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biliousfrog
08-17-2006, 04:11 PM
I'm working on a female character at the moment & would like to get it rigged & rendered in M:S. I usually shy away from animation but figured that I've spent so long modelling this character & only dabble with the renderer in M:S so I should really make some effort to learn the animation tools.

Rigging the body is not much of a problem but I'm used to using LW's endomorph's for faces, not bones. I'd like to do a bone setup really as it seems to offer more control & is obviously non-linear, unlike morphs. So the question is.....hmm, where do I start?

firstly, what is the best way to setup the model? Currently I have the mouth in a relaxed position, slightly closed, The teeth & tongue are currently on a seperate layer & the eye-lids are half closed (or half open depending on your outlook). Each eye is also on a seperate layer.

I'm thinking that it would be better to have the mouth open for rigging purposes & the teeth could then be included in the same layer?

any help would be appreciated, I know that you're a busy bunch.

dobermunk
08-17-2006, 05:55 PM
One basic idea (there are a number of ways to go about it) is a web of muscle bones, around mouth an d eye areas, with holder bones and handle bones (for example to twist the lip into a pucker. Taron has some good ones in the messiah content and there's a very good facial rigging tutorial by Grzegorz Jonkajtys on the net - do a search, r maybe someone can jump in with a link.

biliousfrog
08-17-2006, 07:11 PM
this one? http://www.3dluvr.com/jonkajtys/messiah_rig/index.htmI'll check it out, thanks

dobermunk
08-17-2006, 08:29 PM
yep. That's it. Great stuff.
And check out Taron's rigs too.

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