View Full Version : Low poly 3d wizard
08-17-2006, 04:57 PM
Hi all !
Here is a wizard for a game project for a Belgium agency. (During my training period in Belgium)
Polycount : 6164 faces
Texture size : 1024x1024 body and 512x512 head
And other character from the same game
Polycount : 1596 faces
Texture size : diffuse 1024x1024, normalmap 1024x1024
What do you think ?
JanoFR53, these are great.
The mushroom has such character I really hope he does more than just pop out from under his hood. The wizard is pretty good too... Nice clean lines. My only crit is the lack of texture detail on the clothing considering it's a 1024 - some nice weaves in the material would've made the design pop out more imo. Also, I'm not quite sure what's going on with the patch of black on his clothing tho :-/
08-17-2006, 08:12 PM
Nice models but the wizard has me wondering where those 6k triangles went could you post a wireframe?
08-17-2006, 09:39 PM
For now I'll comment only on the wizard:
I can only talk about the visuals because I don't have a wireframe image to look at.
- I don't really look at him and see a wizard, he looks more like a character from mexico or something to that effect, try a purple colour scheme with celtic designs and such.
- The texture is far too symmetrical and that weird damaged area of the uniform doesn't look right at all asif you just put it there for the sake of it, it doesn't make sense.
- The texture sizes seem way over the top for the detail you have right now, you could do what you have now on a single 512x512 map so either do that or make use of the huge amounts of space you have, have actual material detail.
08-17-2006, 10:15 PM
...a character from mexico or something...
lol... ok he does sort of have a sombrero and the warm colors...
anyway yeah I would also add that you should make some of the details more clear or more common sense. His vest for example just has a checker pattern running down the front, where you'd expect to see a lapel and some buttons or something. Likewise his boots could have some hint of laces or something. Adding these details will really help the character, just remember form almost always follows function.
08-18-2006, 11:21 AM
Thanks for your critiques, I'll correct my modeling quickly ! :)
Actually it's a mexican wizard ! :thumbsup: lol
The texture is symetrical (arm and leg) because I use the developed mesh of only one arm or leg, and I duplicate arm and leg on the model... What allows me to have more place in map.
I agree completely with you about realistic details ! I'll add some. :)
Here is the wireframe
Nice Model jano, agree with the others crits, the wizard need more work on the texture, use your 1024x1024 as better as you can ;) and add some celtics designs...
I like particulary your mushroom, and wait for a animation :)
08-18-2006, 06:55 PM
I would remove the edgeloop inside the mushrooms head
it goes like \ / now.
Which will never be seen ingame unless you make the cap explode or turn this guy upside down
08-18-2006, 06:55 PM
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