View Full Version : Freelander WIP
Lewis3D 03-16-2002, 12:16 AM Hi there guys !
I would love to hear some comments on my latest WIP. Here is 2 pics and thanks for comments. No textures yet (easy to see that :D) but i just wanted to see how it looks. Nothing fancy on render just 2 lights in scene. I go to model interior now so if anyone maybe have some interior shoots i will be happy to recive some e-mails with images, thanks.
http://www.newtek.com/discus/messages/2/19846.jpg
http://www.newtek.com/discus/messages/2/19847.jpg
|
|
jabusby
03-16-2002, 12:29 AM
Wow. That’s an excellent model you have there, really clean, I would like to see a wire frame shot. There is not really much I can say in the way of criticism, it looks perfect.
Keep it up
:eek:
kielabokkie
03-16-2002, 12:39 AM
:eek: Nice!!
What program did you use and what technique?
Lewis3D
03-16-2002, 01:27 AM
Thanks for nice words :).
I use LightWave and technique is hmm could i call that "my own way" :). I make splines , patch them, weld points, cutout parts in layers. extend edges.... and so on. I wrote tutorial on that modeling on LWG Forums (tutorial have 792 screenshoots of modeling Ford Mustang Cobra). I will put som ewireframes when i get home :). Thanks again
Joel Hooks
03-16-2002, 01:43 AM
Uh, wow. Really nice model.
Your tutorial (http://www.lwg3d.org/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=17&t=000001&p=) is extremely impressive also. I am going to practice what your preach and model my first car soon.
Good stuff!
goodlag
03-16-2002, 08:01 AM
wow look great
i like tire:)
xynaria
03-16-2002, 11:43 AM
Excellent modelling........Looking forward to seeing the finnished article. :)
MINDPHASER
03-16-2002, 08:14 PM
GOOD WORK!!!
skunk184
03-16-2002, 09:30 PM
fancy looking model .....keep up the good work........me and my mini should be ready to race you and your mini very soon...:scream: :scream:
diazgl
03-18-2002, 02:19 AM
man, clean, neat and accurate....damn nice job!!!
Lewis3D
03-18-2002, 03:54 AM
woow guys nice response :). Thanks
and here is more shoots and wireframes like you asked. Thanks again.
http://www.newtek.com/discus/messages/2/19872.jpg
http://www.newtek.com/discus/messages/2/19961.jpg
http://www.newtek.com/discus/messages/2/19962.jpg
http://www.newtek.com/discus/messages/2/19963.jpg
Thanks again
diazgl
03-18-2002, 05:08 PM
ooh these wireframes are killing me!!! Ohh, AAAh, You should work for the company!!!
Lewis3D
03-19-2002, 06:41 AM
Thanks, so you liked that wires ;). I sure do hope someday to work on 3D company or similar :) (i keep my fingers crossed)
el gatto
03-19-2002, 07:12 AM
Hi Lewis, it's always nice looking at your work,
It looks great as usual :) your modeling is awesome.
After seeing your tutorial and all your work I couldn't resist,
so I started modeling a car too
I'll try to post it soon,
I hope you'll be able to comment on it ;)
ciao
Lewis3D
03-19-2002, 07:21 AM
Originally posted by el gatto
Hi Lewis, it's always nice looking at your work,
It looks great as usual :) your modeling is awesome.
After seeing your tutorial and all your work I couldn't resist,
so I started modeling a car too
I'll try to post it soon,
I hope you'll be able to comment on it ;)
ciao
Nice to hear that :). I hope you will manage to model CAR from learning in my tutorial. If you have some problems just send me e-mails or post some questions on LWGForums in tutorial section. I will help you as much as i can/know.
el gatto
03-19-2002, 07:28 AM
Cool, thanks !
ciao
Lewis3D
03-21-2002, 04:21 AM
Ok just another update, nothing fancy but this is one of first exterior renders so far (i was to uccupied with modeling details).
http://www.newtek.com/discus/messages/2/20178.jpg
No interior on this shoots (obvious), will be soon.
Error323
03-21-2002, 04:28 AM
holy shit!!! very nice man!!!! :)
meloncully
03-21-2002, 07:17 AM
I like it a lot. I have one prob though, all the othe textures on the car look really nice except for the front bumper/grill. It looks really weird. It looks to fake compared to the rest of the car.
