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View Full Version : Hardcore Modeling!: 30 Days, 30 Models: Platinum


Pdude2K5
08-20-2006, 11:03 PM
Hey dudez,
Got the first model for the competition done:

Model: Screwdriver.
Time: Hour and a half.
Description: Just a random weird screwdriver i had in my toolbox.


Perspective:
http://img148.imageshack.us/img148/5611/scerwdriverperspective02xg9.jpg

Side views:
http://img237.imageshack.us/img237/8556/screwdriversideviews02bf5.jpg

Comment and crits are always welcome:).

Good luck to everyone participating in this great competition:).




-Pdude

SantoAnderson
08-21-2006, 12:36 AM
Looks great, and yes that is a strange little screwdriver. My only small crit would be that the blinn makes the handle look real nurbish.Nice coarse area in the middle there, it really balances it out.

flashmasterfong
08-21-2006, 04:24 AM
Wow, looking good.

maje3d
08-21-2006, 05:44 AM
perhaps the most detailed model so far. I'm looking forward to seeing how your thread progresses.

prayas
08-21-2006, 09:23 AM
Nice but weird looking screwdriver.
Nurbs looking a little to soft on the handle. Maybe a loop cut here and there and done.
Nice level of detail.

One thing - the screws are looking like drills to me.

P..:

ZaneV
08-21-2006, 09:35 AM
Good model! But like prayas said, your screws look like drills.

Anyway... goodluck with completing the challenge!

ZaneV

mike0006
08-21-2006, 02:24 PM
pdude, could you give a quick explanation of how you modeled the rough looking part of the screwdriver? I'm modeling a guitar and thats the same look that I want to achieve with the knobs.

Looks great by the way. Though, I agree with everyone else that the handle looks a little off. Mabey that's just how it is.

Pdude2K5
08-21-2006, 07:20 PM
Thanks for the replies guys:thumbsup:, I agree that it looks kinda soft and that its very weird
but that how it is:D...very uncomfterble to hold though, too bad i dont have a working
camera...

Mike - There are several ways of modeling it...some yield better results then others, But
a quick and painless technique is by extruding a tessellated mesh:

http://img182.imageshack.us/img182/5729/tut02fn7.jpg


Hope that answers your question, But if not then dont hasitate to post again:).




-Pdude

mike0006
08-21-2006, 11:10 PM
Hehe, well that was rediculously simple. I love it, thanks.

ReflectingAbyss
08-22-2006, 02:45 AM
Oh wow, nice. I just made a tiny triangle and duplicated it with a 9 degree rotation until I had the full circle. Your technique looks much more accurate and well... easier.
I guess that's what this is for... learning. Thanks for posting that!

Pdude2K5
08-29-2006, 04:32 PM
Hey dudez,
Sorry for not posting for a while, My 20 gig HD started showing signs of retirement
during an online game of Battlefield 2 so I had to replace and reinstall everything.
Anyhow heres an update:

Model : Camera
Time : 6 hours
Description : Modeled from a single mesh at subdivision 2, Rendered at 3, All of the holes
were done with the regular cut tool.

Perspective:
http://img293.imageshack.us/img293/4805/cameraa345prespectiverenderme1.jpg

Side Views:
http://img293.imageshack.us/img293/3052/camerasideviewsyb1.jpg

Next model: Turtule statue.
I will download Vray trial and start making other renders then just regular skylight\Light tracer.
I need to hurry up with the models so probably the next few ones after the turtule statue
will be smaller models.

Good Luck to anyone competing :) .




-Pdude

anishmations
08-31-2006, 11:34 AM
really neat work dude! show us more:thumbsup:

RobertoOrtiz
09-26-2006, 02:26 PM
This is an FYI:
HCM: 30 Days: Message for thos who did LESS than 10 entries (Best Individual Entry) (http://forums.cgsociety.org/showthread.php?t=409883)
-R

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