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dude77
01-24-2003, 10:15 AM
Hello out there,

after seeing movies like "The Matrix"and Web-Pages like www.whoswe.com / or all the stuff on www.apple.com i am trying to create soemthing they call a "Zero-Room".
The complete scene is white just on the part of the picture where a object is been seen there should be a smoth shadow and reflection. Unfortunatelly this doenīt work with my knowledge. Can someone help a greenhorn in C4D.

Greetings from Germany
-Isnīt Bush a warpig?-

Phasmatis
01-24-2003, 12:46 PM
Like this? (http://www.imgmag.com/images/phasmatis/ZeroRoom.jpg)

Ignore the model, it took about 2 minutes and I toned down the reflection on the ball too much but I think it's more or less what you're after.

How I did it.
The white material:
Colour: 100% in all fields.
Reflection: 10% Brightness (the rest is default)
Specular: Width=50%, Height=700%, FallOff=-44%, Inner Width=0%

Apply that material to a sky and floor object.

I expect you have the right material for your object so I won't go into what I did for the ball material.

I didn't use any lights, just radiosity. (Make sure the autolight option is unchecked in the render settings)

Radiosity:
Strength: 100%
Accuracy: 63%
Prepass size: 1/1
Diffuse depth: 3
Samples: 300
Min Resolution: 16
Max Resolution: 18
Recompute: Always

You could probably play around with these settings to make a faster render.

Thanks for bringing my attention to this, it's a very nice way of showing off your models, I think I may use this in the future. :thumbsup:

AdamT
01-24-2003, 01:12 PM
Or do it the easy way: floor material with pure white material and render/compositing tag on floor object with "compositing background" checked.

Phasmatis
01-24-2003, 02:03 PM
But you don't get the reflection if you do it that way, or am I doing something wrong?

AdamT
01-24-2003, 02:17 PM
You'd need to use an environment map to fake the reflection.

Phasmatis
01-24-2003, 02:37 PM
I mean on the floor. :)

dude77
01-24-2003, 05:41 PM
Hello Phasmatis,

thanks a lot for your help !!
It is working very nice.
The radiosity takes a long time to render - i will work on this!

Greetings

Per-Anders
01-24-2003, 06:01 PM
you wont get reflections if there's an area of pure white as reflections are additive (i.e. they just make the object brighter where the object being reflected is brighter than the object reflecting). so you will get reflections where there are shadows for the look of that room then it's better to actually make the wlals luminescent white, and the floor a slightly darker grey colour, but with a composting tag on it and highly reflective. you may also want to use the plugin distancefalloff to get the reflections to fade out.

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