________
meloncully
Lewis3D
03-21-2002, 07:33 AM
Thanks
meloncully - i dunno why you think is wierd but that part is some kind of chrome or so on real car and on some reference pictures it is shine and reflect a lot of environment so i made them that way :). Maybe it is "wierd" to you because reflectinh only white (under car) it looks more brighten than rest of front part but i wanted to show front GRILLE wich have modeled wires inside that chrome (not seable on these resized JPgs but clearly wisible on my larger images)
Thank you for suggestion and i will try to make better renderings in my Final render when i finish modeling interior :D.
Delucubus
03-21-2002, 08:28 AM
Looks great, I must say the tutorial was great too! I have a question about the tires though. In your renders even the flat shaded ones the tires have details that the wire frames don't. Are the wire frame images earlier versions or did you use bump/displacement maps on the tires?
Darkelfv
03-21-2002, 09:19 AM
I think what meloncully was saying did not have to do with what you replied to, he said, the Bumper and Grill in the front of your car looks fake and i agree, there is no reflection, your getting the silver piece where the licence plate goes confused with the bumper and Grill, the bumper is the long plasitic part that is the width of the car and stops you from crushing the engin/ fram. the grill is the part where it touches the hood and the bumper it has holes in it so air can get too the fan inside the engine. these are the parts that look fake, too 3d and not like real bumper and grill would look like, Still though besides those too little bits i think its very professional and very detailed, very good work!!!
Lewis3D
03-21-2002, 08:34 PM
Originally posted by Darkelfv
I think what meloncully was saying did not have to do with what you replied to, he said, the Bumper and Grill in the front of your car looks fake and i agree, there is no reflection, your getting the silver piece where the licence plate goes confused with the bumper and Grill, the bumper is the long plasitic part that is the width of the car and stops you from crushing the engin/ fram. the grill is the part where it touches the hood and the bumper it has holes in it so air can get too the fan inside the engine. these are the parts that look fake, too 3d and not like real bumper and grill would look like, Still though besides those too little bits i think its very professional and very detailed, very good work!!!
Thanks on explanation but i know what is bumper or fender :). I was just thinkig that meloncully typed worng because on ALL reference images what i have that fender/bumper DON'T reflect anything because he is made from black/gray plastic and i was pre think that he ment to say about that chrome part under bumper wich ALSO have grille donw there. Plastic just have specualrity and no reflect if is not in color of car ofcourse - IMHO :). And thanks for comments you are very kind to write so much.
Lewis3D
03-21-2002, 08:42 PM
Originally posted by Delucubus
Looks great, I must say the tutorial was great too! I have a question about the tires though. In your renders even the flat shaded ones the tires have details that the wire frames don't. Are the wire frame images earlier versions or did you use bump/displacement maps on the tires?
Yes i used BUMP maps on tyres.
First i was modeled tyre with geometry threads but i droped that because polygons are significaly increased because i need 5 tyres :). So tyres polygons was around 10 times larger than whole car body so i decidet to go for BupMaps. And thanks for comments.
Darkelfv
03-22-2002, 03:41 AM
hehe ok, thx for strainghing all that up. hmm the tires look dang real, good spec and color look really like tires, I dont know whats missing on the bumper i guess i am saying i think the diffusion is too much, or i mean its barly not shiny enough, light spreads out too much and makes it look too soft gives it that 3d look instead of real, maybe you could find out the material used then find out its properties as far as light and diffuse and spec and so on then use that, I have a book on photorealistic and it had a chart for differnt types of ruber and plastic, atm i dont have that book anymore , but just a sugestion, still though, Thats the most impressive model i have every seen just trying to help cause the bummper in the front and back are eye chatchers they are the only thing the makes me realize its not real!!!
Lewis3D
03-22-2002, 11:18 PM
Small update.
I was modeled some interior (not all yet) and moustly i was try to make "belivable" Headlights surface and i changed fender color/speculatiry like some members suggested :).
http://www.newtek.com/discus/messages/2/20264.jpg
Is it any better ??
JacquesD
03-23-2002, 12:06 AM
Good work really, specially the modeling.
What's your reflection settings?
