View Full Version : creatures and schtuff
metamesh 02-26-2009, 03:43 PM love the face, feels very natural, glad to see this thread alive again
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iatriki
02-26-2009, 04:42 PM
you sketched some great anatomy on that boxer! he's got interesting deltoids and face. Is the boxer done in zb?
collings
02-26-2009, 06:37 PM
mmmh there are too much noise in that last render, it interferes with the skin details. The previous render was more appealing to me ^^ .
really like the abdomen area on the boxer :)
LordThanosX
02-27-2009, 06:22 AM
Beautiful Models GIO... you inspire me to do great. things only been in mudbox a few times.. Hope to see more of your great WIP's
Diffused
02-27-2009, 06:24 AM
Hi Gio,
thats looking great! I love the boxer's physique.
I'm a fan of your work
andreja
02-27-2009, 10:27 AM
Great work on death mask!
mogglin
02-27-2009, 11:58 AM
Great thread!!
I am loving your style and ou have some really cool characters.
I will look forward to seeing more.
Keep it up.:applause:
Gio Nakpil
03-03-2009, 08:44 AM
thanks guys! here's one more for tonight...
http://www.gionakpil.com/postapocman.1.jpg
a post apocalyptic character i had in mind.
cheers,
g
great sketch,waiting for more
nellement
03-03-2009, 12:30 PM
Truly master,great sketch how long this one took you?
collings
03-03-2009, 01:58 PM
Blam! and another awesome face, are you going to finish the hood or whatever it's gonna be ?
Gio could you tell us to what you think when it comes to detailing the face ? i mean i guess you goes from big wrinkles to smaller one, and then you add some pore at specific spot etc.. Are you doing all that by watching closely a reference, or are you just used to it and get it in your mind ... Maybe my question sounds stupid, but your detailing work looks so subtle and on purposed.
Rebeccak
03-03-2009, 09:34 PM
thanks guys! here's one more for tonight...
http://www.gionakpil.com/postapocman.1.jpg
a post apocalyptic character i had in mind.
cheers,
gWhy isn't this a bunny?????! :D
Gio Nakpil
03-04-2009, 09:18 AM
thanks 3mm!
nellement: it took me roughly around 2 hours modeling, about an hour messing with the render.
collings: there's no such thing as a stupid question man. as for wrinkling, i typically go for the deepest, more contrast-y wrinkles first. the ones that are detectable once you squint your eyes. on top of that its just using a really fine and low setting on the 'standard' brush in zb or soft brush in mb. i like to draw on the surface rather than relying much on alpha maps to give me pore detail. its mainly a lot of cross hatch-y type action using the standard brush plus a mixture of bulge to give the detail some body and roundness. i also use a lot of smooth to make sure the crevices i draw are not too sharp. anyway, i hope that made some sense. any question you may have about what i wrote, please let me know and i can clarify.
here are two new images...
further detail/skin work on the old man:
http://www.gionakpil.com/wrinklefun.1.jpg
an orc-ish character
http://www.gionakpil.com/orcNew.1.jpg
Gio Nakpil
03-04-2009, 09:20 AM
rebecca: bunny ears eh?! that would be quite disturbing yo.
nellement
03-04-2009, 09:38 AM
great orc is different and I like it,nice detail placement,thanks for sharing your technique :buttrock:
collings
03-04-2009, 08:47 PM
thank you for the feeback man, love the last one :arteest:
ZippZopp
03-04-2009, 11:58 PM
great stuff gio. the wrinkling on the old man is great, subtle and not overdone. it has that nice soft organic feel.
orc is looking cool, good stuff
MindTraveler
03-05-2009, 12:22 AM
The orc is so creative and really shows your capacity to push the elements of design. Cheers. - Anwar
rasmusW
03-05-2009, 12:49 PM
hey giovanni!
great work on the wrinkles, and thanks for explaining the process.
i love the desing of the orc. really get my mind going. can't help thinking, it got some mignola-ish quality to it...
-r
gumurki
03-05-2009, 02:19 PM
wow, that's so awesome, thanks for sharing your art! I'm totally speechless! Have to save some images, they are so inspiring!
Thanks man!
