try varying from the typical barrell...ness that usually is added for the gun. I like the design of the section that is connecting it to the wing. I personally would try to somehow continue that alone to the front of the gun. Not quite sure what would look good, but I think you should try to do something that isnt just a cylinder, would make it more unique.

And once again how are you doing these textures?

Heya, unfortunately I'm not changing the models right now, because my focus is on texture, and any challenge is welcome! However, I'll keep in mind that suggestion for my next models and try to focus more on the gun designs. For now I'll rework on the texture.

I'm using photos as background, mostly walls and rusty metal, then airbrush and layering. I'll see if I can post the texture here and some references later when I'm home.

Elentor
09-23-2006, 03:23 PM
Update:

http://img236.imageshack.us/img236/5923/ward00sg1.jpg

Right now I need to work on the front of the ship, on the symmetry of the "X".
I tried changing the gun but I dunno, I think I messed up with the UV here >_< need to fix that.

Thanks for viewing.

Squirmy
09-23-2006, 08:20 PM
Scratches on the front from space debris, and the back end a little blacken and burned from entering atmospheres and such

Elentor
09-23-2006, 08:58 PM
Scratches on the front from space debris, and the back end a little blacken and burned from entering atmospheres and such

Those are very nice ideas. I'm definitely adding the scratches, but I'll go very soft on the blackening - don't wanna overdo it.

Squirmy
09-23-2006, 09:14 PM
Right, being a starfighter it might just go straight to the mother ship and never enter any atmosohere. The cockpit glass could use some specularity, or reflections

Elentor
09-24-2006, 06:15 PM
I must say I'm having some trouble with the glass texture, I have no idea how to improve it. Any suggestions?

PetterSundnes
09-24-2006, 07:59 PM
I really like the ship design and also taken the liberty too doodle a little bit on the cockpit. You could add some gradients on the planes and specular highlights where angles occur, as well as add a reflection map of stars or some nebulaes.

You might want to see how these people make shiny surfaces:
http://www.theskinsfactory.com/

and the obvious shiny surface company and the Core Duo logo:
http://images.apple.com/macbookpro/images/intelcoreduochip20060109.png

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