If I had something to say, I'd say that the headlight reflectors are a bit boosted and tires surface a bit too dark.
Keep on.
EighthDecay
03-23-2002, 12:45 AM
looks all good to me,,, the bump map tred doesn't look half bad,, i almost thought it was modeled.. on my titan I modeled the tred for the hell of it.
Excellent job Lewis,,, I wait too see what you have in store with us next time. cars can be interesting subjects,, lighting/refections are hard too get just right,, along with all of the different parts.
You really show off what lightwave can really do.
Lewis3D
03-23-2002, 03:41 AM
Originally posted by The Ripper
Good work really, specially the modeling.
What's your reflection settings?
If I had something to say, I'd say that the headlight reflectors are a bit boosted and tires surface a bit too dark.
Keep on.
Thanks !
Reflections seting of what ?? headlights or body surface ?? I used incidence nagle for body paint. Yes i lowered reflection of headlights on other render (still was rendering BIGGer resoluton while i posted this :)). As for tirey i don't know anymore because i have 50/50 on that :). someone like them this way and some peope like them little brighter and both ways i find someone who think different :). One thing what i noticed with 2 of my frineds is when they look images that both of them was having different color temperatur/brightnes and contrast setuped "wrong/different" so they see different things :). I use NOKIA TEST monitor SW (freeware) to adjust my monitor setting before surfacing so then i'am not woriied anymore about diferences :). Mayn users have wrong brightnes settings because all people adjust monitor to their eyes :)
anyway i appriciate your comments and will try agin with new/different settings :)
Darkelfv
03-23-2002, 03:58 AM
That looks alot better, i really like the head lights, everything is much closer to looking real I dont know if you can get any closer , looks real to me.
davpunk
03-24-2002, 12:25 AM
very nice. can you post a wireframe?
davpunk
Darkelfv
03-24-2002, 03:49 AM
dude he already did, look at the other pages man
Lewis3D
03-24-2002, 09:19 PM
Originally posted by davpunk
very nice. can you post a wireframe?
davpunk
try too click on first page of this thread :)
Adam Klein
03-25-2002, 10:36 PM
First off, just fantastic! but you know that already:)
I was looking at your headlights and man, they just look great, would you share how you... well surfaced them??
AK
Lewis3D
03-26-2002, 12:42 AM
Originally posted by Adam Klein
First off, just fantastic! but you know that already:)
I was looking at your headlights and man, they just look great, would you share how you... well surfaced them??
AK
Hmm that was tricky to do but i made it from observing real car lights :). Key is to MODEL everything with right surfaces and proper way. I modeled front glass but i added another glass just a few milimeters away to inside because real lights have FAT glas on lights. So inside glass have some bumpmaps and trough them light is braking up reflection of inside where i have bulb and high reflective surface in gray color. Prety much that is all :). Thanks on comments.
Lewis3D
03-26-2002, 12:50 AM
OK guys i'm pretty much done with this (still rendering some more angles with few details added but this is what should be on FINAL composited image). I'am trying to make poster sized image wich i will probably have printed on high glossy paper. I woould like to hear some experts about PRINT size resolution for poster ? Is gona be enough to go for 3000*2400 resolution to get something decent like 50cm*40cm poster ??. This one is just resized from 1600*1200 image :).
http://www.newtek.com/discus/messages/2/20399.jpg
Thanks in advance.
Masta
04-13-2002, 10:13 AM
OMG, this is one of the best cars I've seen, one of the most real and the actual car is nice! I'm really impressed! And i think there are NO mistakes i can see in the model, I love it! And i justed wanted to hear ur opinion or a comment about what i'm workin on right now! I'm 15 years old, so I'm a newb, but I'm trying, and with help i get maybe i'll be as good as all of u here :beer: http://www.cgtalk.com/showthread.php?s=&threadid=5699
Lorenzo
04-13-2002, 03:55 PM
I love it, great work:wip: :D :applause: :thumbsup: :love:
Lewis3D
04-13-2002, 06:32 PM
Thanks guys :) realy thank you very mutch.
Masta - i checked your start - very good.
Lorenzo - if you are realy interested just send me e-mail to lewis@tomsoft.hr and i will explain you all so we can have some deal ;). Or just check my WEB on www.lewis.tomsoft.hr.
