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nakimushi
08-20-2006, 01:22 PM
Hi guys... I am not happy with that animation for 100%
any idea what should I change or fix ?

http://www.freewebtown.com/nakimushi/Ninja.mov

Rig by Dan Neufeldt and Model by Kiel Figgins
thanks

Littleberu
08-20-2006, 02:34 PM
I'm no expert, but there seems to be no force executed by the main ninja when he lift the guys. It seems kind of ackward.

fightingthumb
08-20-2006, 03:49 PM
yeah the initial contact is awkward for me as well. I think it is because the white ninja slows down, and in one frame lunges his entire body length to hit the guy. I can see what you are trying to do, maybe just add one more frame on the contact of the shoulder and the back. As is, it doesnt actually touch and looks like a pop in the animation when played through. Also, watch for balance issues of the white ninja. as he creeps around the corner, there is a passing position where the foot is not underneath the body, and his toes are turned up. keep the toes on the ground, especially in the passing position... other than that i think its a really good piece... i like how seamlessly it goes in and out of realtime and slow motion. good work!

nakimushi
08-22-2006, 02:48 PM
small update
http://www.freewebtown.com/nakimushi/Ninja2.mov

SMWilly
08-23-2006, 01:12 AM
The updated clip has much more force from the white ninja, good job!

When he stabs the black ninja; he should be closer. keeping his stabbing arm closer to his body, for the lift/stab, for leaverage.

its not likely that he would be able to lift the other nija with his arm fully extended.

Also I think it would be more apealing/effective if the white ninja came for rest, farther from the fallen ninja.


cool clip, im excited to see it finished.

Wilson-3d
08-23-2006, 01:56 PM
Hi.
This is really looking nice. The camera angle is a great touch. I only have one crit. I think when the white ninja hits the black one with his shoulder - between then and when both arms are extended you have around nineteen frames. I like that you added in an extra frame on contact like was suggested but you also seem to of slowed that part down from the first posted movie. I think if you were hit like that it would be like six frames. BAM - and then really snap him back fast for the chokehold. Great work.

***EDIT
Well - I have watched it over and over and I don't really know if I even agree with what I said now. The way you have it does show some good weight from the black ninja. I guess It could just be worth a try to see how it looks with a few less frames after the contact.

amannin
08-24-2006, 03:51 AM
the second one is good improvement over the first, but the part that still bothers me is that the white ninja charges, stops, then rams the other ninja.

i would imagine wanting as much force as possible for the initial contact, so stopping just before would only lessen the impact.

despite him being a ninja, a charge like that would put a lot of weight on his feet, making him sound heavy, and would probably give away his presence with the first step -- so if he goes full force before hitting, he would at least hit the other ninja before the other ninja has time to react.

otherwise, the speed and flow feel pretty solid.

oh yah, and give the poor black ninja some movement, or some life, before killing him. maybe even have him start to slightly turn his head as he hears something dashing toward him.

ps. i love the that ninja (i have him too) :thumbsup:

nakimushi
08-25-2006, 11:49 AM
hi guys and thanks for the comments.
I change that black ninja move - now he is looking back at the end of his live ;)
and I put the black ninja closer to the white after tha attack (but now I am not happy with white ninja pose)
I have filling that I should leave that animation beacuse for me its looking worse ;)

http://www.freewebtown.com/nakimushi/Ninja3.mov

Littleberu
08-25-2006, 02:23 PM
hi guys and thanks for the comments.
I change that black ninja move - now he is looking back at the end of his live ;)
and I put the black ninja closer to the white after tha attack (but now I am not happy with white ninja pose)
I have filling that I should leave that animation beacuse for me its looking worse ;)

http://www.freewebtown.com/nakimushi/Ninja3.mov

Huh, right now it's amazingly good. Could be used in Prince of Persia or something like that. It has that "video game animation" feel.

Buzzy
08-25-2006, 06:54 PM
Pretty nice little action sequence.

The thing I don't like is that after he gives the guard the shoulder, his feet never move....not even the heel-toe of either foot...they just lock in place and don't move. To me, it kind of kills the life and energy of the action.

mistasam02
08-25-2006, 09:58 PM
wow... that was sick!! :eek: :applause: awesome camera angles/moves! the white ninja's steps could use a little more weight (sink down into them more) but overall i loved the action! the design and flow of it was so good that it's hard for me to spot bad animation. awesome work dude!

kevan
08-25-2006, 11:36 PM
Hi, here are some things you can try:

- Your first frame pose seems a little awkward, in that his screen right arm is fully stretched to make contact with the wall, but this doesn't carry through to his body. It makes things seems very IK-ish.

- A bit of anticipation will add some contrast and give the initial move off more impact.

- As his hips come over the legs they rotate the wrong way. The torso should come over the screen left leg first in any case.

- Bring his arm in after it leaves the wall and before it comes up. At the moment it slows and then speeds up, whereas you should keep it's momentum going, I think.

- As he turns the corner keep his head fixed on his prey. The turn is really nice though.

- He needs to extend his leg fully on the first step. You can always lose the adjust afterwards if you have to, or just make that one smaller.

- The shoulder barge reaction on the enemy needs a bit of tweaking. Emphasise your forces by hanging around the extremes a bit longer, and snap his head forward after the impact.

- As the bad guy is lifted off the floor, bring his legs through. At the moment his right leg stays behind him.



Hope this all helps. Good work!

K

zzzpunkiezzz
08-26-2006, 07:42 PM
The knife goes through the box. Also there’s a back spin to the hand... Probably Should fix that. I think there’s not enough squash to the initial step out. I’m digging the key pose turning around the box. I cant see any weight to any of the steps.. Need up down movement w/ that, shoulder goes through arm. Try to hit him in the center of the back. In the initial stab the camera slowdown is cool. You should be able to see what’s going on better thou. I know you probably don’t want to make fluid effects lol but try to get the camera squared up a bit better, fingers should probably go up with the initial jump up (the stab'e),
My personal opinion to the camera is that its over done, Its almost distracting to what’s going on, almost like your trying to make it look like there’s more going on then there really is but the background might contrast this idea.. I guess id keep the same camera movement and just make it more subtle and add motion blur. That should smooth out them edges.
Cool animation. Keep it up.

nakimushi
08-30-2006, 01:09 PM
thanks once again for lots of good comments
kevan you have good eye ;)
the final animation is here
http://forums.cgsociety.org/showthread.php?p=3820879#post3820879

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