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View Full Version : Pose to Pose Animation Problem


Sentenza
08-15-2006, 08:52 AM
My aim is to animate a more or less simple cartoon character and for that I wanted to try to use the FBIK CharacterControl Interface you can download from highend3d ... It's an Full Body IK Setup and I already define some poses I would like to work with. I doubleclick one pose and set a Key (Animate - SetFullBodyIK), this works well for the Defaultpose but any other pose will - let's say - blow up my geometry when I move the timelineslider! Gives me for example a bigger thumb - moves the head of my model far up - etc.pp.. Some more, some less but it will create really strange results when I want to key between the poses? What have I not in mind - really thnx for any little help in advance :-)

Sentenza
08-15-2006, 09:16 AM
Must have sth. to do with my effectors pinning status ??? But why ??? When I move the timeslider where is the change or what does effect the pinning statut ???

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08-15-2006, 09:16 AM
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