Cheers
Valkyrien
04-14-2002, 04:58 AM
Hey Lewis, good to see a familiar face around here!
you already know i love this pic!!
Adam Klein
04-16-2002, 01:01 AM
excellent finsih, chalk one up for Lewis!
Nice modeling! Any tutorial coming
soon by any chance? :D
hope to see more of your work!
AnimaLMotheR
04-16-2002, 08:54 AM
Originally posted by eco
Nice modeling! Any tutorial coming
soon by any chance? :D
hope to see more of your work!
The tutorial. (http://www.lwg3d.org/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=17&t=000001) :)
da_duke
04-16-2002, 10:27 AM
yeah, great work, don't stop it, like to see it with interior enviroment. keep on lightwavin'
cu duke
Lewis3D
04-16-2002, 08:14 PM
Thanks guys :)
eco - I was already wrote tutorial (AnimaLMotheR provided you link before me :)).
Tutorial isn't for freelander (tutor is for Mustang Cobra SVT) but it is same way i modeled freelander. Only thing for finish that tutorial is that you need lots of free time :) - 792 screenshoots to smallest details.
BTW you all can see more of my cars on my WEB site and some renders of Mustang Cobra after finishing tutorial.
www.lewis.tomsoft.hr
misterboogie
04-17-2002, 12:55 PM
Holy shiznat!
That rocks!
BLUERay
04-17-2002, 01:20 PM
HI~
Very well detailed model and nice renderings:bounce:
did you use HDRI to do the final render£¿ and you added some light seperately to get the specular highlight ?
I am thinkng about making HDRI map myself, but seems it's a very time consuming job to wait for nice day and shot many pictures of diferent explosures and angle....have you done it?
Lewis3D
04-17-2002, 08:30 PM
Yes i used HDRI - actually i used that beach_probe.hdri for this renders. And i have 3 lights in scene. One is main light at 2 o'clock and 2 fill lights with small amount without shadows (in front of grille and back of car with somethig about 25-30% , both white color).
chamade
04-18-2002, 07:20 AM
odlicno :)
Lewis3D
04-19-2002, 08:43 PM
Originally posted by chamade
odlicno :)
Hvala, Ajde da se i tebe moze vidjeti online :D.
Sorry guys this is just an "internal" one reply ;).
rondo
04-19-2002, 09:30 PM
Originally posted by Lewis
I'am trying to make poster sized image wich i will probably have printed on high glossy paper. I woould like to hear some experts about PRINT size resolution for poster ? Is gona be enough to go for 3000*2400 resolution to get something decent like 50cm*40cm poster ??. This one is just resized from 1600*1200 image :).
.
In the print industry everything is generally around 300 dpi (118 pixels/cm). Now, that is to go to actual four-color CMYK press with negatives, film, plates, etc. So for a 50cm x 40 cm poster you would need a 5900 x 4720 pixel image. You will have to do large numbers to get the cost to be effective.
BUT - if you are getting only a couple printed to a large format inkjet printer, the resolution is much less. Here in the US, the standard seems to be around 100 dpi (40 pixels/cm). So you would need a 2000 x 1600 pixel image to get to 50cm x 40 cm.
The best thing to do is get a hold of the place that is going to print it and ask them what resolution they need. Take the resolution they want and multiply it by your final size, and you have the pixel dimension you need (40 pixels x 50 cm = 2000 pixels)
Good luck - - and oh yeah .... awsome model! You really should do a Jeep Wrangler tho! ;)
Lewis3D
04-20-2002, 01:29 AM
rondo - many thanks on this great infos :).
Actualy i already "solved" problem and maked another version (slightly diferent angles and more images) in 200dpi resolution and printed tat on A3 laser color printer so resolution was around 3300*2300. I was trying something between 100 and 300 dpi so i could see what i tlok sand it looks great :).
Thanks aniway for clearing up my doubts around resolutions for printing.
rondo
04-22-2002, 04:58 PM
You are welcome Lewis:) Hope the information can help others too. Again, great work!!
MaskTX
06-29-2002, 09:12 AM
Great details!:cool:
MINDPHASER
07-01-2002, 06:43 AM
Good work!
Congratulations!
CGTalk Moderation
01-13-2006, 02:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.