View Full Version : Empty Vessels, Syed Safiruddin Ahmed (3D)
AHMEDJr 08-15-2006, 08:56 PM http://features.cgsociety.org/gallerycrits/226565/226565_1155675387_medium.jpg (http://features.cgsociety.org/gallerycrits/226565/226565_1155675387_large.jpg)
Title: Empty Vessels
Name: Syed Safiruddin Ahmed
Country: India
Software: 3ds max
Hi All.
I made this simple scene to study Raytrace and Reflection,
so i just used lathe modifier to make the vessels. This scene has three lights in total, one spot and two omni. No plugins used, it's a simple scanline render.
It's my first image posted and I will be grateful if you guys can post some suggestions and criticism.
I have much to learn.
Thank you.
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Per-Anders
08-16-2006, 03:06 AM
Really this isn't the right forum for getting helpful criticism, you'd do much better in the WIP forums or the General Techniques forums. But seeing as you're here right now...
...well where to start. I know your'e just starting out, but this image isn't finished to anywhere near the level you could take it. Ignoring the compositional deficiencies and the subject matter the one big thing that will make a huge difference to your work is learning how to light. You could take a simple scene like this and make it so very much better, make it even tell a small story just with some good lighting.
Right now we're stuck somewhere in THX or Logans run 70's sci fi white room territory, no contrast, simple form, no interest. You've made some effort to focus the viewer on what's important here with your spotlight, but it's not really focused on anything at all, it's just in there haphazardly with seemingly little though. With all your lights always try to imagine what their source it, and make them true to environment. So in your minds eye set up a nice concept for yourself, maybe a time of day, and try to get the lighting to work for that. Try using different coloured lights, and even if you want experiment with different colored shadows and gobos. Avoid using ambient lights till you can get teh rest of your lighting spot on. Ambient lights should really only be used to balance things up and help the overall tone once you've got everything else how you want it. I think you should spend some time doing the lighting challenges in the lighting forum here to really help yourself on this front.
AHMEDJr
08-16-2006, 05:01 AM
Thanks Per-Anders.
It's really a priviledge to get a comment from you.:bowdown:
I had been digging your posts for last few days and now I got a first comment from you.
I will certainly post my upcoming works to WIP forum first and then think about bringing it here.
You are right that i didn't think much about the scene, lighting and the mood. You know my first intention was to get some nice reflection without using HDRI or any plugin.
And it will be very kind of you if you could suggest me some good books on lighting and texturing as there is nobody here to guide me and i have to learn it all by myself.:sad:
Thank you once again.:)
GavinG
08-16-2006, 05:46 AM
Not much to say that hasn't already been said, Per did a good job at explaining a valid point.
To add on to that though, a thing that could help the quality of your models is to add imperfections. Scratches, dings, fingerprints, etc. They're fairly easy to add and make a world of difference. The smallest extra touch can make something much more believable.
Gav
Wow yea good helpful tips from the guys above. I would just like to stress composition. You need to remember (or learn) art principles! It will really help you out. Rule of thirds, Balance, Motion, Pattern, Contrast, Unity, Rhythm, Variety, Emphasis. Look them up and think about each one and how it can best be shown through the image that you want to create.
My next point would be color. You have a grey background, an off-white (light grey) floor, and reflective silvery cans. This is drab and dull. I also think it makes the picture blend and appear flat. I can see your shadows from the spot, but this picture still comes across flat to me.
Take some time and practice art fundamentals and apply them to your work. I think you will find that you will be creating much more complex and interesting pictures! keep up the good work though! I cant wait to see more!
AHMEDJr
08-16-2006, 07:23 AM
Thanks Gavin_G.
Next time i will add some details to the model and its surrounding to make it more believable.
And certainly consider to add a touch of drama to the scene.
Thank you for your time and sincere suggestion.:bowdown:
AHMEDJr
08-16-2006, 07:39 AM
Thanks NsiderN. :)
I was so enthusiastically chasing principles of animation that i didn't get time to think about art principles (in fact never heard about them:sad:). Beleive me when I say I am all alone. I was having some trouble with skinning once and I searched over internet for more then a month but nothing helped, then suddenly i came across a tutorial and Only One Scentence of That Tuto solved my problem. My tutor and friends are you guys so dont keep me hanging. PLEASE Tell me where can I find more information about art principles, Rule of thirds, Balance, Motion, Pattern, Contrast, Unity, Rhythm, Variety, Emphasis etc.
Once again thanks for your wonderful Critique. It made my life easier.:bowdown:
Icarus
08-16-2006, 02:07 PM
AHMEDJr,
check the main page of the forum and head towards the ART AND THEROY FORUM. it isnt hard to miss, there is plenty of information there.
GavinG
08-17-2006, 02:18 AM
Regarding books, try Digital Lighting and Rendering by Jeremy Birn
AHMEDJr
08-17-2006, 11:49 PM
Thanks Tyrinid.
I will now be a regular visitor to that forum. Thanks for directing me.:)
Thanks Gavin_G.
I just got that book and you will soon see my next work. Hopefully it will be of some quality this time.:blush:
Thanks to all of you guys.:beer:
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