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marioucci
01-24-2003, 12:41 PM
Hello wingers,

Wings is great.
but there are some lil things i´d like to see in it soon:

- action center: mouse

- modeling in sub-d mode

- plane cut(to cut solid models imported so i can use virtual mirror easily)

- ortho views(4 views scheme) not that i useit its just for the ppl who like it and they are a lot.

- lasso selection

- select band of faces instead of only edges(to select point loops just select the edges and change the piramid to points)


thats it by now.
whats ur wish list folks?????

cheers

loggie

bjarneheden
01-24-2003, 01:22 PM
Hi, my first post in the Wing3D section :wavey:

I would like to be able to set the number of Subdivision Levels in the "Shift-Tab" mode. For now I have to first smooth the model and then Shift-Tab. Would be a real bummer if I accidently saved at that time, or a system crash or whatever. (Of course I save all the time, but you know what I mean).

loganarts already mentioned the ability to model in true Subds mode, that would be a great feature as well. (but I use Maya, so I can simply continue modeling there so it is not a main priority for me).


I read that Ribbit is in the works that would make it easier to render in a Renderman renderes, such as 3DEligt. That sounds really interesting...

I´ll get back if I come upp with more suggestions.

Wings3D is ALLREADY a fantastic modeler :beer:


/Bjarne

KayosIII
01-24-2003, 01:44 PM
I am hoping to get Ribbit back up and working for the next version of wings.... With some new features even.

dAfTiE
01-24-2003, 02:01 PM
Really looking forward to getting to play with the new version Kayos :)
Thanks for the updated pov export as well.

wgreenlee1
01-24-2003, 02:28 PM
Why loggie that sounds like Lightwave....just joking.:wavey:

BazC
01-24-2003, 04:22 PM
Well my wants are pretty minor but I second Loggies ideas.
It'd be nice to be able to save a modified default material or better still save a few materials within the programme. I know you could save a file which you open each time you start modelling so it's not a big deal.

A few scene lighting rigs within the prog would be nice too.

I'd like to be able to use your computer systems colour picker, that wouldn't be hard to implement would it? (I know NOTHING about programming!)

I'd like to be able to edit several lights at the same time.

Alternative skins would be great but I believe that's really tricky so unlikely.

An equivalent to Lightwaves Knife tool.

Fix the Lightwave import problems!

Can't think of anything else at the moment, I think the apps close to perfect anyway and I wouldn't want it to get bloated and clumsy!

Loganarts, multiple modelling windows are probably coming, maybe even in the next release.
If you go to smooth preview and change to wireframe mode you get something like subd mode, and Bjorn is adding a new display mode to smooth preview which may be closer.
As far as the mouse action center goes, are you aware of the vector rotate, move etc? You can select a face, point or even a normal as an action centre, pretty much the same as mouse action centre?


Oo, I just thought of something else, draggable windows. The number of times I've right clicked for a tool menu and it's extended off the screen. I'm using an old version of Wings so this may already have been added!

Baz

SheepFactory
01-24-2003, 07:15 PM
My wishes:

- Clacos Plugins implemented in wings. Especially tweak-s , slide and draw loop.


-Knife tool

-some way to extrude on path , Lightwave's magic bevel comes to mind.



Damn its hard to find missing stuff in wings :) i love this app.

chrom
01-24-2003, 10:31 PM
same like Sheep Factory plus maybe the lightwave's bandsaw/i mean the bandsaw like control, not just loops/.
and axis control / gizmos / like max and maya.


greets

chrom

policarpo
01-24-2003, 10:52 PM
hey Chrom...you don't need bandsaw...just select the Edges you want to create your new Edge Loop in and hit 'c' to connect them.

Bandsaw wishes it was as good as Wings' CONNECT to be honest with you. BandSlice from CMan got it right though to simulate this effect.

see:

:)

policarpo
01-24-2003, 10:54 PM
doh...you edited your post. LOL!

thedaemon
01-25-2003, 02:06 AM
lasso select should really be implimented before 1.0. :P

Joel Hooks
01-25-2003, 03:30 AM
Knife tool would be really nice. That's my favorite modeling feature in XSI.

Per-Anders
01-25-2003, 04:59 AM
ok i've only just started messing around with wings, so some of these may already be there and i'm just not seeing it yet. but here's my list.

knife tool

with key+mouse button combos, letting go of the mouse button should release the mouse, not just letting go of the key (pet hate).

frequently used commsnds palette.

axis lock/switch on and off in free mode

quad views

mouse cursor still visible with move,scale,rotate etc functions, and move/scale/roate functions being modes (i.e. you're in the mode, pressing and holding the mouse button should start the action, releasing shoudl stop teh action, a keyboard shortcut should release out of the mode... like tweak, only for all tools.

better compatability with three button mice on the mac (i like using the maya mode, and mm doesn't pan).

a more standard magnet tool, and other soft selection tools.

vertex maps.

CIM
01-25-2003, 05:12 AM
I'd like to see a better axis system (move, rotate, and scale). An actual manipulator should appear when the tool is activated that lets you move, rotate, or scale freely or on one axis (standard in most packages). In the current version, I find the current setup very unintuative. It's also a waste of hotkeys, too.

wasamonkey
01-25-2003, 06:09 AM
cim try using free move
this with the zxy hot keys for viewing it allows you to constrain movement to 2 axis

CIM
01-25-2003, 06:38 AM
Yeah, I know about that. Not what I'm looking for, though. :-)

thedaemon
01-25-2003, 07:07 AM
not having a Transform gizmo is one of the main parts of wings/nendo/mirai. I find it much better for most stuff. It just takes time getting used to.

wgreenlee1
01-25-2003, 08:14 AM
"Rotate view/camera"

I was also gonna say "Drag Points" but found "Tweak" to be really cool!

You know this reminds me a lot of APCD course designer for Links 2003.Lots of the same tools.
Very cool stuff

KayosIII
01-25-2003, 10:21 AM
Originally posted by lowdown
Knife tool would be really nice. That's my favorite modeling feature in XSI.

One of clacos' plugins gives this functionality I forget what it is called.

thedaemon
01-25-2003, 04:24 PM
Draw Loop. :beer:

markyjerky
01-25-2003, 06:41 PM
LoganArts ... Plane cut vs loop-cut.

If you just want LoopCut to be able to help you with virtual mirror, then for me at least ... a smaller, perhaps more Wings-Like trick to implement would be ...

Add RMB to LoopCut so that different edge-following rules could be applied during loop selection. The centerline always has the property of being selectable so long as you move forward taking the center edge out of the odd number of outgoing edges.

So Loop would look like

.Loop.
Loop strict
Loop Follow Center

But maybe you have slightly different reason for Plane Cut.

Plane cut would probably be an order of magnitude more difficult to implement. At least for me. As Loop centerline should only be a handful of lines of code.

SheepFactory
01-25-2003, 07:14 PM
I am definitely against the implementation of manipulators. the beauty of wings\mirai is the no manipulator workflow.

