View Full Version : good flow/mesh structure for arms and legs
Per-Anders 01-24-2003, 08:09 PM ok, there've been lots of threads on working with heads, but sooner or later the rest of the body comes into play, so can anyone share some good advice, or show a few good meshes for limbs? as this is an area i find really hard to get something looking solid in. how should the polys flow? what's a good way of approaching it, especially as not all arms and legs have great muscle definition, without them loosing shape altogether? all help appreciated :)
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ThirdEye
01-24-2003, 08:50 PM
Per: http://www.cgtalk.com/showthread.php?s=&threadid=14912
;)
Per-Anders
01-24-2003, 10:10 PM
thanks, but that's all the head stuff isn't it? though the stuff on the ear is really useful (i should have remembered that thread)
is there anything specific in there to limbs at all? cos i couldnt find it
ThirdEye
01-25-2003, 03:00 AM
There are also links to other body parts in that thread Per, look better :D http://www.cgtalk.com/showthread.php?s=&threadid=7077
Per-Anders
01-27-2003, 06:11 AM
ah thanks :)... links from the thread i guess... i shall study these carefully :)
TennerJones
01-28-2003, 03:55 AM
Hi,
Here is a link to a page I am starting for Modeling for articulation.
http://www.hippydrome.com/ModelArt.htm
I hope to crank out a few pages this week.
Hope this helps,
Cheers,
HippyDrome
tropistic
01-28-2003, 04:22 AM
Yeah :applause:
Please keep at it. What an excellent site...
Jay
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