View Full Version : HARDCORE MODELING!: 30Days, 30Models: Platinum
08-20-2006, 10:54 PM
OK, well maybe it's in my character, but whenever I see a pick-and-choose challenge, I always pick the tuff stuff first. Why is a PSP tough for me? Well, because I don't own one. And I know there are just going to be twenty fanboys passing through here bawling their eyes out because it's not completely accurate. My response: meh, I had few hi res references, and had to guess-timate on a lot of things. That and it's a few hours of work. I'm happy.
08-20-2006, 11:10 PM
Good looking PSP there man, Looks pretty accurate from where iam sitting, Not
much crits only a Good Luck in the competition:thumbsup:.
08-21-2006, 04:31 AM
Yea looks great, I would add the start, select, home, music and screen buttons though. Other than that, it looks great.
08-21-2006, 04:36 AM
nice model and as I myself don't own a PSP (or any kind of console or handheld), I'm not knowledgeable about any of the inaccuracies. Looks good enough though.
08-21-2006, 02:43 PM
OK, I really, REALLY hope I don't have to start a new thread every day.
Allright, I figured let's pick an easy object. So I picked a pencil, which is basically a subdivided hexagon, but then I started realizing imperfections on the pencil. I noticed how it slowly changed from a hexagonal base on the sharpened end to a circular tip, so I had to get that right, and in the end it's way too complex and heavy poly-wise for a pencil.
I hope I don't get penalized for not using orthographics on the front shot. It was quite tuff to make out what it was because it's literally pencil-thin.
08-23-2006, 04:37 AM
Well, for starters, guess who's too tired to process and write intelligent thought. Yep, me. Well this was a marathon, but once I had references, mostly from Dutch tractor websites, go figure, I started modeling, and four hours later I'm calling it a night.
By the way, don't expect anything too thrilling tomorrow. School starts and I won't have four hours to build anything.
08-23-2006, 10:03 AM
Hey man, the psp and forklift are looking great! Keep up the good work. Look forward to seeing the 30 models you pump out. :D
The forklift is very good!
08-24-2006, 12:07 AM
Just 4 hours for a forklift, thatīs pretty fast. Nice accurate models, acnīt wait to see more. What modler do you use?
08-24-2006, 03:42 AM
4 hours, straight. I didn't even take a bathroom break. :eek:
Thankfully it's mostly symmetrical (except for the gas cap and other things.) Had I really wanted to detail it I would have inserted cables, brakes pedals, and wiring it would have taken more time.
So, I spent all my time yesterday building that "expletive" thing, so I decided I'd do something as simple as possible. So I present to you ...
That's just the pencil from day 2. I decided that I'd throw it in there so people wouldn't think it's a mushroom.
08-24-2006, 05:51 AM
Okey Dokey, it's passed midnight, so technically it is tomorrow. I wanted to try something very organic, and nothing gets more organic and less polygonal than a snaky little thing. This is just a maya model, thrown together very, very quickly. I wish I had Zbrush. I only own Maya, and the program's sculpture tool, well, sucks. This took an hour, including rendering.
08-25-2006, 05:57 PM
OK, well, once again, like my big previous models, I don't have access to a 1981 ghetto blaster window shaker. So, where do you go for references? Ebay. Anyway, this build took a bit longer than I had anticipated mainly due to the webbish speakers and other detailed parts. Hope you like it.
08-25-2006, 06:03 PM
I hate it when you complement someone and they forget to recognize it. So thanks to Fist, Juzz, Laeng and all others for the feedback. I just need to set some time aside and write some thank-you notes. Feedback is certainly nice to a student.:)
Now what should I model next?
08-26-2006, 05:58 PM
Superb Modeling on the BoomBox! I really like it! threw me back in my chair! great detail! by the way you didn't happen to attend Davis high?
08-26-2006, 10:21 PM
Sorry, nope. Everybody else my age attended there. I moved to Utah last spring. Lived most of my life in Vegas prior to that. How 'bout yourself?
New Model: Strawberry.
Allright, the thing about this model was that I had zero expectations that it would take so long. If this weren't a modeling challenging I would have just used a displacement map, but since I always have to do things the hard way I decided to sculpt everything. Well after an hour of that I realized the seeds were not coming out geometrically correct. So I ditched that, and restarted. Beveling, combining and merging edges. Followed by laticing the crap outta this thing into a cylinder, then relaticing the cylinder into a semi-sphere. The only "fast" part of this model were the leaves, which I'm not totally pleased with, but they get the job done. OK, modeling food has made me hungry. Subway's-a-calling.
08-31-2006, 11:35 AM
cheers dude. solid work on the forklift and the BoomBox. Keep it up!
09-26-2006, 02:41 PM
This is an FYI:
HCM: 30 Days: Message for thos who did LESS than 10 entries (Best Individual Entry) (http://forums.cgsociety.org/showthread.php?t=409883)
09-26-2006, 09:58 PM
Well, I wanted platinum, but the new semester started and I was violently thrust into two animation projects. Nothing takes up more of your time than being a full-time student (15 credit hours), full-time employee (40 hours), and just recently a full-time boyfriend. (the hours vary on that one.)
Jeeze, I'm too proud to enter my own work, that and I really didn't finish what I intended to. Maybe I'll stick the forklift in there. Who knows....
09-26-2006, 10:39 PM
Ok Ill make this easy...
POST THE FORKLIFT as an individual piece.
You have a VERY strong entry.
09-27-2006, 10:28 PM
Hey, my forklift's on the front page. I just about pissed my pants when I saw that. Thanks Robert.
I would have entered, but I entered the Platinum challenge, and couldn't complete it, and I didn't feel like I completed my goal. Thanks for the compliment though. Hopefully the next challenge will be a bit more condusive to my schedule.
09-27-2006, 10:28 PM
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