Regarding the Knife tool , i dont think draw split does what the knife tool does. If I remember correctly the knife tool behaves just like Poly cut in maya , where you draw a plane and it cuts and connects every edge under that plane. Would be really nice to have in Wings.

dAfTiE
01-25-2003, 10:56 PM
Yeah,please,no manipulators...
If you want that,go get tS or something.
Let the Wings UI remain clean and pretty :)

policarpo
01-26-2003, 02:14 AM
who needs manipulators when ya have the keys 'Y' 'X' and 'Z' which are so much more elegant. :)

man...the more i play around with Wings3D the more i totally enjoy it!

i've mapped my keys in Wings to the keys i use in LightWave Modeler so it's like i'm totally at home in it. :)

tmt
01-26-2003, 02:51 AM
Yeah, no manipulators! I never ever wanted them in wings.

Maybe a snapping mode like in maya? I know that the *flatten* command is very handy, but only usable if I have a plane in that position where I want to snap my stuff.

Primus
01-26-2003, 03:23 AM
Just working in realtime subD. Yeah just like Lightwave Lee :)

dAfTiE
01-26-2003, 10:57 PM
tmt,you might want to try right-clicking on the flatten command...
Lets you define yer own plane,might be what you're looking for :)

Xaint
01-29-2003, 02:37 AM
It would be great to have different smoothing algorythms in wings. This woud make it the ultimate experimental tool.

INNOVATiVE MODELLING!:bounce: Join the club! Whatcha say?

meloncully
01-29-2003, 04:19 AM
xdugef model converter .....



it seems funny that in every release wings starts to look more and more like mirai....not that i am complaining or anything..

thedaemon
01-29-2003, 07:30 AM
well, it was originally planned to be a clone of Nendo, now the expectations of wings are being set to mirai. Sounds good to me if the bones can be implemented the same!:beer:

joorce
01-29-2003, 12:47 PM
Hi

I'm not sure if this what people is looking for but if you want, for instance, to rotate around a non standard you can set a vector using the RMB.

The vectors are usually oversighted

marioucci
01-30-2003, 11:11 AM
a really simple and cool feature i just discovered in XSI:

a record view position.
U can set a certain angle of a head ure modeling and store it.
so u can work over it in the way u want and then pick that angle again.
thats very nice to model only what will be seing in the render for example or to make some cool animated gifs....
is there this option in wings already??
if not, i leave here the suggestion.
cheers mates

loggie

BazC
01-30-2003, 11:48 AM
That's an excellent suggestion Loggie! I've just been looking at one of Bay Raitt's animated gifs and wondering how he did it, I think he was working in Mirai so maybe that has this feature too. I'm not aware of being able to store a view in Wings but then there's masses under the hood that I haven't explored yet LOL

Baz

wasamonkey
01-30-2003, 04:00 PM
ya but we wont need this
we will have what bay has been using in mirai to do those tutes
multiple instances of the same model
bay opens a window and and uses it for capturing while he models in the other window
we will have this soon too :)

also a little trick is allign to
use a dummy object to aim your camera
hide it and start modeling
when you want to go back to that view unhide and aim at face again :)

marioucci
01-30-2003, 05:35 PM
hey wasa,
yeah man but turn arounds and tricks gives u some steps more.. i am always looking some steps less:)
cheers

loggie

Xaint
01-30-2003, 07:00 PM
I always wanted to know what 'xdugef' is!
What's it for, how can you use it?
And where can I get it?

Xaint
01-30-2003, 07:08 PM
It would be cool to have a feature to hide parts of the mesh temporary, so I can have a better view for the other parts.:wip: :bounce: :bounce: :bounce: :bounce: :bounce:

Xaint
02-02-2003, 05:38 PM
I'd like to have constrains for tighten, or have a radial tighten if you like. For ex. if I want to tighten an arm it would be useful not to shorten it's length.

And Hide/Reveal Polygons! Or/And display transparency in modelling mode.

Save Selections Sets!

View mirrored halves as welded objects!

A function to re-arrange vertices in an averaged way to form an oval or sphere. Hope you get what I mean. Here's a pic.:bounce:

markdc
02-02-2003, 09:56 PM
Originally posted by CIM
I'd like to see a better axis system (move, rotate, and scale). An actual manipulator should appear when the tool is activated that lets you move, rotate, or scale freely or on one axis (standard in most packages). In the current version, I find the current setup very unintuative. It's also a waste of hotkeys, too.

Why are you using wings? I thought lw was the best creation in the history of man?

BazC
02-02-2003, 11:21 PM
Xaint, try the inflate tool under deform in the vertex menu!

Baz

nick
02-02-2003, 11:46 PM
Yup thats list sounds cool loggie :) One thing ya forgot dont know if someone mentioned already SMOOOOOTH SHIFT :) i think if all that mario stated comes into wings it will really be an awesome modelling system!!!!!!!!!!!!!!! there will be no other app that could compete :applause: oh yeah and one more a smart mirror mode that will extrude polys at the mirror edge as one instead of seperates that one would speed up the process tenfold!!!!!!!!!!!

Nick!

BazC
02-03-2003, 12:26 AM
Nick, Extrude region is exactly the same as smooth shift isn't it?

Baz

Mauritius
02-03-2003, 01:32 AM
Actually, Maya's extrude command lets you extrude, scale and rotate all in one step.
Isn't Smooth Shift doing st. like that?

.mm

Lunatique
02-03-2003, 08:25 AM
Add edge tool(one click, BAM)and split polygon(I like how it's visually interactive and you can see and shift the split) tool like the ones in XSI.

Joel Hooks
02-03-2003, 09:44 AM
Originally posted by Lunatique
Add edge tool(one click, BAM)and split polygon(I like how it's visually interactive and you can see and shift the split) tool like the ones in XSI.

The add edge tool is killer. I agree that a nice Connect then Slide tool would be very useful.

BazC
02-03-2003, 12:45 PM
Lunatique and lowdown, just wait for Clacos to update his Plugs, he has tools to do this!

Baz

Laa-Yosh
02-05-2003, 08:27 PM
Originally posted by BazC
I've just been looking at one of Bay Raitt's animated gifs and wondering how he did it, I think he was working in Mirai so maybe that has this feature too.

He mentioned it on the Mirai forum: he set up a second (smaller) Geometry view window, fixed it on the model and captured its contents after every major modeling step into an image (Mirai has a built in screenshot util).

Xaint
02-06-2003, 12:26 AM
BazC: I tried, but inflate seems to work somewhat different, it scales too. What I think of is a 'ROUNDEN' tool, wich pushes the inner vertices outward and the outers inward to an averaged circle/oval. Inflate seems to push vertices to the same direction. Well, it's more like to tighten, wihtout scale.
BazC, take a try, build that shape as in the picture I posted. It's a mouth interior. I'm eager to get a response from you.

-View currently assigned hotkeys in a chart.

