View Full Version : Tri-, Quad-, or Pentagons for animation?
Eudaimic 01-24-2003, 02:51 PM Hey,
I remember reading somewhere that when modelling a character for animation it's always a good idea to make sure you have as few three point polygons as possible.
But is that really the case? Would it make any difference if I have several pentagons?
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steveblake
01-24-2003, 03:07 PM
Apart from driving Mr Bush even further into insanity I think the main problems would be in areas of most deformation. It is best to keep things nice and neat, simple so that you know what things are doing.
Tri's etc will crease up bad if used in a face for example, and will probebly show up in the render.
It's not that you can't use them, it's just that it's probebly more work in the longrun if you do.
Eudaimic
01-24-2003, 03:29 PM
That Bush joke went right past me :)
Besides, I don't think he can get more gun/bomb/war-nuts than he already is.
Anyways, about pentagonal polygons, do they behave very odd when deformed?
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