View Full Version : visual boo
jadedchron 01-24-2003, 06:50 PM visualboo, i watched your "Someone was asking how to make a bent tube and cut these notches out of it.... here's how" in the sticky tips section but i'm stuck at one point. well two actually. the first one was how you created the tube thing like that? i just made a torus to continue following along and i got to the point where you did the ring cmd on the inside knotches and then converted to a face..but i can't figure out how to scale em in..
http://www.fragcentral.com/~super/torus.gif
sorry for askin questions i know it was a timelapse for a reason.. just driving me insane :\
|
|
visualboo
01-24-2003, 07:23 PM
Have you seen the latest version of the video? It might answer your question. I updated it because I got so many emails and pm's about this very question.
ok, first you need to select the line tool. Then in the command panel under the "Rendering" tab select Renderable and Display Render Mesh. Then adjust the size and draw.
About the scale issue... make sure you chamfer twice (around the tube) to give it enough detail to get the correct shape. Do an edge ring fo rthe inside edges and convert to face. Then uniform scale it.
note: Make sure you "Use Pivot Point Center"
If that didn't help just let me know.
jadedchron
01-24-2003, 11:42 PM
ahh worked perfectly on the line tool..thanks a billion. the updated video was alot better (bout 300x slower :-] ). i had 2 more questions if you don't mind .i'm sure you hate newbie questions by now :]
1. is there a simple way to make a hollow box so the faces in the inside are closed...basically like the inside of a room/box..
2. are you making more time-lapse videos in the near future?
thanks man/woman :)
Equinoxx
01-25-2003, 10:51 AM
that 1st question i can answer . . .
put a normal modifier on the box . . . that's all there's to it
jadedchron
01-25-2003, 12:37 PM
ah thanks. i put it on but i think i'm a lil confused on the normals and how they work.. i made a box and then put a normal modifier on it.. and of course it switched the faces but then the outsides werent' renderable so i flipped the polys on the inside and capped the border on the other side and it's just a big fat mess ehhe.. i guess i'll go hunting for some kind of 'box' tutorial or something. thanks again
MFreywald
01-25-2003, 06:35 PM
From the sounds of it, your a bit of a newbie to max (no disrespect intended). I HIGHLY suggest going through the max tutorials under the Help menu. Also a good book for beginners and those new to max is New Rider's 3D Studio Max (insert ver here) Fundamentals.
jadedchron
01-25-2003, 06:45 PM
yeah i'm obviously a newb.. just wanted to know how to make a simple hollowed out box is all :shrug:
Aaron Moore
01-25-2003, 08:45 PM
Theres a billion ways to make a hollow box. For a room, using several boxes may be the best. Other methods including using a boolean, using 2 boxes one with flipped normals one without...
What do you want to do?
MFreywald
01-25-2003, 10:05 PM
easiest and most used method for making a hollowed out box is to just make a box, apply a normal modifier to it and then stick a camera and lightsource inside. Looking at it from the outside it's gonna look like the walls are missing from the side your looking in on. It's just the fact that the normals are flipped.
Now, just to clarify for ya what normals are. Normals are the face that will render and display the texture applied to it. You can also set 2-sided in the material editor for a specific material and it will show on both sides regardless of which side the normal is facing. There's also Force 2-sided in the rendering dialog to force all materials to display on both sides. But both take more time to render and are unecessary if your not gonna see the other side anyway. Most the time the only real use of 2-sided materials is for transparent materials like glass.
jadedchron
01-25-2003, 10:44 PM
okay thanks dudes. yeah i was just concerned like if i moved the camera out of the box.. it'd look kinda funny :-) nothing worse than being a newbie :P also i noticed on start of max5 how it shows you your keys setup as where its' bound to on the keyboard.. is there anyway to view that other than goign to the customize ui? meaning viewing the flash. thx for everyone's help. not use to getting a reply elsewhere :]
ok cool i just simply applied a 2 sided material to it.. btw are shaders and materials the same thing?
CGTalk Moderation
01-14-2006, 06:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.