-A window to display an image within. (it's not so important)

-Save/Load Ui.

-Tighten for faces and lines too would be somewhat convenient.

-Adjustable width. & highlight color for hard edges. (I don't like the way they're displayed)

-It would be nice if Tweak would remember the last magnet size, when I return.

-Polygon counter (is it there, I can't find it).

-An Edge-Loop type smoothing algorithm, Like MAX's classical meshsmooth, or if you like one that Bay uses often. Presented here: http://www.cgtalk.com/showthread.php?s=&threadid=40373&perpage=15&pagenumber=8
and here:
http://www.cgtalk.com/showthread.php?s=&threadid=40373&perpage=15&pagenumber=10
:wavey:

Laa-Yosh
02-06-2003, 12:36 AM
A Slide Edgeloop function would be cool. It's a script for Max4 Editable Poly from Chris Subagio, you can download it here:
http://www.3dluvr.com/subagio/cspolytools.html

I guess a programmer could be able to understand the algorythm from the MaxScript source. Then again you may also try to email Chris, he's a good fellow :)

Mirai's Sphericize is also a cool thing; Ambient-Whisper might be able to help about how it works.

Spin Edge or Spin Quad from Lightwave is another cool tool.

BazC
02-06-2003, 01:04 AM
Xaint, I see what you mean, it sort of does what you want but you would probably have to scale afterwards and it certainly doesn't do ellipses! It works in three dimensions too a a kind of spherize, but you have to be subtle or it really distorts the mesh. Try making a cube, making the edges hard and then smoothing a few times so you've got plenty of polys to work with. Now select a poly near the centre of a face and use move>magnet to create a slight bulge over most of the face. Now select the 'swollen' area and use inflate. It'll bulge more but take it too far and you get one huge poly in the middle! LOL
I like your other ideas too, I'd really like to be able to save UI and materials too.
Hard edge colour can be set in preferences and so can edge width!
Number of selected polys is displayed in the top left corner of modelling window.

Cheers
Baz

Qslugs
02-06-2003, 02:54 AM
What would I like to see in wings.... Hmmmm....

Layers and the ability to template objects (think Lw's foreground background layers. Also I may be missing something but I find it problematic to work on inside of mouths since there appears to be no way to hide unhide polys.

Other than that a quad view setup would be cool.

BazC
02-06-2003, 10:24 AM
Laa-Yosh, I'm not sure but I think Clacos has a plugin that allows you to slide edge loops.

Turn (edge) is at the bottom of the edge tools menu, as far as I know there's no way to turn a poly at the moment.

Oh and thanks for the info on the animated gifs!

Qslugs, not sure what you mean by template objects, but if your talking about adding a reference image there is an image primitive that allows you to do that, it doesn't look quite as slick as having an image in the background I know and you have to be careful not to select it accidently (lock it!)

Baz

Qslugs
02-06-2003, 05:54 PM
Actually what I ment by templating something is for the most part available, I just hadn't realized it. You can lock an object down and change it to locked and wireframe. Then it ends up almost being a template. The only problem I have with this is that there is no option to truely template something, even if you lock down an item and change it to wireframe, you still have a white wireframe. It would be more intuitive imho, to be able to have 50 percent transparency for solid objects, as an option of course, or a greyed out version of the color (or both) and either 50 percent transparency or a greyed out value for wireframes as well. Actually, I guess a better description for this would be either a reference layer/object or a background layer/object.

SheepFactory
02-06-2003, 05:59 PM
What does turn edges do? , what are the possible applications for that feature.

I tried it in wings all it does is to mess up the geometry :) , can someone enlighten me on how to use it?

howardt
02-06-2003, 06:18 PM
If you select an edge that is the diagonal of a quadrilateral, turn edge removes that edge and puts in the other diagonal of the quadrilateral instead. A variant version only turns the edge if it would result in a shorter edge than the one replaced.

I think the motivation is for very-low-poly work, where every triangle counts and you want to fine tune to get exactly the right ones. I never use this tool myself.

Xaint
02-07-2003, 12:59 AM
Thanx for help, BazC! I just can't find where can I adjust Hard edge's widht. & highlight color, only the main color seems to be changeable yet.

-Lift Region:bounce:

-Auto Weld Halves on Virtual Mirror (It's disturbing to see the model cut by half, maybe a toggle option to weld halves is the way to go)

- A one step solution for 'extrude/scale/rotate' would be nice, as mentioned already. Maybe It's not much faster, then doing the same things one after the other, I don't have experience with it, but sounds great when implemented right.

-I think it would add to scale if tossing the mouse up/down & left/right would mean other axes & scale non uniformly.:bounce:

(Sometimes I repeat myself, just to add weight to the message)

Example for (non) lifting region:

BazC
02-07-2003, 10:22 AM
Xaint, maybe I'm misunderstanding you :o)
You can set hard edge colour in the prefs. Once they're selected the're displayed in the same colour as every other selection.
You can set selected and unselected edge width in prefs too but you can't have a different width for hard edges.

-Auto Weld Halves on Virtual Mirror

Is Freeze what you're looking for? It's one of the virtual mirror options and turns the virtual mirror into real geometry.

Baz

Xaint
02-07-2003, 08:01 PM
Yeah, always thanx for help, BazC! I'll post a pic of what I think 'bout Hard Edges.

-Why do we need a sphere with that mesh density for light gizmos? It's a waste of performance. I suggest a representative light gizmo.:shrug:

tsuru
02-07-2003, 10:27 PM
this is a little late but I didn't see if anyone showed Xaint where the poly counter was... so...

Put wings in object mode (B in default) then select object... look in top left of window for stats.

marioucci
02-09-2003, 12:52 PM
hey mates,

this is a common request im sure.

the hability to make all quads all the time.
extrude tool and bump tool could use it a lot and it would save us a lot of time and white hairs eh????

anyways,

cheers
loggie

http://www.loganarts.hpg.com.br/extrude.jpg

Xaint
02-09-2003, 05:47 PM
-What if face & object selections would be shaded and not only single colored (red). A toggle option for this in the preferences would be nice to have.

-Do not change back to flat shaded when tweaked in smooth shaded mode. I sometimes want to see the object in smooth shaded view while I make edits on it.

-Alternative, re-definiable lighting setup. One that will behave like the default one & two-lights, orbiting with the camera, and not just remain static. It could be a third option, this way I could set up lights, let's say, like loggies (less contrast then wings default) and still have the feature to orbit them with the cam while I model.

-A completely configurable camera handling mode would be useful for ppl. with mouse over 3 buttons. I prefer the Blender type camera. My murine has 5 buttons, and I likely would configure it to not use shift for tumble, but a mouse button instead. The extra buttons can be configured to predefined regular combination of keys (Alt+Right Arrow), function keys (like F1, PgUp, BkSpace). So If I could reassign every aspects of camera manipulation to keys & mouse buttons, I could bind it to the mouse on my way.