BrettSinclair
03-06-2009, 03:34 PM
Always a treat seeing your work. Look forward to more:bowdown:
Gio Nakpil
03-09-2009, 10:14 AM
thanks again everyone! thanks for all your kind words.
tried doing some color work on the orc. started in zb, then did some photoshop stuff to it afterwards:
http://www.gionakpil.com/orcColorsketch.1.jpg
cheers,
gio
iatriki
03-09-2009, 12:25 PM
awww! he's so cute!
BrettSinclair
03-09-2009, 12:50 PM
Very cool. Where do you get your inspiration from? Thats some wierd looking critter.
Gio Nakpil
03-10-2009, 09:35 AM
thanks y'all!
brett: the mirror! hehe....i pretty much pull from a lot of places. i get inspired by a lot of carlos huante's works, jordu's, lord of the rings, etc.
here's a vampire bat creature i'm working on. i hope to flesh out his anatomy fairly well...
http://www.gionakpil.com/minionII.jpg
JasonLin
03-10-2009, 10:19 AM
haha...i just plan to do a bat creature as well
and this one is definitly a source of inspiration for me
keep those freaking handsome creatures coming man
can't wait to see next one :scream:
BrettSinclair
03-10-2009, 08:33 PM
HAha. If I used the mirror I'd end up with a sculpt of mr hanky:P.
Sweet bat. Those bats in Kong were freakin cool man. Would be great to see how you add wings on your fella. Look forward to the next update.
Cheers
Brett
grzesiekj
03-12-2009, 12:05 AM
Hey Gio
love the colors you painted on the orc.
I would like to see him talk too , so get on with those facial shapes :)
Great great work as usual!
G.
Gio Nakpil
03-27-2009, 09:00 AM
put the bat in the backburner for now. felt compelled to model liberatore's ranxerox.
http://www.gionakpil.com/ranxWIP.1.jpg
http://www.gionakpil.com/ranxWIP.2.jpg
thanks for the kind words guys. greg: id have to retopo that orc in order for me
to do some blendshapes. you wanna render the scene? hehe
jason: post up some pics of your bat if you havent yet :) wanna see it!
BrettSinclair
03-27-2009, 09:20 AM
Really nice. Love the anatomy. Do you model characters in this position for production? Any chance of a back view?
Great sense of character.. love it..
iatriki
03-27-2009, 05:27 PM
another piece of awesomeness!
How about some hardsurface sketch? would love to see how you approach mechanical thingies
Gio Nakpil
03-27-2009, 05:43 PM
Brett: thanks! I'll post some back view tonight if I get to work on him. As for the pose, I typically
model in this pose in and outside of work. There is nothing more I hate than the outstretched T-pose.
I know its probably easier to rig, but it takes so much away from the anatomy when the arms are brought
down. Its usually easy to detect a character rigged in a T pose since the shoulders and armpits bow out.
Ayhoo, I should stop babbling about this hehe.
thanks bbob!
iatriki: been meaning to do a hardsurface sketch. after my anatomy kick has been fulfilled. lately
i've been feeling that i haven't been practicing enough anatomy. i do plan to cut off the top half
of his head and expose his mechanical brain though. that might be fun.
thanks again all :)
BrettSinclair
03-27-2009, 06:22 PM
Thanks for the answer Gio. Really appreciate it. I loath the t-pose myself. But get asked for it. Meh. Anway looking forward to more inspiration:D.
AUMAKUA
03-27-2009, 06:45 PM
True quality work Gio, I am still waiting for your dvd ;)
another awesome anatomy works from master Gio:),keep inspiring......
Gio Nakpil
03-31-2009, 09:36 AM
thanks guys!
here's an update on my ranxerox model by liberatore. i posed and did some sculpt work on him in zb:
http://www.gionakpil.com/RANXEROX.1.jpg
http://www.gionakpil.com/RANXEROX.2.jpg
http://www.gionakpil.com/RANXEROX.3.jpg
nellement
03-31-2009, 10:22 AM
Really inspiring keep rockin' :buttrock: :buttrock:
Gio Nakpil
04-01-2009, 10:06 AM
nellement: thank you! :)
here's an updated render with updated sculpt:
http://www.gionakpil.com/ranxRender.jpg
http://www.gionakpil.com/ranxRender.1.jpg
Intervain
04-01-2009, 10:20 AM
nice one Gio - the lipstick kinda threw me off at first hehe
collings
04-01-2009, 02:06 PM
freaking awesome anatomy, straight to the ref folders :D
Stellios
04-01-2009, 05:52 PM
hey cool! his face kinda reminds me of renfield from bram strokers dracula
BrettSinclair
04-01-2009, 08:14 PM
Oh nice. Never seen your stuff rendered. Looks great. Digg the hues. Lipstick is wiiiild man. haha. I can see haunte influnce comin through. Loving it:) .
