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Talos
01-25-2003, 09:33 AM
ok well i need to do a character rotation for a class of mine, but when i try and turn the character he like blows up, so i can't do that, nor can i blend everything to one piece i loss some important textures... don't ask why.

so i guess i need to animate the camara going around the character... what is the best way to do this? can i animate the camara to a circle curve??? i tryed to that a key then rotate the camara to the side then take another key, but it all ends up looking like a rotation with a hella lot of zooming in and out...

so can anyone help here?

thx

nate

StefanA
01-25-2003, 10:53 AM
select all your mesh pieces and parent them under a null

ex.
1. Select all objects except the null.
2. Click on the "parent" button
3. middle click on the null you created.
4. make sure the "ChldComp" isn't checked.
5. Animate only the null

I hope that helps

best regards

.stefan andersson

PANZER
01-25-2003, 03:24 PM
and if that still doesn't work . rotate ur camera.!
and to answer ur question..
you can
create a circle (primitive-curve-circle)
then put the camera interest in the center of ur character
then select ur camera (not the intrest) and say set path and pick the circle
then adjust ur f-curve so that the animation curves of the camera are constant.. (so it wont slo in and out.)

:p

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