-Remember last Object & Outliner window position.

-Add last saved file appear on top of recent files. Like in MAX, I started to load the most recent file and work with it, Later I realized that it's not the last one I did on yesterdy, but the last I opened yesterday. I think it's common to other packages too.

Q: How does quadrilator work, I accidently triangulated a part of the mesh I'm working on, and saved. Dang!

Hard Edge issue: When Smart Highlighting is on, Hard Edges are vibrating while cycling trough types of selection (after vertex or face mode). It's because the edges width changes. Try it! When in Edge mode, Hard Edges are green, similar to highlighted lines. I changed it to yellow, it's less disturbing and fits for me. Higlighted color could be orange or something that fits, but there's no option to tune that regarding to hard edges. I also set edge display width to 1.0, in this case the hard edges are displayed in the default 2.0 width., wich is also disturbing. I suggest options to customize these.

Loggie: Idon't want to model all quads all the time, but for an option it could have work.

Hope Somebody Checks these! Sometimes a little feedback would be nice. Yist a lil'. Not much.

SheepFactory
02-09-2003, 05:54 PM
Wings already remembers the last object\outliner window positions. make sure you are running the latest version.

clacos
02-09-2003, 07:17 PM
Alternative, re-definiable lighting setup. One that will behave like the default one & two-lights, orbiting with the camera,

can't find it back, but bjorn said he migth add lights moving with the camera.

A completely configurable camera handling mode would be useful for ppl. with mouse over 3 buttons
but a nightmare for plugin coders (if it was possible to do). there's already very few free keys with 5 different camera modes, and 3 different mouse setup...
besides, i read that these buttons are a hack anyway; meaning that they never work correctly without the memory resident program loaded. And wings use a low-level library (esdl, the work of Dan Gudmundsson) that handles users's input on different Os, so it's quite likely that any memory resident program is bypassed.
To make the story short : i wouldn't wait for it, it's unlikely.

Xaint
02-09-2003, 11:09 PM
Thanx Clacos, but my mouse already worx with Wings. I use 4th button for Tweak, 5th for dissolve. So it could work... :rolleyes:

Again thanx 4 the info.:wavey: I like to get feedback.

howardt
02-09-2003, 11:55 PM
Xaint asked:
Q: How does quadrilator work, I accidently triangulated a part of the mesh I'm working on, and saved. Dang!

It sounds like you're hoping it will undo triangulation. That would be a useful plugin for wings, but that's not what quadrilate does: quadrilate just divides (selected) faces with more than 4 sides into quadrilaterals (at least, as best as it can; sometimes triangles are left too). In other words, it's like triangulate, but after triangulation it merges together pairs of triangles to make "good" quadrilaterals.

clacos
02-10-2003, 01:01 AM
Thanx Clacos, but my mouse already worx with Wings

Arrgg :eek: , microsoft, logitech ?
looks like i'm on my way to get a new one.. :rolleyes:

as it works, what you can do is switch to mirai camera mode, and emulate the q key with the fourth button. This should let you 'drive' the camera whitout removing the hand from the mouse.
in mirai mode, middle button press start the camera, you can then rotate it freely, or use the wheel to zoom, and q will toggle rotate/pan; confirm the new camera position with left click, or return to previous position with right click.

if it works let me know, please... This sounds like a dream setup to me.

Alternative, re-definiable lighting setup
without speaking of lights moving with camera, you can still make an empty file with your custom preferred light setup, and merge it with your current scene at any moment. Loganarts had done one like this that he posted on CGchat.
(i suppose you knew this already, but might be useful to other people)

Laa-Yosh
02-10-2003, 01:48 AM
One very important and cool thing to use Wings for would be to sculpt facial blend shapes to be used in other applications. The intuitive UI, coordinate system handling and magnets are an ideal toolset for this, but there is one weak spot: the lack of a morph feature with sliders to check the transitions and combinations between shapes. Even without animation, this would be a very powerful feature for many users.
I'd also go as far as to predict that the success of Gollum will bring back a lot of people to blend shape based facial animation instead of bones or clusters and Wings could really ride this wave.

So I'd really like to see a morph system. Now if it would be like displacements in Mirai complete with mirroring vertex positions between the two sides of the model and so on... yummy :)

Fuzatron
02-10-2003, 01:52 AM
Clacos-- I have a Micro$soft 5-button. Microsoft's mouse software allows you to configure your buttons differently for each program. BUT Wings only seems to recognize your default settings.... I also tried pointing it to "werl.exe" :shrug:

btw:
My main thumb button goes to "Align to Selection" :thumbsup:
The other is awaiting one of your plugs :wip:
;)

wasamonkey
02-10-2003, 02:19 AM
in mirai mode, middle button press start the camera, you can then rotate it freely, or use the wheel to zoom, and q will toggle rotate/pan; confirm the new camera position with left click, or return to previous position with right click.

accually in mirai its not quite as flexible
you press q to toggle then enter camera mode
its not that bad but I like the wings version of mirai camera better at least on this feature

clacos
02-10-2003, 02:31 AM
Laa-Yosh, this thread might interest you (bjorn's plan -- after 1.0 some new features may appear, so... we shall see :) ).

http://pub33.ezboard.com/fnendowingsmiraifrm1.showMessage?topicID=1444.topic



thanks Fuzatron .. i'll have to get one :thumbsup:

CIM
02-10-2003, 03:33 AM
Lets hope the inconsistant hotkey system finally gets fixed. It's a pain not being able to assign hotkeys to some tools (the revert back to the original default ones). Also, now the hotkeys aren't even displayed in the right-click menus. :rolleyes:

Xaint
02-10-2003, 08:33 PM
Clacos: A4 Tech 4DMouse, workx really fine for me still not an expensive pet. Did anybody try the new logitech mouses, for ex. MX700, MX500 has 8 programmable buttons as far as I know.
I prefer the Blender type camera setting. If 'Q' would be redefiniable it would work, but you cannot assign regular characters in 'iwheelworks deluxe v7.36' (4Dm's software), but perhaps there's a newer version of it. Is it really so hard to make it customizable?

Howardt: Thanx, I recently figured it out mayself. It's logical, since both are under the same menu. Still it would be nice a re-quad plugin.

Wings3d 0.98.07c remembers the last Object & Outliner window position when you exit & restart wings. I often open Object window, then close it to have work space. When I reopen Obj. window, it's displayed in the default position. I'd like to display it where it was, when I hit the lil' x at the upper right corner.

-Arrangeable elements in Object & Outliner. Drag & drop to change order.
:wavey:

doodledude
02-10-2003, 10:36 PM
Wings- great app

All the fantastic input from the community- super stuff

All of this said, Xaint, I must tell you, I am slightly offended by your avatar. Thing is we have younger sons who frequent this forum, and we can hear the giggles and jears from the kitchen when they come across a page you have responded to.

