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View Full Version : Porsche Cayenne Clothilde Crashtest (Vol.2)


donelgreeko
08-15-2006, 02:51 PM
Hi my friends :-D,

well; I was able to render my new Crashtest Scene on a Cluster :). Well, PERHAPS you remember my old one:

The OLD Crashtest (http://4dchannel.de/galerie/eintrag.php?id=4)

So, I worked for a better Look, better Lightning, and a better Simulation. What do you think about it? Well, I know, the animation won`t win a price, but this kind of animation in Cinema 4D takes a lot of time. The Crash was made with Clothilde :)

Here is my new one.

The NEW One (but still WIP) (http://tuningchannel.de/crashwip2.mov)
(RenderTime: 1:20 Minutes, GI 85%, HDRI, AO 40%)



I would like to read feedbacks. Thanks:love: :bounce:

FDPC
08-15-2006, 06:29 PM
Wow! Very Fun!

It would be well to see a realtime version speed then the version with idle.
I did not know "Clothidle", it is very impressive.
I know that your animation is not finished... but would say that fragments are project,from the wall, just after the car starts to leave on the side, are in time difference... it is an emetor of particles?

good continuation.
PS: we can see that any textures lighted are flicking... it is a small bug with MR. Try to up ur FG and correct ur UVs... maybe corrected ur problem.

donelgreeko
08-15-2006, 08:34 PM
Hi!

Thanks for the Feedback. Well, the flying "particles" were made with an explosion objects, but I am able to realize your point, because you are right^^.

Well, Clothilde is a modul in Cinema 4D to make Cloth. Normally, you would use an another way, but I thought, perhaps its able to do it with this modul. How you see, it works^^.

Well, the Flicker iss the low GI accuracy. Well, in the Final it will be set higher than 80%.

FDPC
08-15-2006, 09:29 PM
ur welcome,

i try to help as i can... so a little ^^
Yes, i can see that ur modul work :p

Good luck for next.

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