Gio Nakpil
04-02-2009, 01:43 AM
intervain: the lipstick turned out to stark after my pshop treatment, but it made me laugh so i left it in heheh.
thanks collings! :)
Stellios: you're totally right. now that u mentioned it, it does look like renfield!
BrettSinclair: I'm diggin the whole render thing. Definitely influenced by Carlos through Liberatore.
KaDDD
04-03-2009, 09:38 AM
loving works !
really good job , i love them
thanks for sharing
best regards
kad
iatriki
04-03-2009, 11:04 AM
he's sooo metrosexual. he's sexy and he knows it
bardur
04-03-2009, 12:35 PM
Man! thats some nice work there Gio :applause: :D
That character reminded me of a character from Full Throttle - Adrian Ripburger
http://www.kruddman.com/ft/0002.gif
hehe :P - that long face of his
Keep up the awesome work..
PainterKevin
04-04-2009, 12:43 AM
Beautiful work!
He looks a bit like a very buff Tom Waits in Dracula :-)
BrettSinclair
06-13-2009, 12:29 PM
Anymore cool doodles lying on your hard drive? Please show :)
TyroneMaddams
06-13-2009, 03:43 PM
Anymore cool doodles lying on your hard drive? Please show :)
I agree with Brett (aka Shia labeouf) please do show, your models are amazing !!
StevenEgan
06-13-2009, 03:53 PM
YES!... Please show more... your like a God to us aspiring sculptors! :bowdown:
satch919
06-13-2009, 08:22 PM
Beautiful work. I love it.
Gio Nakpil
07-28-2009, 06:43 AM
long time no update...
took an old bust i had and decided to play around with modo 401 a little:
http://www.gionakpil.com/bust1July28.jpg
hope y'all like it!
BrettSinclair
07-28-2009, 06:49 AM
Awesome as always. All the planes of the face are there. Brilliant.
I've just started to use modo 401. Mostly for rendering. Its amazing. Love the render you have here. Very clean.
andreja
07-28-2009, 06:50 AM
Looking good!
Playmobil
07-28-2009, 08:34 AM
really good sculpt man!
imho i think he looks like Burt Lancaster..
XD
good work!
kaisasose
07-28-2009, 02:25 PM
Just been through the whole thread and seeing as I'd easily run out of superlatives trying to describe your work, I'll just say you have a new fan. Keep em coming. :thumbsup:
Gio Nakpil
07-28-2009, 03:49 PM
Brett: i love 401. it has a really elegant interface, everything is within arms reach (no fiddling with sub-sub-sub menus) and yes, the renderer is kickbutt. i plan to learn mental ray too, but i have a feeling it wont be as fast as modo's renderer. i could be wrong though...
andreja: thanks man. you at wellington? working for a certain company with an insect for a logo? heheh. if so, please say hi to my good friend jeff unay if you work with him.
playmobil: now that you mentioned it, yeah, i can totally see that, lol.
kaisasose: well i'm glad i have a new fan :) thanks for taking the time to go through the thread. it has gotten massive throughout the years.
StevenEgan
07-28-2009, 05:30 PM
Very nice!
TyroneMaddams
07-29-2009, 01:53 AM
Yeah this is an awesome thread :bowdown:
I sent you a pm Gio ;)
- Ty
andreja
07-29-2009, 02:36 AM
andreja: thanks man. you at wellington? working for a certain company with an insect for a logo? heheh. if so, please say hi to my good friend jeff unay if you work with him.
Hehe Thats right! Oh, he is great guy!