Certainly someone with your intelligence and skills could come up with something a bit more suited to family viewing. We have no problem with our guys viewing scifi, even horror stuff blood included, because this is explained simply through imagination, but smut shots such as your avatar are only viewed in one way by those younger more impressionable members. In fact my wife has suggested that it is somewhat offensive to her.

There, I have stated my family's concerns regarding this matter and only hope you do not take offence to this, but rather find understanding in what it is we are suggesting.

thank you.

wasamonkey
02-11-2003, 12:40 AM
nudity porn smut! where where?

you do realize that as a parent you should monitor what your children view
no one said this was cg kiddie hr
and you say blood violence and gore are ok but a woman in panties is wrong then you my friend are twisted like most of america
go watch southpark the movie

you are whats wrong with the world

we are born naked and I plan on dying naked

Soeren Nielsen
02-11-2003, 12:44 AM
rofl... and the thread turns into panty bashing... o m g.. plz

tsuru
02-11-2003, 02:58 AM
First I cannot speak in an official capacity for cgtalk.com and neither can what I say be considered the opinion of cgtalk.com...

Unfortunately for you this is a international forum with differing levels of morality and I think it would be unfair to impose one set of morals over another... well unless one might be a godly moderator...but I digress. Furthermore there are probably many more images on this site that wouldn't be acceptable to your kids eyes by your standards.

If you are only concerned about avatars you can edit your profile options (up under the CgTalk Banner > my profile > Edit Options) to not show any avatars what so ever.

Hope that helps

Xaint
02-11-2003, 03:39 AM
-Minimize/Maximize to Object & Outliner. Like in Photoshop, minimize to header then maximize to previous window setting. This would help to quickly gain workspace, without closing/loosing the windows' position.

Well, horror (and news) is definiately the worst thing children can see. Children shilded from erotica, may have problems in the future. Apart from Hard Core stuff. Beware from being prude. Sorry.

Ok.

:wavey:
Dyin' Nekkid!:buttrock:

somlor
02-11-2003, 04:51 AM
I miss your old avatar.

:thumbsdow

(s)

Lunatique
02-11-2003, 05:18 AM
Looks like i missed out on panty avatar?

somlor
02-11-2003, 05:28 AM
It was really nice. Perfect cropping. Yeah she was in panties, but it wasn't any worse than a bikini. It's a shame she didn't have bullet holes in her. I guess then she would have been more acceptable for kids and families. :rolleyes:

America's values embarrass me.

(s)

fig
02-11-2003, 05:44 AM
he didn't want his kids to see it in passing, totally understandable. not a big deal, let it go guys...

chris

wasamonkey
02-11-2003, 06:28 AM
my problem isnt that he doesnt want his kids seeing it
my problem is what he said was ok for his kids

values
they are so ######
darn im being censord now

had to say darn cause if I say #### it gets censored

well guess I have to move on, I dont feel anyone can freely express themselves

ya right
**** YOU!
im staying

**** the best word in the english language
it has so many uses
dont believe me
just ask george carlin :)

anyone that found this offensive should not read it again

doodledude
02-11-2003, 09:33 AM
Ok, first off thank you Xaint, the wife says to tell you you are a stand up person :thumbsup:

Halloween pretty much sums up the horror and blood stuff, heck it's a tradition, and the kids understand that these types of events, shows etc are mock reality.

As for the F word, well, I doubt that it is an acceptable word here at CG anyways :) but yea, Carlin summed it up pretty durn good didn't he? :D

I wasn't aware of the option to turn off the avatars and even then, the kids love many of your avatars, and even notice when some members change theirs. they like em and we are currently deciding just what we want as an avatar as well.

(btw, I could think of a whole lot of worse things for kids to be doing than surfing CGT with their mom or dad, viewing cool work done by so many great talents. Our guys dream of creating cool stuff like you guys do, well our youngest mostly, he is totaly interested in CG and is working hard to get grips with Wings :D )

Sorry to have caused such unrest and only hope that we can all move on here, and that when my son(s) post a question or some work that this will not reflect upon them. They are the cool ones, I am the prude :)

Thanks for your time all, and now back to Wings ok?

puzzledpaul
02-11-2003, 11:08 AM
<< our youngest mostly, he is totaly interested in CG and is working hard to get grips with Wings >>

Well, I hope you're keeping your ears wide open - just in case he comes out with something like 'Why can't it do this, dad........'

With the 'this' being some splendid tool / idea that's issued forth from a brain that's got few pre-conceptions about how stuff's supposed to work - and whether (or not) it can actually be implemented / coded :)

Depending on how old - he might have a bit of competition with Howard's daughter (7 I think) making furniture etc :)

I wish them well

pp

tsuru
02-11-2003, 01:20 PM
In the interest of humor...

Xaint put some panties on that new icon of yours hehe :)... if anyone asks... it's a diaper(?)

oh well I tried ;)

Qslugs
02-11-2003, 10:23 PM
Gee I hope nobodys offended by my avatar :)

wasamonkey
02-12-2003, 01:40 AM
OMG those slugs are naked!

doodledude
02-12-2003, 02:16 AM
I would like to see Wings being able to handle smoothed objects better during rotation, manipulation etc.

We have a small machine ( older PII ) and it seems that once we start to smooth things that the whole thing grounds to a snails pace.

When opening the same objects into say trueSpace then no problem, this little machine moves things around without a hiccup, even texturing rendering etc is a breeze, but open back up into Wings and ugggg. slow.

I think this has to do alot with OpenGL, and our older ATI card not handling this very well. Perhaps other options such as software handling would take care of this for those multitudes, who like us are operating with ATI products of said era.

Anybody?

clacos
02-12-2003, 08:10 AM
Perhaps other options such as software handling would take care of this for those multitudes, who like us are operating with ATI products of said era.

you still can disable the hardware acceleration in the video card properties; another solution is to download OpenGl for windows95 and drop in wings directory, read highway5's post here (http://pub33.ezboard.com/fnendowingsmiraifrm1.showMessageRange?topicID=1456.topic&start=1&stop=20)
As you see, not only old cards, but also the newest ones have so problems.
Sometimes reverting back a driver version helps (it was indispensable for me with Ati Rage Fury 1rst generation; i finally bought an old cheap GeForce2 to go with my small PII and it is much much better).

Xaint
02-12-2003, 09:42 AM
-Support of geodesic type spheres, for low-poly cause.

-Save selections & remain in Outliner. This is important, to have those multiple pre-made selection groups everlasting.

-Ability To lock parts of the mesh, so it can't be modified accidentally! This would come in handy 4 me right now, making morph targets for the mouth!
Vertex, Line, Face selections could be locked, and the locked part could be higlighted by a specific color.

I write these as I work and discover Wings.
I hope Bjorn pays attention to these little, but aiding notes. Please Bjorn write a line if you read these, just to know you're noticed.

Kid's Comp is a great idea! Someone could start a new thread with the outlines here in Wings forum. I think a cartoon carachter would be much more exciting and closer to a child's interest than furniture. It can be none the less complicated than a chair.

