View Full Version : Hardcore Modeling!: 30 Days, 30 Models: Platinum
08-20-2006, 11:03 PM
Got the first model for the competition done:
Time: Hour and a half.
Description: Just a random weird screwdriver i had in my toolbox.
Comment and crits are always welcome:).
Good luck to everyone participating in this great competition:).
08-21-2006, 12:36 AM
Looks great, and yes that is a strange little screwdriver. My only small crit would be that the blinn makes the handle look real nurbish.Nice coarse area in the middle there, it really balances it out.
08-21-2006, 04:24 AM
Wow, looking good.
08-21-2006, 05:44 AM
perhaps the most detailed model so far. I'm looking forward to seeing how your thread progresses.
08-21-2006, 09:23 AM
Nice but weird looking screwdriver.
Nurbs looking a little to soft on the handle. Maybe a loop cut here and there and done.
Nice level of detail.
One thing - the screws are looking like drills to me.
08-21-2006, 09:35 AM
Good model! But like prayas said, your screws look like drills.
Anyway... goodluck with completing the challenge!
08-21-2006, 02:24 PM
pdude, could you give a quick explanation of how you modeled the rough looking part of the screwdriver? I'm modeling a guitar and thats the same look that I want to achieve with the knobs.
Looks great by the way. Though, I agree with everyone else that the handle looks a little off. Mabey that's just how it is.
08-21-2006, 07:20 PM
Thanks for the replies guys:thumbsup:, I agree that it looks kinda soft and that its very weird
but that how it is:D...very uncomfterble to hold though, too bad i dont have a working
Mike - There are several ways of modeling it...some yield better results then others, But
a quick and painless technique is by extruding a tessellated mesh:
Hope that answers your question, But if not then dont hasitate to post again:).
08-21-2006, 11:10 PM
Hehe, well that was rediculously simple. I love it, thanks.
08-22-2006, 02:45 AM
Oh wow, nice. I just made a tiny triangle and duplicated it with a 9 degree rotation until I had the full circle. Your technique looks much more accurate and well... easier.
I guess that's what this is for... learning. Thanks for posting that!
08-29-2006, 04:32 PM
Sorry for not posting for a while, My 20 gig HD started showing signs of retirement
during an online game of Battlefield 2 so I had to replace and reinstall everything.
Anyhow heres an update:
Model : Camera
Time : 6 hours
Description : Modeled from a single mesh at subdivision 2, Rendered at 3, All of the holes
were done with the regular cut tool.
Next model: Turtule statue.
I will download Vray trial and start making other renders then just regular skylight\Light tracer.
I need to hurry up with the models so probably the next few ones after the turtule statue
will be smaller models.
Good Luck to anyone competing :) .
08-31-2006, 11:34 AM
really neat work dude! show us more:thumbsup:
09-26-2006, 02:26 PM
This is an FYI:
HCM: 30 Days: Message for thos who did LESS than 10 entries (Best Individual Entry) (http://forums.cgsociety.org/showthread.php?t=409883)
09-26-2006, 02:26 PM
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