kpalazov
01-24-2003, 09:56 AM
HI all ,
I would like to say hello firstly to all the poeple here , this is my first time in the render forum.
Recently I began a study of renderman. The beast from the deep:)
Well to my surprise his not so big and not so deep. I have been writing shaders for a while now , and m very happy from the results I am recieving. But as always I have a small prob:)!
I still quite don't unstand the usage of surface co-ordinates-s,t and ss,tt.I realise there are points on the surface a my model but I have not been able to use them with function. Can anyone provide me with some insight in to the usage of these properties??
Why I am asking , is that I am trying to add localised detail. That is in a particualr part of the model isloate particular details. Say round loops around the leg area and straight edgings on the main body of a character , in one shader.
I would be very greatful if anyone can help me out on this subject as I realise that it is fundumental to the writing of a shader.And maybe share some example on the subject:)
Thankyou for your time
take care
Kiril
I would like to say hello firstly to all the poeple here , this is my first time in the render forum.
Recently I began a study of renderman. The beast from the deep:)
Well to my surprise his not so big and not so deep. I have been writing shaders for a while now , and m very happy from the results I am recieving. But as always I have a small prob:)!
I still quite don't unstand the usage of surface co-ordinates-s,t and ss,tt.I realise there are points on the surface a my model but I have not been able to use them with function. Can anyone provide me with some insight in to the usage of these properties??
Why I am asking , is that I am trying to add localised detail. That is in a particualr part of the model isloate particular details. Say round loops around the leg area and straight edgings on the main body of a character , in one shader.
I would be very greatful if anyone can help me out on this subject as I realise that it is fundumental to the writing of a shader.And maybe share some example on the subject:)
Thankyou for your time
take care
Kiril