Now, that so much off topic takes place, I separate them, so someone browsing the forum may clearly decide if a post is on or off topic. I suggest to others doing so also.

=== Off Topic ===

doodledude:
Well how do the kids like Urgraffel's? IMO it's disgusting and deserves a place in my 'CG pearls' directory, but the guy is quite alright as I learned on these forums. Chipmonk stays for a while, but I prepared my possibly next avatar. Solmor will like it, If you not please turn off displaying avatars then.

Btw., How old are your kids?

Solmor: Ah yes, the perfect cropping. Glad you noticed... careful as always.

betelgeuse
02-12-2003, 02:35 PM
I don't know how often Bjorn reads the "wants" here or if he's even registered here. I would imagine that if they mean a lot to you, it's worth helping him out by posting your comments at the official development site (http://pub33.ezboard.com/fnendowingsmiraifrm1).
By the way, he's on a one week "semi-break"

wasamonkey
02-12-2003, 03:09 PM
xaint for your standard geodesic sphere the one on the right in your pic

I wrote a prim plugin for this (no options menu)
but found out once I was done that I could make them with ease using a prim already in wings

1. icosahedron
2. select all edges
3. connect
4. repeat steps 2-3 as many times as you need
5. then select all verts and use inflate 100%

if you go search thru cgchats posts on their wings forum I posted how to do all kinds of geomtry prims some that seem verry complex

Xaint
02-12-2003, 08:11 PM
Why do we post here if Bjorn don't even totice what's going on? I mean how will this improve wings anyway? Or we jist chit-chat 'bout avatars?

Anyway:

-Ask for overwrite, when incremental save already exists.

-I don't see an issue why toggle of the visibility & lock of objects are disabled while in Tweak mode. Please enable it, I constantly go out/in of Tweak just to toggle these.

-Would be cool to toggle options like visibility in Object window, in the way photoshop does. You hold mouse button (like painting selections) continuously and drag to toggle options on multiple items. That's all.

-Even giving color code to Object Window items would help on quick identifing. It seems photoshop's layer system could be a good object to follow.

Thanx Wasa! I'll try.

JDex
02-15-2003, 03:45 PM
List saved selection groups in the objects window... would probably make the title "objects window" inappropriate (maybe "elements window" would be good).

Rework the wheel button zooming so that it zooms to/from where my cursor is instead of where the view is currently aimed... or maybe make it a shift-wheel or ctrl-wheel command.

2centz

Xaint
02-16-2003, 09:18 PM
JDex: this zooming thing would be good to have a toggle option in Prefs. couse not everybody may like it. Just an addition.

JDex
02-16-2003, 09:31 PM
I agree, that's why I added the shift-wheel or ctrl-wheel point... then everyone gets the best of both worlds with out making in a preference setting... :)

Mangled Poly
02-22-2003, 07:34 AM
haha logan sounds alot like
LW :)

KayosIII
02-22-2003, 08:00 AM
QSlug...
You might to try this -- Create a new material call it template. set the transparency to about 30%. Assign your template Objects to the Template material.
Lock them.
hit tab then 'W' -- You can't get wireframes this way but it might be closer to what you are looking for.

InnerVortex
03-02-2003, 04:21 AM
control axis

Peter Reynolds
03-02-2003, 04:53 PM
full wacom support

Xaint
03-03-2003, 05:02 AM
InnerVortex: Control Axis? Explain!

wasamonkey
03-03-2003, 02:14 PM
xaint I think he is talking about max or maya widgets
but I could be wrong

Goon
03-03-2003, 09:00 PM
i think at least having the option of widgets would be nice. but what i would like more is click,hold, and move the the selected item. Basically tweek xcept always on. I dont like having to enter tweek to do that.

orion 77
03-05-2003, 11:42 PM
not quite apt but.
i'd like to see wings taken into schools and colleges as part of an encouragement of 3d as medium. they could run it on dirt cheap pc's too.
this way people can then participate in its development.
id even pay up to 100 quid for a professional version
being free wont ever allow it to achieve its potential.
although clay may be a beast when its finished. watch out!!

InnerVortex
03-05-2003, 11:52 PM
dont really know the name for that.. dumb me..
maybe its call something else.. whatever.. the thing is..


those axis with xyz to control components in the location like lw maya max etc etc.. when u select a component.. vertex, face etc.. u need to go thru menus to move them and need to think if it is x y or z with a locar axis coordinated with that u do it more intinctivly..
ive just used wings a bit.. did a model or so.. and didnt have that.. maybe u can activate it someplace.. but if dont.. well is a pain to go to menus to move a little shiny face..

Goon
03-06-2003, 01:51 AM
you could call that a widget, a manipulator...etc. its been mentioned several times before and while i would like the option of having one, many seem to feel it is counter to the whole "idea" of wings.

orion 77
03-07-2003, 01:53 PM
maybe someone can give wings a new visual makeover. add some colours or add some customization. grey is depressing after a while dont u think.

wasamonkey
03-07-2003, 02:22 PM
all the color options for the interface are in edit>ui preferences
the colors for selections hilights and axis are in the regular preference window

if you dont have this option it is time to upgrade

cheers

InnerVortex
03-07-2003, 08:20 PM
ok sorry then if thats already mentioned.. if they sai it is against wings "filosofy" then make a easy way to work with moving/rotate/scale components, if they dont want a manipulator.. that ok.. but then do a way to speed up the workflow.. i say that for me.. it is a pain to model in wings like that.

Wegg
03-07-2003, 08:37 PM
Originally posted by orion 77
maybe someone can give wings a new visual makeover. add some colours or add some customization. grey is depressing after a while dont u think.

What do you want. . . Teal!?!

boxm
03-09-2003, 02:36 AM
I have been lurking, reading and testing this Wings3D and there is no question in my mind that a multi level/purpose widgit is the answer to a better work flow.

Why bother having the Axis helper in place now when for all intensive purpose three segmented little arrows, sticking out of selected object would perform the same role, as well add a ton of funtionality in a far better method than is currently the case.

This is so much of a no brainer. DOH

Also,I would love to double click the top bar of object properties and have the darn thing collapse as apposed to open close or move it.

Add another choice alongside OpenGL and wooweee

Other than that, this is one kicking little modeler. :D

wasamonkey
03-09-2003, 06:37 AM
post deleted

boxm
03-09-2003, 09:09 AM
Ah, three little arrows segmented into three delivers the same number of posibilities. Further more many of us newer users are not as familiar with the qwerty way and thus have to look down as in apposed to you advanced users who feel your way around just fine... and hey, this reality stands true for quite a few user's as well as myself I would imagine.

Also there is a whole new crowd coming on board, many of us from the pre PII era who have done 2D graphics and the like for the past few years are now evolving as it where, into 3D. Many of us have used other apps and though much of what you have said here regarding a select few widgit types, I would maintain that many of us find it hard without em... doesn't mean they have to take up as much space as the lates trueSpace things, or that they have to have a bounding box frame or whatever, just an simple set of arrows divided into three segments would be great.

