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View Full Version : WIP Film--Star Trek: Aurora (Part1)


tvining
08-18-2006, 01:34 AM
First 10 minutes of original CG film with original characters, set in the Star Trek universe. Final film will be about 60 minutes.

http://www.auroratrek.com (Windows Media and Quicktime)

Daz3D character models; animation keyframed in Poser; lipsync in Mimic; modeled & rendered in Cinema4D; edited in FinalCut Pro.

madheavy
08-18-2006, 02:13 PM
I'm downloading now. First, I'd like to congratulate you on what you've done. It takes real dedication to start something and to not give up. You were smart to use models already made and tools that would make the job easier. I read the 'about' on your website, I think the premise is good.
Looking forward to watching it.

freakmoomin
08-18-2006, 03:53 PM
hey

I think you have done an excellent job. big WELL DONE.

from a cg point of view there are many things which could be bettered, but i think you already know that and that isnt really the point of the film. Char animation and lipsync was pretty stiff and basic but who cares.

The story is really good, its well edited and put together, nice cameras, good sound/voice acting. Just a solid peice for me and im really looking foward to the next installment.

i was that ingrossed at the point where the little girl finds her family dead and i was trying to see what was going on in the reflection of her visor that i absolutly shit myself when she woke up in the bed ;-)

REALLY REALLY GOOD!

thanks

kevin

madheavy
08-20-2006, 02:09 AM
Wow! You did good. I really liked the way you directed it. The camera feels very star trekky! You should be praised that you've dedicated this much time in getting your project going. BTW the compression looks very good. what did you compress the video with?

I'll give a more in depth reply later. You should post this on other websites for more good C&C.

tvining
08-20-2006, 03:31 PM
Thanks Kevin & Madheavy,

I appreciate the crits. I agree that CG-wise, much of it could be better--in fact, I was a bit intimidated to post here at CGS because there is such great work here. I'm certainly not a great animator, modeler, writer or editor, but I think I *can* do all of those things reasonably well, so--as you suggest, Kevin--this isn't intended to be a CG showcase but rather an attempt to tell a story. My goal in posting here at CGS is to hopefully hear from others who are trying something similar, and to get tips about software & techniques.

I have actually posted this animation on a number of Star Trek sites and I've gotten back a lot of positive feedback (I've gotten about 10,000 hits on my site so far, a couple podcast reviews, and somebody even added an entry about it in Wikipedia), and one bit of good news for us CG producers is that in all the emails and posts on the sites that I've read, nobody really had a problem with the CG characters (except for a note or two about breast size) or said that they couldn't carry the story, which was my biggest fear: I think historically people (the non-CG animator general public) sometimes have had a bad reaction to CG characters, so maybe they're getting used to them.

My compression settings were:

Quicktime: H.264, High, 24Keyframe, 1000 kbits/sec; multipass; IMA 4:1, 44.100 kHz, Mono

WMV (using Flip4Mac): WMV Standard, two pass CBR, 90 Quality, 1100 bit rate, 5.0 keyframe, Progressive, (sound) Two pass CBR, 64 kbps, 44.1 khz, stereo

Thanks again--Tim

tvining
08-20-2006, 04:02 PM
PS: I can't say I'm sorry you almost shit yourself, Kevin, that was the idea ; )

--Tim

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