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darknkreepy
01-24-2003, 04:10 PM
side vieww multiple maps nt added yet

This is a 2840 polygon mesh that can be converted to sub. surf If I wanted to, but...

I am a bit frustrated with shell modeling, I have been doing it for years, and now I want mehanical and procedural modeling. I want to make muscles and blocky fat areas with rougly made bone so I can show the way the muscles would really move...too many times have we seen rubber puppets animate in the scene...

1 problem, what can I use some type of muscle tube program? that wont do, they are OK as they slide on a spline and have flatness but we need a bit more, more than just a morph actuator for angles of bone movement, we need layering and multiples to attack the morphing of the bones and things due to torsion...ugh...

well maybe i'll just build lots of scripties on this one, and then do more of that on the body, and still cheat and use flexy rubber for the hands (sadly)...I guess Ill need a dual 3.06 to test render any of this...

~kristoffe

www.netreach.net/~lestat/3d/kristoffe/
:thumbsup: :surprised

Hexodam
01-24-2003, 04:13 PM
ROFL:D nice job with the marker, how did it go to get it off?

Stimpy
01-24-2003, 04:17 PM
yah.. i once had black dots all over my head when we were fooling around with image based modelling.. sure was the laugh of the company... :|

good job on the head.. can we see some wires please ?

darknkreepy
01-24-2003, 04:18 PM
It was really fun actually to make sensible movements over the surface of the bone and muscle structure instead of some silly grid. -=0)

It took a while and a bit of explaining to normal folk. But then again, those people enjoy spectacles anyway...borg borg...

darknkreepy
01-24-2003, 04:37 PM
side view wire

darknkreepy
01-24-2003, 04:40 PM
At a point where I can make a reasonably believable person with smudy bendy rubber bones, MAX // MAYA, but again, I would LOVE to geek out and make muscles like the REYES plugin but flatter and more programmable for a face, and ones that push against a simple poly mesh of a bone structure...

I already know at our technology level it would look freaky at times, but more believable then a morphing rubber puppet.

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