Ran13
03-10-2003, 01:48 AM
Users new to 3D aside, anyone coming to Wings from ANY major 3D app will have experience using widgets (Lightwave being a notable exception, but then again, I've always hated LW's interface).

I think that the lack of widgets in what, until recently anyway, is basically a single window modeling paradigm, is a hindrance to fast workflow. Hotkeys are all fine and dandy, but an axis constraint widget makes things go much faster. In fact, I find myself just wackin' the tweak mode hotkey whenever I want to move a vert instead of using the move command. Beats banging 2 or three different sets of hotkeys to achieve the same result.

Add to the a widget scenario the ability to move the widget origin, and you've all but negated the need for all the "advanced menu" stuff which allows for varying the "origin" of the PRS (Position/Rotation/Scale). You can't tell me that didn't require a boatload of code.

Ditzy Animation:Master has this nifty feature on it's widgets. In fact, A:M has the best manipulation widget setup of any app I've used (Max, XSI, and Maya's widget are too big and obtrusive for my taste). A:M's widgets have an inner and an outer set of axes, the outer are the normal axis constrained functions, the inner is actually the pivot point of the op. The center set can be moved, or rotated in the case of the rotation widget) to any place/position to change the origin of the PRS op.

Free movement/free rotation/uniform, single, and dual axis constraints are all covered by the one widget using color coded grab handles...single colors for single axis (X=red, Y=green, Z=blue), 2-color for dual axis (e.g. red/blue handle moves/scales in the xz plane), and a set of yellow grab handles allows for uniform scale or free movement.

You can argue 'til your blue in the face about the extra overhead, extra code, or obtrusiveness of widgets, but you won't convince me that the tradeoff in workflow speed is not worth it. I think 9 different hot keys for axis contrained PRS operations is a bigger waste of resources....mine.

Mauritius
03-10-2003, 02:14 AM
I read everybody here is talking about 'Widgets' when they seem to mean some kind of 3d manipulators.
Whatever you call these (I suggest '3d manipulators' for historical reasons and plain straightforwrd understanding of the this term) -- don't use the term 'Widget', please.

It is not only wrong but it will confuse people who enter this discussion late (like me) and know the true meaning of the term in the HCI domain.
Just imagine talking about 'cats' when you mean 'horses' -- you get my point. ;)

The term "Widget", in the HCI domain, is derived from Window gadget. This is by no means at random, if you do some little search on the etymological roots of this word. ;)
In HCI, it was introduced in the late 70's or so, when the first [2d!] windowing systems under UNIX operating system showed up.

The word itself is much older (I'm aware of some sources about the 1920's) and has several meanings in different circumstances -- most, however, are assumed to be derived from "gadget". But never -- until recently in these dicussions here -- has it been used to refer to 3d manipulators!
And since we are talking solely about HCI stuff here, we should distinguish between 3d and 2d 'controls', with the latter being window based and the former floating free in 3d space ...


Regarding the actual discussions: I agree that 3d manipulators would be nice to have for linear transformations (move rotate, scale) of all stuff in Wings.

But for tools like e.g. 'Extrude', I'll came to like the barbone interface in Wings better than what e.g. Maya shows you when invoking this tool in that app ... :rolleyes:


Cheers,

.mm

boxm
03-10-2003, 03:01 AM
Ran13

Yea man, tell it like it is... couldn't agree more :)

I have tried out the latest version of Metasquoia and I am loving it. But mainly because of its Widgits as well it's extrude and extrude bevel... just my style pref is all :)

The smooth in Wings is better, as also are the loop features and I like the object window in Wings though wish it would collapse upon double click ;) and of course I love the cut edges in Wings much better than the knife in Metasquoia... ugggg.

Just give us some widgits in Wings, on a hot key toggle for off/on, and either segment widgit arrows into three parts or provide a pop up menu when applicable... this would seem a totaly logical approach for us newer users and even for those more experienced who are also used to working with widgits.

I wonder if we will have to wait for the next version of Nendo? ;) ;)

I mean the way I see it, either things become real user friendly soon and or the gaming crowd will soon have better tools with their consols and thus there goes that market, while sooner or later another well known mid and high range 3D apps are going to incorp some of the Wings way into their already cool apps and thus, well if it works better I'me there, even if it costs a couple of dollars :D

I find it so amazing that so many apps contain so many wonderful tools yet each one of them is missing in one or two areas here and there... like really funny, considering that we are not even talking the discovery of new tools, but rather the tools are already known, just not all together within one box... too funny

anyways, widgits rock when done right

oh, and for the record here, Caligari calls em Widgits in trueSpace and thus I would suppose many know of em in this term... good enough for me... we all know what we are refering to right? Perhaps some of us will get to the point whereby we need to redefine our usage of this terminology, if we get that far and go in said direction, but... for the rest of us... the handles, manipulation boxes, whatever... widgits just plain fit... hey you email Caligari and tell em they got it all wrong... too funny

as for extrude etc, well either this is part in play with designing said widgits in segments, as well incorping either a floating menu for extra commands, as well hotkeys, with set defaults as well being further user definable...

wasamonkey
03-10-2003, 04:42 AM
post deleted

boxm
03-10-2003, 06:32 AM
People compile so called "wish lists" and sometimes debate the finer points so to speak. cool

I have posted a few times regarding a wish which for all intensive purposes is a natural one given that the majority of apps have said wish/tool(s)... I mean we are not talking some far out planular scopisphere thingamagig... nope...

We but suggested the pro's of incorping widgits
They are visual aids and work very well in some apps, just another way of interfacing is all... I mean this is pretty basic stuff ... Too funny man

Hey,I will survive with learning more intuitively where the break off points are between apps is all... pain in the butt... however... these are all way cool tools just the same, and as far as that goes I am in it for the modeling and experience... not to make the tools, nope, simply one of those lowly end user artist types is all... ;) ;)

Ran13
03-10-2003, 07:06 PM
I agree with mm in respect to 3D manipulators for the more advanced ops like extrude, lift, etc. They just get in the way and confuse the issue with those kind of ops.

As an alternative to a 3D manipulator, I would be happy if it was possible to constrain a PRS op with a hotkey. This would reduce the # of required hotkeys to 6, one for each op (prs) and one for each axis constraint.

It would work like this, for example:
Whack the "M" key to invoke "move".
At this point the move would be a "free" 3D move in any view other than an orthographic view or a 2-axis planar move in ortho views.
Press and hold the "X" key to constrain the move tot he X axis.
Releasing the constaint key, would put you back in "free" mode.

The axis constraint hotkeys would function for any PRS op.

boxm
03-10-2003, 09:21 PM
Now theres some good ole fashioned damage control... perfect example... put up a post supporting the merits of widgits and the whack it away with five lines of what the ? haha, this is rich.

