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rfer79
08-16-2006, 02:59 PM
Hi,

I need to animate some dust particles moving inside of a mesh that has been animated. I need the particles to be fairly evenly distributed along the mesh even though they're moving. I'm getting them to form huge lumps of dust instead. Is there a way of avoiding this? Do you know of any script that can make the particles repulsing each other when they get too close?

Thanks.

drGonzo
08-16-2006, 04:36 PM
My preferred way to doing that is using the “use selected as source of field” functionality. Basically what you do is create a negative radial field with a small max distance and use each individual particle as source for that radial field. In doing do, particles will repel each other – as if they have opposing magnetic fields. For this to work, you need to tick on “apply per vertex” in the fields AE.

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08-16-2006, 04:36 PM
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