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jammal
01-24-2003, 09:30 PM
hi there everyone, im a newbie to flash and basically im curious to know how this type of animation is achieved in flash www.whoswe.com could anybody tell me how this type of animation is done in flash?

Akuma
01-25-2003, 02:43 AM
thats all done in a 3d app, then importing the still frames as well as using a 3d app and rendering each frame to vector with swift 3D. Importing into flash and working with the files. Its really not THAT hard if you know how to use a good 3D app and know your way around flash. However, if your new to flash and 3D, you have ALOT to learn before you can do this. :bounce:

slayerment
01-25-2003, 04:36 AM
using a 3d app and rendering each frame to vector with swift 3D
those r rasterized images not vectors, and he used lw.

WhiteRabbitObj
01-26-2003, 07:55 AM
Heh, that site is... out of this world... (forgive the pun). Very cool though!

Akuma
01-26-2003, 05:54 PM
Originally posted by slayerment
those r rasterized images not vectors, and he used lw.

I'm just telling him another way to do it. Swift 3d is a plugin for lightwave. :)

slayerment
01-26-2003, 08:18 PM
ya sorry i didn't meen to sound like an ass or anything. cool :thumbsup:

fig
01-26-2003, 09:23 PM
for something like that you're better off using bitmapped images than swift3d imo, if you're rendering thru swift with reflections and everything then it'll be about as big as if you just used bitmaps anyway. the new versions of swift do create smaller filesizes tho, so i don't know how much that may've changed.

chris

jammal
01-26-2003, 09:31 PM
thanx u guys,, i really appreciate your replys, youve all been great help:thumbsup:

De-Cypher
01-28-2003, 05:01 AM
i usually go for the 60+ fps range sometimes even doing 120. This is great for title work but not very good for precise controlled animation.

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