Over the last two days since I inquired, I have found that just the mere mention of widgit has everyone in the Wings camp scambling on the defensive... this is like those hyenas in the Lion King when one of em mentions the name Mafausa... ohhhhh say it again...ooohhhh... widgit.... oohhh... widgit... hehe

The thing I am trying to hone in on is just how far each app goes for the various stages of one's modeling efforts ....

Thing is, I know from using a variety of apps that there are easier methods found in Wings, as well, to no surprise really, there are easier methods for some tasks to be found within other apps... so where do they meet? Pretty reasonable pondering for sure...

widgits... oooohhhhh, hehe :scream: :scream:

boxm
03-10-2003, 10:46 PM
Ok, how about this pitch...

I am all for the developement of apps such as Wings3D, or other apps such as Metasquoia, Anim8or, even C4D, LW o, Maya or Whathave ya really.

and overall each has it's own place, and it's own devoted following... for whatever reason... (heck this type of loyalty transponds over to say the PhotoShop crowd re 2D image editing... yet we all know that even the hearalded PS is not the end all to be all either... there are better vector apps to be had... there are other prefered paint tools to be had... see my point.

Wings or other apps are no different... frustrating part for the end user is... all the tools one could ever hope for, real quick like, are already to be found , only under the hood's of many different vehicles... ah man... hey don't shoot me for this eh... I am simply telling it how I see it is all, and I truly doubt I am the only end user that has noticed this phenom :D

Oh well, off to build redundant procedural custom like primitive libraries now... let's see here, these primitives can be built with this one to this point, while it is obviosly easier to use this app for these custom primitives knowing that the next ten steps will be done with first here then over to that third app for some more goodness, and finally, wait hold on, back to the second one for a moment.. phew, ok, got rid of thet liittle point a bit, there now back to the third app for some more goodness and gracious me... it's a wrap... send it over to that other fourth app for some candy and final wrapping and....

haha quite the fun for sure...

cheers

BazC
03-11-2003, 10:00 AM
You're absolutely right boxm, I don't think anyone would pretend that Wings is perfect, certainly not Bjorn. But the thing that makes Wings so great is it's simplicity and ease of use. Certain jobs will be easier in other apps, particularly if you're doing inorganic modelling, BUT there's nothing you can't do in Wings using its relatively small number of VERSATILE tools, this and the fact that it's modelled on a Nendo/Mirai style interface gives a certain feel that is quite different to most other modellers.
I think that's why, when people start insisting that some very un- Wings like feature be added, hardcore Wingers start to get a bit upset. We want to keep the feel of the app we all love!
You can argue that a feature will make Wings more efficient, and if that's an absolute truth then few people will argue against it. The problem is different people have different ideas about what will make Wings efficient, efficiency is partly subjective.

Personally I don't care if Wings has manipulators or not, provided you can hide them, they might be useful occasionally but I've never felt the need for them. The thing is Wings is already very efficient, you've just got to get used to it's methods instead of expecting Bjorn to change it to meet yours. As a case in point, when I started using Wings about 6 months ago I REALLY wanted multiple modelling windows. I couldn't see how you could model using just one. Now that I'm used to it I prefer using one window.

The bottom line is, if you want a new feature incorporated in Wings it's up to Bjorn, it's his baby and I have every faith that he will develop it in the right direction.

Baz

Fuzatron
03-11-2003, 01:34 PM
Very well said Baz :thumbsup:
Just what I was thinking, but too lazy to type ;)

boxm
03-11-2003, 07:47 PM
Hi BazC...

yup, well put indeed :)

I am now understanding that this widgit feature will not or ever be a part ow Wings, and hey... of course I have to respect that... no biggy...:) besides... the idea of setting something up for Move>normal, amongst others, has been reiterated and it would seem that this is being worked on as we type here.

OK, if I can get quick user define axis restrain move normal in say tweak something mode, then yahoooo for sure... and extrude region keyed in there, and as someone else mentioned inset>move>normal etc, then yea man, bring it on. :D :D

Still, a guy can dream once in a while eh?

really and truly, I never expected the responce I recieved, and after the now deleted post by one of the more well known in the community well, I put the widgits ooohhh bit in as a funny defensive what the f_ sort of jesture...

I mean, as suggested, it was not as if we were trying to bring in some sort of new dimension that nobody had ever heard about before, nope, only a tool found within the largest majority...

oops, silly me... chuckle chuckle

hey, no biggy, Wings is so good in so many other areas that there is little doubt that it is worth more to use it through certain stages of modeling, than not... this is a no brainer I agree..

and if new tools are on the way then things are looking very sweet indeed.:D

and hey, if I agree on it, then it's probably pretty good :D

cheers

puzzledpaul
03-11-2003, 08:26 PM
<< widgit feature will not or ever be a part ow Wings >>

Not necessarily true - since Wings is open source, someone (both a widget fan and an Erlang coder) out there - may even be starting to wonder 'what if' ..........

Nice little project for someone :)

pp

wasamonkey
03-12-2003, 12:31 AM
ya there was no need for my posts so I deleted them :)
im funny like that

I still stand my ground on 3d controlers in wings

cheers

boxm
03-12-2003, 03:02 AM
hey PP, that would be sweet... I agree in that more choices are always a good thing when you consider that there are different prefered methods enjoyed by many on both sides...

Hey Wasa, how old are you if you don't mind me asking?

stunndman
03-13-2003, 04:14 AM
what i want

- a live bridge between Maya (or your prefered 3d package) and Wings3d - so you can import/export/sync models at the fly

wasamonkey
03-13-2003, 04:39 AM
old? I wouldnt consider myself old tho I have my days where I feel old
I'd say im just about right

why you care to ask?

boxm
03-13-2003, 12:05 PM
Curiousity Wasa, simply curiousity... ;) :D

Anways, are you a coder Wasa, or the extreme crazed 3Der or both ?

and... what do you want to see incorped into the next versions of Wings3D ? Top ten... ?

Wegg
03-13-2003, 04:41 PM
1. Lightwave import.
2. Lightwave export.
3. Maya like UV mapping.
4. BASIC 3D painting (to assist in lining up seams)
5. Better visual feedback for magnet modes. (Red vertex coloring on the mesh showing the influence of the magnet.)
6. Default hotkey for "Tweak".
7. Mimic Animation Master camera.
8. A button that makes a teapot model. (Oh so handy in Max.) ;-)
9. Be able to continue modeling a wire cage around a model that is in the <Shift-T> mode.
10. A pony. (I have always wanted a pony.)

Ran13
03-13-2003, 08:51 PM
Originally posted by boxm
Hey Wasa, how old are you if you don't mind me asking?

I was curious myself, although I didn't get to see the deleted posts :)

I'll tell you mine if you tell me yours! ;)

1977...the year you started "thinking outside the box", was the year I graduated from high school. :o

wasamonkey
03-13-2003, 09:08 PM
since birth
nuf said :)
glad to see some senoir citizens getting envolved :) hehe j/k

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