Gio Nakpil
07-29-2009, 07:05 AM
Tyronne: doh!! i was going to reply, but totally forgot...i'm getting old man. sorry about that.
here's another older model with the modo treatment...so much fun! :)
http://www.gionakpil.com/orcJuly29.1.jpg
TyroneMaddams
07-29-2009, 07:15 AM
Tyronne: doh!! i was going to reply, but totally forgot...i'm getting old man. sorry about that.
here's another older model with the modo treatment...so much fun! :)
http://www.gionakpil.com/orcJuly29.1.jpg
Hoho no problemo!!
Dayum that is one hot Troll, reminds me of one of my fave movies The Labyrinth :love:
Keep em coming, you have a fan club
- Ty
BrettSinclair
07-29-2009, 07:15 AM
Oh damn! This is one of my favourites. This Troll is awesome. Theres so much character in that face. That big nose and i love the mouth with the teeth poppin out.
Fantastic render. I haven't been able to get the depth of field to play nice in modo yet. You have it sorted. Would be soo cool seeing some scattering coming through his ears. It would really push the character i think. Although I know its not what your going for at this point.
andreja
07-29-2009, 08:49 AM
Oh, yeah I saw this troll as wip. Awesome work!
I love the lower parts clavicle, arms and sternum. Looks so natural!:thumbsup:
Gio Nakpil
07-29-2009, 10:09 PM
more modo renders of old models...can't seem to stop :)
http://www.gionakpil.com/orcape1july.jpg
http://www.gionakpil.com/oldmanJuly29.jpg
ZippZopp
07-30-2009, 12:53 AM
sweet stuff gio...great models and lighting. what sort of light setups are you using? just straight HDRI with area lights?
StevenEgan
07-30-2009, 01:04 AM
wow! Really nice! The Troll does look extremely natural. I love it!
Great work!
sweet renders gio
your modo renders motivate me to try modo and i'm learning this wonderful soft now
did you import your high res model to render or use mid res+displacement inside modo?
aesis412
07-30-2009, 08:39 AM
cool stuff, that peach fuzz feel is awesome man, are you comping these or just one render?
Gio Nakpil
07-30-2009, 10:06 AM
ZipZopp: I use area lights primarily to add the sculptural kicks on the surface and HDRI as the main fill light, with more area lights/spot lights for the rimlights, etc.
thank you Steven!
3mm: glad it has motivated you to use modo. im such a big fan of the software. it makes 3d fun again! as for the meshes, i use the new decimator tool in zbrush to kill the polygons of my highrez meshes so that they can be rendered at a manageable size in modo. they're not uv'd, otherwise i'd use normal maps for the high frequencies.
aesis: no peach fuzz...you're probably responding to the noise filter i add to take away from the cg-ness.
here's another one. this one's done from a 2d concept by one of my favorite artists, kenneth scott:
http://www.gionakpil.com/skull1.jpg
BrettSinclair
08-16-2009, 07:05 PM
awesome stuff Gio. Loving these renders. They really get the mood going for the piece.
Gio Nakpil
09-14-2009, 07:21 AM
i seem to be back in my hulk cycle. once in a while i have this urge to model a hulk.
i believe this is my 3rd version...my favorite one i've done so far. its mostly based on a
carlos huante version thats badass.
hope y'all like!
http://www.gionakpil.com/hukSept14.jpg
http://www.gionakpil.com/hulkSept14a.jpg
http://www.gionakpil.com/hulkSept14b.jpg
http://www.gionakpil.com/hulkSept14c.jpg
TyroneMaddams
09-14-2009, 07:30 AM
Very cool!!
Have you created a body for him ?
Would love to see your version of the hulk bod, beefcake!! :D
- Ty
rasmusW
09-14-2009, 08:05 AM
beautiful work, gio.
i really like how you sculpted the mouth area.
i like the hillbilly feel he got. love the huante sketch too.
like tyrone said, seeing the full figure would be intresting.
-r
BrettSinclair
09-14-2009, 09:23 AM
Its always interesting to see peoples interpretation of hulk. Its like the cgworlds very own lochness monster. Hehe. Carlos Did a great design of him. You interpreted it well. Jordu also did a cool one. Though his looks like a zombie hulk. Goes to show you how the character can change.
Awesome as always
-B
pap87
09-15-2009, 11:51 AM
Awesome work man. I envy your talent.
The renders look fantastic too.
Loving the neanderthal looking hulk.
Gio Nakpil
11-26-2009, 09:26 AM
hello everyone. long time no post.
here's a witch/hag-like character i was muckin' around with in zb and modo.
its a quick concept 3d maquette, so its not polished at all. i hope to re-work her
to a proper topology so she can be animated...would also be awesome to do some tight
eye work on the render side. the details in modo are all normal map based...i've been liking
normal maps more and more over displacement. how about you guys?
http://www.gionakpil.com/witch%20(1%20of%201).jpg
http://www.gionakpil.com/breakdown.1.jpg
kissb
11-26-2009, 05:13 PM
nice stuff as always. good to see you posting some stuff again, I only find a very few people inspiring from cgtalk, and you're one of them.
to answer your question, I prefer displacement over everything, but it's still a nightmare to generate them in a proper way.
btw, are you allowed to answer work related questions on this board? nothing serious, I'd like to have a general idea about time frames at big studios...
Vimmy
11-26-2009, 08:21 PM
If prefer to use displace map but, like kissb said it hard some time to genereted it properly. But if your base topology is clean and well done, normal should work well in modo. Your normal map render seam to work well in the last render. but anyway, it still depending on what type of movements and light set ip your looking....
edit :also, it was great to read your last interview on cgs. nice stuff
supervince
11-27-2009, 06:12 AM
Hi Gio
This thread just awesome like your article on character modeling_3
I really really enjoy your tutor in this book, my favorite part.
Honestly I didn't notice your work before pre-order this book.
But after read the book.
Your part in this book is the only reason I didn't regret bought this book.
Really thank you and Happy thanksgiving.
Gio Nakpil
11-28-2009, 12:09 AM
kissb: wow, thank you! that means a lot.
as for your question about answering work-related questions, unfortunately, i am not at all
comfortable in doing so. the last thing i want to do is say something that is not approved
by work that will get me in trouble heheh. i anything outside of that though i am more than happy to reply.
vimmy: i've been using displacement maps for a while, but i've always had a hard time
getting the look to be one to one from zbrush to modo. normal maps have always been
automatic, but i do feel like pushing through with displacements again.
thank you guys for giving me some insight about disp vs normals. i'm just curious as to
what other people use and why.
supervince: that is awesome to know. i was worried about my tutorial, so its great that
you liked it...and hopefully learned something out of it :) geesh, your post alone
made the endless hours i gave working on that book worth it. thank you!
Gio Nakpil
11-30-2009, 08:03 AM
had a jolt of creative juice today, so i started this figure exercise. i think im going to take a break from creatures and start doing more figurative 3d sculpts...
http://www.gionakpil.com/compileFigurative1.jpg.jpg
aesis412
11-30-2009, 08:45 AM
wow truly talented, your forms are on the sculpts are amazing, thanks for sharing.
collings
11-30-2009, 03:00 PM
looking great gio :) did you start by sculpting the differents `planes` ? like you did on the orc for your the gnomon lecture . I mean do you always do that inital step when starting a new sculpt ?
BrettSinclair
11-30-2009, 04:25 PM
Absolutely stunning. I look forward to more figure sculpts. Did you use ref for this or is it completly out of your head?
Chokmah
11-30-2009, 05:14 PM
Great usual and very inspirationnal ^^
All have been said ;)
Gio Nakpil
12-01-2009, 03:27 PM
thanks guys! this was a really good one for me to do since it kickstarted my interest back in doing figures again.
collings: definitely worked out the planes first to establish the front, sides and back of the major masses (ribcage, head, pelvic), but after doing so, i did more of a gestural sculpting approach where i just tried to lay down forms in a much more free-flowing way. i do the gnomon lesson approach whenever i do a tighter model, but for quick stuff like these, i try to concern myself more with the feel and the rhythm of the forms (gosh, hope i didnt sound too artsy fartsy there). if, say, i am happy with this maquette enough to do a real model out of it, then i would restart over and plane him out on a secondary form level to really nail each form then work from there. hope that all made sense heheh.
Brett: i looked at a lot of different sculptures from all my favorite artists (szukalski, michaelangelo, etc) then just went at it trying to see what i could come up on my own.
this one was really inspired by michaelangelo's slave piece more than anything though.
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